Let a variable hold a list
A variable could only be a number, a text or a yes/no, so every set of values had to be smuggled through a string - which is where Tetris got its unreadable "03066326048763714" colours from. A list is now a value of its own, with an item kind (number, text, yes/no, colour) that decides how the inspector reads the one comma-separated line it is typed as, and eight nodes to work with: List, Fill, Count, Item at, Set item, Sub list, Join lists, Index of. Two traps came with it. An array is typeof 'object', so every place that told a value from an entity had to learn the difference, or a list would have been passed around as a game object. And a value was compared by identity in three places - with lists that marks everything as an overridden property after each reload, so those comparisons now compare contents. There is no list of objects: a list is written to the project file and an object is a live handle that no reload survives. A set of objects stays a list of names. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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import type { NodeDef } from '../../NodeRegistry';
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import { asList, asListItem, asNumber } from '../../values';
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import { any, list, num } from '../shared';
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export const SetItem: NodeDef = {
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type: 'SetItem',
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label: 'Set item',
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category: 'data',
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description: 'The same list with one item replaced. The list that came in is left alone.',
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inputs: [list('list'), num('index'), any('value')],
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outputs: [list('result')],
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run: (_ctx, inputs) => {
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const items = asList(inputs.list);
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const i = Math.floor(asNumber(inputs.index));
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if (i < 0 || i >= items.length) return { outputs: { result: items } };
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const next = [...items];
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next[i] = asListItem(inputs.value);
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return { outputs: { result: next } };
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},
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params: [],
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};
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