Add a Container tab and propagate template edits

The Container tab reuses SceneViewport against any object holder, so a
container template is edited exactly like a scene. Right-click no longer
changes the selection, which previously made nesting impossible: opening
the menu on a container loaded it, and "Place in container" then targeted
itself.

Template edits (move, rename, override) now reach already-placed instances
per slot, through a shared templateSync used by both the apply path and the
plain object commands. Copies the user has touched keep their own value.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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rootandClaude Opus 5 committed 2026-09-08 20:19:54 +02:00
1 parent 6bedc948be
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35 files changed
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@@ -1,16 +1,24 @@
import { describe, expect, it } from 'vitest';
import { DeleteAssetCommand } from '../../src/core/commands/assetCommands';
import { CommandError } from '../../src/core/commands/Command';
import { CompoundCommand } from '../../src/core/commands/CompoundCommand';
import { CreateContainerCommand } from '../../src/core/commands/containerCommands';
import {
MoveSceneObjectCommand,
PlaceAssetCommand,
RemoveSceneObjectCommand,
RemoveSceneObjectsCommand,
ClearOverrideCommand,
RenameSceneObjectCommand,
SetOverrideCommand,
SetParentCommand,
} from '../../src/core/commands/sceneObjectCommands';
import { worldPositionOf } from '../../src/core/graph';
import type { ContainerAsset } from '../../src/core/model/Asset';
import { subtreeRoots, treeOrder } from '../../src/core/model/hierarchy';
import { containerReaches } from '../../src/core/model/container';
import { descendantsOf, subtreeRoots, treeOrder } from '../../src/core/model/hierarchy';
import { findAsset, findScene } from '../../src/core/model/Project';
import { createSceneObject } from '../../src/core/model/SceneObject';
import { makeSpriteScene, place, roundTrip, startWorld } from '../helpers';
/** Three boxes: a at (100,100,z1), b at (10,0) and c at (0,5) parented under b (local (-10,5)). */
@@ -23,6 +31,27 @@ function setup() {
return { ...f, a, b, c };
}
/** The container asset built from a and b (c comes along below b), plus lookups into its template. */
function templateSetup() {
const f = setup();
const create = new CreateContainerCommand(f.sceneId, [f.a, f.b]);
f.stack.execute(create);
const asset = () => findAsset(f.project, create.assetId) as ContainerAsset;
return { ...f, containerId: create.assetId, asset, templateIdOf: (id: string) => f.object(id).templateId };
}
/** Three container assets holding one box each, none of them nested yet. */
function makeContainers() {
const f = makeSpriteScene();
const build = () => {
const command = new CreateContainerCommand(f.sceneId, [place(f, f.spriteId, { x: 0, y: 0 })]);
f.stack.execute(command);
return command.assetId;
};
const assetOf = (id: string) => findAsset(f.project, id) as ContainerAsset;
return { ...f, outerId: build(), innerId: build(), deepId: build(), assetOf };
}
describe('subtree roots', () => {
it('drops ids that have a selected ancestor', () => {
const { sceneOf, a, b, c } = setup();
@@ -164,6 +193,218 @@ describe('placing a container', () => {
});
});
describe('editing a container template', () => {
it('moves, renames, overrides and removes template objects addressed by the container id', () => {
const { stack, containerId, a, asset, object, templateIdOf } = templateSetup();
const templateA = templateIdOf(a);
const template = () => asset().objects.find((t) => t.id === templateA);
stack.execute(new MoveSceneObjectCommand(containerId, templateA, { x: 7, y: 8, z: 9 }));
stack.execute(new RenameSceneObjectCommand(containerId, templateA, 'Hero'));
stack.execute(new SetOverrideCommand(containerId, templateA, 'width', 55));
expect(template()!.position).toEqual({ x: 7, y: 8, z: 9 });
expect(template()!.name).toBe('Hero');
expect(template()!.overrides.width).toBe(55);
// a is a copy of that template and held its old values, so it follows all three.
expect(object(a).position).toEqual({ x: 7, y: 8, z: 9 });
expect(object(a).name).toBe('Hero');
expect(object(a).overrides.width).toBe(55);
stack.execute(new RemoveSceneObjectCommand(containerId, templateA));
expect(template()).toBeUndefined();
expect(asset().objects).toHaveLength(2);
stack.undo();
expect(template()!.overrides.width).toBe(55);
stack.undo();
expect(template()!.overrides.width).toBeUndefined();
stack.undo();
expect(template()!.name).toBe('');
stack.undo();
expect(template()!.position).toEqual({ x: 45, y: 50, z: 1 });
});
it('restores the template order when a removal is undone', () => {
const { stack, containerId, a, b, c, asset, templateIdOf } = templateSetup();
const ids = [templateIdOf(a), templateIdOf(b), templateIdOf(c)];
expect(asset().objects.map((t) => t.id)).toEqual(ids);
stack.execute(new RemoveSceneObjectsCommand(containerId, [ids[1]!]));
expect(asset().objects.map((t) => t.id)).toEqual([ids[0]]);
stack.undo();
expect(asset().objects.map((t) => t.id)).toEqual(ids);
expect(asset().objects[2]!.parentId).toBe(ids[1]);
});
it('rejects an object id that belongs to the scene rather than to the template', () => {
const { stack, containerId, a } = templateSetup();
expect(() => stack.execute(new RenameSceneObjectCommand(containerId, a, 'Hero'))).toThrow(/not found/);
});
});
describe('a template edit reaching the placed copies', () => {
/** The container placed a second time, with a lookup from a template object to that fresh copy. */
function placedSetup() {
const f = templateSetup();
const before = new Set(f.sceneOf().objects.map((o) => o.id));
place(f, f.containerId, { x: 1000, y: 0 });
return {
...f,
copyOf: (id: string) =>
f.sceneOf().objects.find((o) => !before.has(o.id) && o.templateId === f.templateIdOf(id))!,
};
}
it('carries an override to the copies that agreed and leaves a modified one alone', () => {
const { stack, sceneId, containerId, a, object, templateIdOf, copyOf } = placedSetup();
const modified = copyOf(a).id;
stack.execute(new SetOverrideCommand(sceneId, modified, 'width', 12));
stack.execute(new SetOverrideCommand(containerId, templateIdOf(a), 'width', 55));
expect(object(a).overrides.width).toBe(55);
expect(object(modified).overrides.width).toBe(12);
stack.undo();
expect(object(a).overrides.width).toBeUndefined();
expect(object(modified).overrides.width).toBe(12);
});
it('clears an override on the copies that shared it', () => {
const { stack, containerId, a, object, templateIdOf } = placedSetup();
const templateA = templateIdOf(a);
stack.execute(new SetOverrideCommand(containerId, templateA, 'width', 55));
expect(object(a).overrides.width).toBe(55);
stack.execute(new ClearOverrideCommand(containerId, templateA, 'width'));
expect(object(a).overrides.width).toBeUndefined();
stack.undo();
expect(object(a).overrides.width).toBe(55);
});
it('follows per axis, so a copy dragged sideways keeps only its x', () => {
const { stack, sceneId, containerId, a, object, templateIdOf, copyOf } = placedSetup();
const moved = copyOf(a).id;
stack.execute(new MoveSceneObjectCommand(sceneId, moved, { x: 999, y: 50, z: 1 }));
stack.execute(new MoveSceneObjectCommand(containerId, templateIdOf(a), { x: 7, y: 8, z: 9 }));
expect(object(a).position).toEqual({ x: 7, y: 8, z: 9 });
expect(object(moved).position).toEqual({ x: 999, y: 8, z: 9 });
stack.undo();
expect(object(moved).position).toEqual({ x: 999, y: 50, z: 1 });
});
it('does not leak an edit made in the scene to the other copies', () => {
const { stack, sceneId, a, object, copyOf } = placedSetup();
const copy = copyOf(a).id;
stack.execute(new SetOverrideCommand(sceneId, copy, 'width', 12));
stack.execute(new RenameSceneObjectCommand(sceneId, copy, 'Only me'));
expect(object(a).overrides.width).toBeUndefined();
expect(object(a).name).toBe('');
});
it('reaches the content of a container nested in another one', () => {
const f = makeContainers();
const { stack, outerId, innerId, sceneOf, assetOf } = f;
stack.execute(new PlaceAssetCommand(outerId, innerId, { x: 20, y: 0 }));
const placed = place(f, outerId, { x: 500, y: 0 });
const innerTemplate = assetOf(innerId).objects[0]!;
const deepCopy = sceneOf().objects.find((o) => o.templateId === innerTemplate.id)!;
stack.execute(new RenameSceneObjectCommand(innerId, innerTemplate.id, 'Deep'));
expect(deepCopy.name).toBe('Deep');
expect(descendantsOf(sceneOf(), placed)).toHaveLength(3);
stack.undo();
expect(deepCopy.name).toBe('');
});
});
describe('placing into a container template', () => {
it('creates a single object, without expanding a placed container', () => {
const { stack, outerId, innerId, assetOf } = makeContainers();
const command = new PlaceAssetCommand(outerId, innerId, { x: 20, y: 0 });
stack.execute(command);
const objects = assetOf(outerId).objects;
expect(objects).toHaveLength(2);
const placed = objects.find((o) => o.id === command.objectId)!;
expect(placed.assetId).toBe(innerId);
expect(placed.position).toEqual({ x: 20, y: 0, z: 0 });
expect(objects.some((o) => o.parentId === command.objectId)).toBe(false);
stack.undo();
expect(assetOf(outerId).objects).toHaveLength(1);
});
it('expands the same container when it goes into a scene instead', () => {
const f = makeContainers();
const before = f.sceneOf().objects.length;
const placed = place(f, f.innerId, { x: 20, y: 0 });
expect(f.sceneOf().objects).toHaveLength(before + 2);
expect(descendantsOf(f.sceneOf(), placed)).toHaveLength(1);
});
it('expands the nested container once the outer one is placed into a scene', () => {
const f = makeContainers();
const { stack, outerId, innerId, spriteId, sceneOf, world } = f;
const nest = new PlaceAssetCommand(outerId, innerId, { x: 20, y: 0 });
stack.execute(nest);
const placed = place(f, outerId, { x: 500, y: 0 });
const children = sceneOf().objects.filter((o) => o.parentId === placed);
expect(children.map((o) => o.assetId).sort()).toEqual([innerId, spriteId].sort());
const nested = children.find((o) => o.assetId === innerId)!;
expect(nested.templateId).toBe(nest.objectId);
expect(world(nested.id)).toEqual({ x: 520, y: 0, z: 0 });
const content = sceneOf().objects.filter((o) => o.parentId === nested.id);
expect(content).toHaveLength(1);
expect(content[0]!.assetId).toBe(spriteId);
expect(world(content[0]!.id)).toEqual({ x: 520, y: 0, z: 0 });
});
it('refuses a placement that would nest a container inside itself', () => {
const { stack, outerId, innerId, deepId, assetOf } = makeContainers();
expect(() => stack.execute(new PlaceAssetCommand(outerId, outerId, { x: 0, y: 0 }))).toThrow(
/nests forever/,
);
expect(assetOf(outerId).objects).toHaveLength(1);
stack.execute(new PlaceAssetCommand(outerId, innerId, { x: 0, y: 0 }));
expect(() => stack.execute(new PlaceAssetCommand(innerId, outerId, { x: 0, y: 0 }))).toThrow(
CommandError,
);
stack.execute(new PlaceAssetCommand(innerId, deepId, { x: 0, y: 0 }));
expect(() => stack.execute(new PlaceAssetCommand(deepId, outerId, { x: 0, y: 0 }))).toThrow(CommandError);
expect(assetOf(deepId).objects).toHaveLength(1);
});
});
describe('containerReaches', () => {
it('sees the container itself and its content, transitively', () => {
const { project, stack, outerId, innerId, deepId, spriteId, assetOf } = makeContainers();
expect(containerReaches(project, assetOf(outerId), outerId)).toBe(true);
expect(containerReaches(project, assetOf(outerId), innerId)).toBe(false);
stack.execute(new PlaceAssetCommand(outerId, innerId, { x: 0, y: 0 }));
stack.execute(new PlaceAssetCommand(innerId, deepId, { x: 0, y: 0 }));
expect(containerReaches(project, assetOf(outerId), innerId)).toBe(true);
expect(containerReaches(project, assetOf(outerId), deepId)).toBe(true);
expect(containerReaches(project, assetOf(deepId), outerId)).toBe(false);
expect(containerReaches(project, assetOf(outerId), spriteId)).toBe(false);
});
it('terminates on a cycle the commands would have refused to create', () => {
const { project, stack, outerId, innerId, deepId, assetOf } = makeContainers();
stack.execute(new PlaceAssetCommand(outerId, innerId, { x: 0, y: 0 }));
assetOf(innerId).objects.push(createSceneObject('cycle', outerId, { x: 0, y: 0 }));
expect(containerReaches(project, assetOf(outerId), deepId)).toBe(false);
expect(containerReaches(project, assetOf(innerId), outerId)).toBe(true);
});
});
describe('multi-selection commands', () => {
it('removes several subtrees as one step, covering nested ids', () => {
const { stack, sceneId, a, b, c, sceneOf, object } = setup();