User management: signing in is required before anything is loaded, the sign-in screen is drawn in the same canvas (user name, password as bullets, Enter moves on and submits) and the editor is built only after it; the API gained auth/session, auth/login and auth/logout while every other route answers 401 without a session, projects carry an owner and a foreign one comes back as 404, accounts live in data/users.json with a password hash and sessions as files in data/sessions with a sliding 30 days, so a build under the open tab does not sign anybody out; Logout sits at the far right of the toolbar and, as asked in the issue, does not reload the page: Editor.dispose() takes the editor down while the canvas stays, which is why the autosave, the focus handlers, the window listeners of the tilemap panel, the shortcuts and the plugins all got a way back; the tools sign in as e2e (tools/lib/auth.mjs, password from GAME_MAKER_E2E_PASSWORD or the git-ignored data/e2e-password.txt) and the browser gets the same session by cookie, new e2e module 45 covers the screen, the wrong pair, the bullets, logout without a reload and signing in again, new unit tests for HttpAuthStore and for what a session leaves behind (#177)
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -19,8 +19,13 @@ export interface TextFieldOptions {
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* semantics, unlike `onChange`, which also fires when a click elsewhere takes the focus.
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*/
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onSubmit?: (value: string) => void;
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/** A password: drawn as bullets, and never on screen as itself. */
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secret?: boolean;
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}
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/** What a masked field shows per character. */
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const BULLET = '•';
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/**
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* Single-line text input drawn in the canvas. Keyboard handling is delegated to the
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* KeyboardBridge while focused; this class only mirrors value, selection and caret.
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@@ -42,6 +47,7 @@ export class TextField extends Widget implements TextEditTarget {
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private blinkTimer = 0;
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private dragSelecting = false;
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placeholder: string;
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private readonly secret: boolean;
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onInput?: (value: string) => void;
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onChange?: (value: string) => void;
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onSubmit?: (value: string) => void;
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@@ -53,6 +59,7 @@ export class TextField extends Widget implements TextEditTarget {
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this.onInput = options.onInput;
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this.onChange = options.onChange;
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this.onSubmit = options.onSubmit;
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this.secret = options.secret ?? false;
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this.focusable = true;
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this.cursor = 'text';
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this.minHeight = Theme.controlHeight;
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@@ -207,8 +214,14 @@ export class TextField extends Widget implements TextEditTarget {
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if (ui().focus.focused === this) ui().focus.blur();
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}
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/** What the field puts on screen for `text`: the text itself, or one bullet per character. */
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protected shown(text: string): string {
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return this.secret ? BULLET.repeat(text.length) : text;
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}
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// Measured on what is drawn, so caret and selection of a masked field sit on the bullets.
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private textWidth(text: string): number {
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return CanvasTextMetrics.measureText(text, this.textNode.style).width;
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return CanvasTextMetrics.measureText(this.shown(text), this.textNode.style).width;
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}
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/** Character index closest to a local x coordinate. */
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@@ -258,7 +271,7 @@ export class TextField extends Widget implements TextEditTarget {
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.rect(1, 1, this.w - 2, this.h - 2)
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.fill(0xffffff);
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this.textNode.text = this.valueText;
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this.textNode.text = this.shown(this.valueText);
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this.placeholderNode.text = this.valueText ? '' : this.placeholder;
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// Horizontal scroll so the caret stays visible.
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