A tile gains Collision scale: below 1 each blocking cell pulls in on the sides without a blocking neighbour and stays flush towards its neighbours, so a wall of bushes becomes a narrower wall without gaps and the inner corner of an L closes cleanly; above 1 the cell grows at its open sides; on several layers the largest value counts, and the merged rectangles work in fractions of a cell with exactly the old result at 1 (#140)
game-maker / gate (push) Successful in 1m43s
game-maker / suite (push) Successful in 6m27s

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 5 committed 2026-09-18 15:00:07 +02:00
1 parent 4728f4fab5
commit bffa508ee7
6 files changed
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@@ -735,6 +735,39 @@ export async function tilemap(t) {
stopped && Math.abs(stopped.x - -170) < 0.01,
`world x=${stopped?.x}`,
);
// Collision scale (#140), typed into the tile's field: 0.5 draws the boxes in by a quarter cell on
// their open sides only – the 3 × 3 block stays one rectangle – and lets the crate that much closer.
await select({ kind: 'asset', assetId: 'at-grass' });
await settle();
const scaleRow = await json("__gm.inspectorField('Collision scale')");
if (scaleRow) {
await click(scaleRow.x, scaleRow.y);
await press('a', { ctrl: true });
await typeText('0.5');
await press('Enter');
}
await settle();
const drawnIn = await json(`__gm.tilemap.solids(${JSON.stringify(MAP_OBJECT)})`);
check(
'a tile has a Collision scale field; at 0.5 the outline is drawn in on the open sides, the block still one rectangle',
(await t.asset('at-grass'))?.props.collisionScale === 0.5 &&
JSON.stringify(drawnIn?.rects) ===
JSON.stringify([
{ x: 0.25, y: 0.25, w: 2.5, h: 2.5 },
{ x: 4.25, y: 0.25, w: 0.5, h: 0.5 },
]),
JSON.stringify({ scaleRow, props: (await t.asset('at-grass'))?.props, drawnIn }),
);
await evaluate('__gm.state.select(null)');
await settle();
const closer = await playAgainstMap();
check(
'with the smaller box the crate comes a quarter cell closer before it stops',
closer && Math.abs(closer.x - -158) < 0.01,
`world x=${closer?.x}`,
);
await mutate("delete __gm.state.project.assets.find((a) => a.id === 'at-grass').props.collisionScale");
await mutate("__gm.state.project.assets.find((a) => a.id === 'at-grass').props.solid = false");
const passed = await playAgainstMap();
check(