User management: signing in is required before anything is loaded, the sign-in screen is drawn in the same canvas (user name, password as bullets, Enter moves on and submits) and the editor is built only after it; the API gained auth/session, auth/login and auth/logout while every other route answers 401 without a session, projects carry an owner and a foreign one comes back as 404, accounts live in data/users.json with a password hash and sessions as files in data/sessions with a sliding 30 days, so a build under the open tab does not sign anybody out; Logout sits at the far right of the toolbar and, as asked in the issue, does not reload the page: Editor.dispose() takes the editor down while the canvas stays, which is why the autosave, the focus handlers, the window listeners of the tilemap panel, the shortcuts and the plugins all got a way back; the tools sign in as e2e (tools/lib/auth.mjs, password from GAME_MAKER_E2E_PASSWORD or the git-ignored data/e2e-password.txt) and the browser gets the same session by cookie, new e2e module 45 covers the screen, the wrong pair, the bullets, logout without a reload and signing in again, new unit tests for HttpAuthStore and for what a session leaves behind (#177)
game-maker / gate (push) Successful in 2m5s
game-maker / suite (push) Failing after 6m22s

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 5 committed 2026-09-20 12:50:52 +02:00
1 parent 60ea56a2ce
commit 8e4bb6e1f9
38 files changed
+1530 -139

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@@ -12,6 +12,7 @@
*/
import { readFile } from 'node:fs/promises';
import { basename, extname } from 'node:path';
import { authHeaders } from './auth.mjs';
export const PROJECTS = {
playground: '649188c15414',
@@ -61,7 +62,7 @@ export async function uploadTexture(baseUrl, filePath) {
}
const res = await fetch(`${baseUrl}api/index.php?r=textures`, {
method: 'POST',
headers: { 'Content-Type': type },
headers: { 'Content-Type': type, ...(await authHeaders(baseUrl)) },
body: bytes,
signal: AbortSignal.timeout(20_000),
});
@@ -95,7 +96,7 @@ export async function uploadFont(baseUrl, filePath) {
const name = encodeURIComponent(basename(filePath));
const res = await fetch(`${baseUrl}api/index.php?r=fonts&name=${name}`, {
method: 'POST',
headers: { 'Content-Type': type },
headers: { 'Content-Type': type, ...(await authHeaders(baseUrl)) },
body: bytes,
signal: AbortSignal.timeout(20_000),
});
@@ -116,7 +117,7 @@ export async function uploadFont(baseUrl, filePath) {
export async function uploadSound(baseUrl, bytes, fileName, type = 'audio/wav') {
const res = await fetch(`${baseUrl}api/index.php?r=sounds&name=${encodeURIComponent(fileName)}`, {
method: 'POST',
headers: { 'Content-Type': type },
headers: { 'Content-Type': type, ...(await authHeaders(baseUrl)) },
body: bytes,
signal: AbortSignal.timeout(20_000),
});
@@ -134,7 +135,8 @@ export async function writeProject(projectId, baseUrl, project) {
// A request without a timeout keeps its socket open, so a stalled server hangs the seed
// instead of failing it – and the run that follows never starts.
const timeout = () => AbortSignal.timeout(20_000);
const current = await fetch(url, { signal: timeout() });
const headers = await authHeaders(baseUrl);
const current = await fetch(url, { headers, signal: timeout() });
if (!current.ok) {
console.error(`GET failed: ${current.status} – create the project first (POST ?r=projects)`);
process.exit(1);
@@ -146,7 +148,7 @@ export async function writeProject(projectId, baseUrl, project) {
};
const res = await fetch(url, {
method: 'PUT',
headers: { 'Content-Type': 'application/json' },
headers: { 'Content-Type': 'application/json', ...headers },
body: JSON.stringify(body),
signal: timeout(),
});