Consolidate duplicated editor code, trim comments, refresh README
Split GraphCanvas (1076 -> 831 lines) into EdgeLayer and graphMenus; the port and marker menus were the same list and are now one function. Value specs of the inspector and the list tab share valueSpecs.ts, and the remaining copies (compound commands, type glyphs, typed asset lookup, name rule, play/editor world setup, marquee) are merged. Four copies had already drifted apart; merging them fixes: - "Disconnect N links" in the port menu is one undo step, not N - "+ Add collider" is hidden on a placed container instance, as in the hierarchy menu, instead of always failing - a bool property coerced from the text "false" becomes false - a port command on an unknown node type reports instead of crashing Comment-only edits leave the bundle byte-identical. README corrected in 35 places (step limit, jump-run clock, suite duration, 409 body, ...). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -1,12 +1,8 @@
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import { instanceChild } from '../lib/builders.mjs';
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/**
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* The Container tab: editing a container's template with the scene view's own tools.
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*
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* Runs after the container step, which created a container asset from two crates and left two
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* instances of it in the scene. Neither of them holds a copy: what they show is resolved from
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* the template on every read, which is what makes "which instance follows a template edit"
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* a question worth asking.
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* The Container tab: editing a template with the scene view's tools. Relies on the container step
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* having left two instances of a two-crate container in the scene.
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*/
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const NAME = 'Crate pair';
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