Key what an empty timeline row shows on a double-click (#412)
A double-click into a timeline row without keys set the property's
default, while the field in the row header showed the value the target
actually holds. A sprite standing on x 40 got a key with 0, so the
first key moved it. The double-click now keys the value the row shows.
- trackHeld in src/core/model/animation.ts says what a row without keys
holds. The field in the row header and SetAnimationKeyCommand both
ask it, so they cannot drift apart again.
- A relative row still gets 0, a row with keys still takes the value of
its curve at that frame, and a row whose target is gone still only
gives a notice and no key.
- README and the wiki page Development name 2047 checks.
Tests:
- Unit animation: 87 green, 1 new. A sprite on x 40 with the override
scale 2 gets keys with 40 and 2. Red with the old def.default.
- e2e 25 on melektaus-atx: ALL PASSED, 35 checks, 25i-ii new. The arm
stands on x 40 and a double-click on frame 3 keys { frame: 3,
value: 40 }.
- Gate on melektaus-atx: green, 304 files, 4703 tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -47,7 +47,7 @@ npm run build # writes dist/ and regenerates index.html; the folder is wh
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The browser suite and the three example games need a machine with a GPU:
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```bash
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node tools/seed-e2e.mjs && node tools/e2e.mjs # the editor, 2046 checks (GM_STEPS=20 for one step)
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node tools/seed-e2e.mjs && node tools/e2e.mjs # the editor, 2047 checks (GM_STEPS=20 for one step)
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# every tool signs in first – see the Accounts page
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node tools/seed-jumprun.mjs && node tools/smoke-jumprun.mjs
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node tools/seed-tetris.mjs && node tools/smoke-tetris.mjs
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