Draw the Flanger's comb as a thin line with a fading trail (#398)
The comb was still drawn too heavy. Each frame showed the whole band
the comb had swept over the last 1/20 s, edged by two lines 1.5 wide,
and the faster the delay moved, the thicker that band got.
- flangerLine draws the comb where the light is as one line, 1 wide.
It runs through the ends of each column and the peaks and notches
in it, where they are. A comb finer than a column zigzags over it.
- Behind the line a faint trail shows what the comb swept over the
last 1/20 s, and over the last 1/40 s once more, so it fades with
age. A Flanger that stands still has none.
- The line fades out where its teeth move more than a quarter of a
tooth within the trail (clearAt), and is gone from half a tooth on.
There only the calm band of the trail is left, so nothing flickers.
- responseFrame gives the screen the line, how clear each point is,
the sharp columns for the notches and the trail. It replaces
responseColumnsOf, and RESPONSE_BLUR is now RESPONSE_TRAIL.
- The notches are counted on the sharp comb again, not on the band.
- The Phaser's response is drawn as the same thin line, without a
trail.
Tests:
Unit modulation-view (stein2): 26 tests, 2 new. The line holds the
comb's dB at each point and every notch. On a fast swing it fades
out over 8 kHz, stays clear under 1 kHz, and the trail is the same
band over 16 kHz in three frames. A still Flanger has no trail.
Counter-check: with clearAt always 1, the fade test fails.
e2e 34 (atx): ALL PASSED, 142 checks.
Gate (atx): CHECK EXIT 0, 291 files, 4471 tests.
Pictures of the default Flanger, a fast one (2 Hz, 5 ms) and one
sweeping to 20 ms, and of the Phaser: a thin line, the trail
behind it, a calm band high up.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -24,7 +24,7 @@ import {
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notchesOf,
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RESPONSE_FLOOR,
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RESPONSE_TOP,
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responseColumnsOf,
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responseFrame,
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shareOfHz,
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type SwingPicture,
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swingValueAt,
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@@ -481,26 +481,39 @@ class ResponseScope extends ModScope {
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const values = this.values;
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if (!picture || !values || this.w <= 0) return;
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const r = this.response;
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const columns = responseColumnsOf(this.device, values, this.at, Math.max(1, Math.round(r.w)));
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this.notches = notchesOf(columns);
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const frame = responseFrame(this.device, values, this.at, Math.max(1, Math.round(r.w)));
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this.notches = notchesOf(frame.columns);
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const bottom = r.y + r.h;
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const step = r.w / columns.length;
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const xs = columns.map((_, i) => r.x + (i + 0.5) * step);
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const highs = columns.map((column) => this.yOfDb(column.high));
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const lows = columns.map((column) => this.yOfDb(column.low));
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// Under the response a faint fill. The response is a band from the highest to the lowest of
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// each column, edged by two smooth lines: one line where it is smooth, filled where a comb runs
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// too fine for the columns.
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c.poly([r.x, bottom, ...xs.flatMap((x, i) => [x, highs[i]!]), r.x + r.w, bottom]).fill({
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const step = r.w / frame.columns.length;
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const xs = frame.columns.map((_, i) => r.x + (i + 0.5) * step);
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// Under the response a faint fill, up to the longest trail where there is one, so it stays calm.
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const under = frame.trail[0] ?? frame.columns;
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c.poly([r.x, bottom, ...xs.flatMap((x, i) => [x, this.yOfDb(under[i]!.high)]), r.x + r.w, bottom]).fill({
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color: this.look.trace,
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alpha: 0.12,
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alpha: 0.1,
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});
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const band = xs.flatMap((x, i) => [x, highs[i]!]);
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for (let i = xs.length - 1; i >= 0; i--) band.push(xs[i]!, lows[i]!);
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c.poly(band).fill(this.look.trace);
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for (const edge of [highs, lows]) {
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xs.forEach((x, i) => (i === 0 ? c.moveTo(x, edge[i]!) : c.lineTo(x, edge[i]!)));
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c.stroke({ color: this.look.trace, width: 1.5, join: 'round' });
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// Behind the line the trail of what it swept just before, fading with age: each band reaches
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// from longer ago to now, so they stack up towards the line.
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for (const columns of frame.trail) {
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const band = xs.flatMap((x, i) => [x, this.yOfDb(columns[i]!.high)]);
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for (let i = xs.length - 1; i >= 0; i--) band.push(xs[i]!, this.yOfDb(columns[i]!.low));
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c.poly(band).fill({ color: this.look.trace, alpha: 0.16 });
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}
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// The line itself, thin, fading out where its teeth pass faster than an eye follows: in runs
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// of the same few steps of alpha, each starting where the last ended.
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const { line, clear } = frame;
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const steps = 8;
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const at = (i: number) => [r.x + line[i]!.share * r.w, this.yOfDb(line[i]!.db)] as const;
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for (let i = 0; i < line.length - 1;) {
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const alpha = Math.round(clear[i]! * steps) / steps;
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let j = i + 1;
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while (j < line.length - 1 && Math.round(clear[j]! * steps) / steps === alpha) j++;
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if (alpha > 0) {
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c.moveTo(...at(i));
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for (let k = i + 1; k <= j; k++) c.lineTo(...at(k));
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c.stroke({ color: this.look.trace, width: 1, alpha, join: 'round' });
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}
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i = j;
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}
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const hz = this.markHz(this.reading);
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if (hz !== null && shareOfHz(hz) >= 0 && shareOfHz(hz) <= 1)
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