Play every tab's preview straight into the master (#368)
Since #351 the tabs played their asset along its links in the Master routing, as the game does. A song linked into a reverb bus was heard through that bus while it was edited. A preview should sound like the asset itself, so the tabs leave the Master routing out again. - The Sound, Sound FX, Instrument, Pattern and Song tab play into the master. The sound FX of the asset still applies, and so does the master's own volume and FX. - Inside a song its own routing of tracks and sends still counts. - The game is unchanged: Play nodes go along the routing as before. Tests: - e2e 34 (melektaus-atx): ALL PASSED, 96 checks. The routing check now holds the mix of the two buses as before, and the Sound tab on the master with the bus silent. - Counter-probe e2e: the Sound tab along the routing again, the routing check red. - Gate (melektaus-atx): CHECK EXIT 0, 274 files, 4230 tests. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -52,8 +52,8 @@ export class Music {
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readonly clips: PlannedClip[] = [];
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/**
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* `output` is where what it plays goes (#351): along the routing of the pattern or song in the
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* tab, so it sounds as it would in the game. The master where left out. `fx` is the sound FX of
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* `output` is where what it plays goes (#351): the master where left out, as for the preview of
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* a tab, which leaves the routing of its pattern or song out (#368). `fx` is the sound FX of
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* that pattern or song (#352), on the way there.
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*/
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constructor(
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