Editing while playing: play runs on a runtime copy, new Game tab (Scene | Game | Graph)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -3,8 +3,9 @@ import type { PropertyBag } from '../core/model/Properties';
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/**
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* A live instance created from a scene object when Play starts. Holds the *resolved*
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* property values as mutable runtime state. Systems change entities freely; nothing here
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* is ever written back to the project model.
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* property values as mutable runtime state. Systems change entities freely; the world
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* mirrors them into the play-mode copy of the project (never the saved model) so the
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* editor panels can show and edit them while playing.
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*/
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export interface Entity {
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id: string;
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