User management: signing in is required before anything is loaded, the sign-in screen is drawn in the same canvas (user name, password as bullets, Enter moves on and submits) and the editor is built only after it; the API gained auth/session, auth/login and auth/logout while every other route answers 401 without a session, projects carry an owner and a foreign one comes back as 404, accounts live in data/users.json with a password hash and sessions as files in data/sessions with a sliding 30 days, so a build under the open tab does not sign anybody out; Logout sits at the far right of the toolbar and, as asked in the issue, does not reload the page: Editor.dispose() takes the editor down while the canvas stays, which is why the autosave, the focus handlers, the window listeners of the tilemap panel, the shortcuts and the plugins all got a way back; the tools sign in as e2e (tools/lib/auth.mjs, password from GAME_MAKER_E2E_PASSWORD or the git-ignored data/e2e-password.txt) and the browser gets the same session by cookie, new e2e module 45 covers the screen, the wrong pair, the bullets, logout without a reload and signing in again, new unit tests for HttpAuthStore and for what a session leaves behind (#177)
game-maker / gate (push) Successful in 2m5s
game-maker / suite (push) Failing after 6m22s

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 5 committed 2026-09-20 12:50:52 +02:00
1 parent 60ea56a2ce
commit 8e4bb6e1f9
38 files changed
+1530 -139

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@@ -136,6 +136,20 @@ export class PluginManager {
});
}
/**
* Deactivates everything that is running, without touching the switches on the server: the
* editor is going away (signing out, #177) and every plugin has to let go of it first. A later
* editor starts them again from the same files.
*/
stopAll(): Promise<void> {
return this.enqueue(async () => {
for (const file of [...this.loaded.keys()]) this.deactivate(file);
this.started = false;
this.changed();
await Promise.resolve();
});
}
/** Switches a plugin on or off: stored on the server first, and only then applied. */
setActive(file: string, active: boolean): Promise<void> {
return this.enqueue(async () => {