User management: signing in is required before anything is loaded, the sign-in screen is drawn in the same canvas (user name, password as bullets, Enter moves on and submits) and the editor is built only after it; the API gained auth/session, auth/login and auth/logout while every other route answers 401 without a session, projects carry an owner and a foreign one comes back as 404, accounts live in data/users.json with a password hash and sessions as files in data/sessions with a sliding 30 days, so a build under the open tab does not sign anybody out; Logout sits at the far right of the toolbar and, as asked in the issue, does not reload the page: Editor.dispose() takes the editor down while the canvas stays, which is why the autosave, the focus handlers, the window listeners of the tilemap panel, the shortcuts and the plugins all got a way back; the tools sign in as e2e (tools/lib/auth.mjs, password from GAME_MAKER_E2E_PASSWORD or the git-ignored data/e2e-password.txt) and the browser gets the same session by cookie, new e2e module 45 covers the screen, the wrong pair, the bullets, logout without a reload and signing in again, new unit tests for HttpAuthStore and for what a session leaves behind (#177)
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -136,6 +136,20 @@ export class PluginManager {
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});
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}
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/**
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* Deactivates everything that is running, without touching the switches on the server: the
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* editor is going away (signing out, #177) and every plugin has to let go of it first. A later
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* editor starts them again from the same files.
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*/
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stopAll(): Promise<void> {
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return this.enqueue(async () => {
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for (const file of [...this.loaded.keys()]) this.deactivate(file);
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this.started = false;
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this.changed();
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await Promise.resolve();
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});
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}
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/** Switches a plugin on or off: stored on the server first, and only then applied. */
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setActive(file: string, active: boolean): Promise<void> {
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return this.enqueue(async () => {
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