A frame with borders tiles unless told to stretch
The fill of a sliced frame defaulted to `Stretch`. It is `Repeat` now, and the Fill dropdown lists `Repeat` first. The saved document keeps writing only the fill that differs from the default, so the key it carries is now `stretch`, and a frame without it repeats. A frame saved before with the key absent and meaning stretch would therefore tile; none of the stored projects has one - both sliced frames on the server carry `fill: "repeat"` explicitly, so they draw as before. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -33,7 +33,13 @@ import {
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import { PROJECT_FORMAT_VERSION, type Project } from '../model/Project';
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import { readScope } from '../model/Scope';
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import type { SceneObject } from '../model/SceneObject';
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import { isTextureFile, normalizeBorders, normalizeFrameRect, setFrameSlice } from '../model/texture';
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import {
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DEFAULT_FILL,
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isTextureFile,
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normalizeBorders,
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normalizeFrameRect,
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setFrameSlice,
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} from '../model/texture';
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import { hasParentCycle } from '../model/walk';
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import {
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DECLARED_PORT_KINDS,
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@@ -448,7 +454,7 @@ function normalizeTexture(
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rect.w,
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rect.h,
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),
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fill: f.fill === 'repeat' ? 'repeat' : 'stretch',
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fill: f.fill === 'stretch' ? 'stretch' : DEFAULT_FILL,
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});
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frames.push(frame);
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}
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