The tile list in the tilemap section is a palette of pictures: each tile shows its lone tile (the four convex corners for floor and wall, the picture itself for none) with its name below, laid out with the image-picker grid (#139)
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -118,6 +118,14 @@ const NO_NEIGHBOURS: Neighbours = {
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nw: false,
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};
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/**
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* The tile standing for its kind in a palette (#139): the lone tile, all four convex corners. It is
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* the one RPG Maker shows too – the block's top-left tile, which is pixel for pixel the same.
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*/
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export function loneTileQuadrants(kind: TileKind): TileQuadrants {
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return tileQuadrants(kind, NO_NEIGHBOURS);
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}
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const SIDES = ['n', 'e', 's', 'w'] as const;
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const DIAGONALS = ['ne', 'se', 'sw', 'nw'] as const;
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