Key what an empty timeline row shows on a double-click (#412)

A double-click into a timeline row without keys set the property's
default, while the field in the row header showed the value the target
actually holds. A sprite standing on x 40 got a key with 0, so the
first key moved it. The double-click now keys the value the row shows.

- trackHeld in src/core/model/animation.ts says what a row without keys
  holds. The field in the row header and SetAnimationKeyCommand both
  ask it, so they cannot drift apart again.
- A relative row still gets 0, a row with keys still takes the value of
  its curve at that frame, and a row whose target is gone still only
  gives a notice and no key.
- README and the wiki page Development name 2047 checks.

Tests:
- Unit animation: 87 green, 1 new. A sprite on x 40 with the override
  scale 2 gets keys with 40 and 2. Red with the old def.default.
- e2e 25 on melektaus-atx: ALL PASSED, 35 checks, 25i-ii new. The arm
  stands on x 40 and a double-click on frame 3 keys { frame: 3,
  value: 40 }.
- Gate on melektaus-atx: green, 304 files, 4703 tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 5.5 committed 2026-10-12 18:09:02 +02:00
1 parent d4fc425233
commit c425eea004
5 files changed
+51 -6

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+1 -1
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@@ -47,7 +47,7 @@ npm run build # writes dist/ and regenerates index.html; the folder is wh
The browser suite and the three example games need a machine with a GPU: The browser suite and the three example games need a machine with a GPU:
```bash ```bash
node tools/seed-e2e.mjs && node tools/e2e.mjs # the editor, 2046 checks (GM_STEPS=20 for one step) node tools/seed-e2e.mjs && node tools/e2e.mjs # the editor, 2047 checks (GM_STEPS=20 for one step)
# every tool signs in first – see the Accounts page # every tool signs in first – see the Accounts page
node tools/seed-jumprun.mjs && node tools/smoke-jumprun.mjs node tools/seed-jumprun.mjs && node tools/smoke-jumprun.mjs
node tools/seed-tetris.mjs && node tools/smoke-tetris.mjs node tools/seed-tetris.mjs && node tools/smoke-tetris.mjs
+3 -2
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@@ -10,6 +10,7 @@ import {
targetAssetOf, targetAssetOf,
targetDefs, targetDefs,
trackDef, trackDef,
trackHeld,
trackValueAt, trackValueAt,
} from '../model/animation'; } from '../model/animation';
import type { AnimationAsset, AnimationKey, AnimationTrack, KeyInterpolation } from '../model/Asset'; import type { AnimationAsset, AnimationKey, AnimationTrack, KeyInterpolation } from '../model/Asset';
@@ -215,7 +216,7 @@ export class SetTrackRelativeCommand extends TimelineCommand {
/** /**
* Sets the key at `frame`, replacing the value of one already there but keeping its interpolation. * Sets the key at `frame`, replacing the value of one already there but keeping its interpolation.
* Without a value it takes the value the row has at that frame – what a double click in the timeline * Without a value it takes the value the row has at that frame – what a double click in the timeline
* means – and on an empty row the property's default, which for a relative row is no offset at all. * means – and on an empty row what the row's header shows: the object's value, or no offset when relative.
*/ */
export class SetAnimationKeyCommand extends TimelineCommand { export class SetAnimationKeyCommand extends TimelineCommand {
readonly label = 'Set key'; readonly label = 'Set key';
@@ -235,7 +236,7 @@ export class SetAnimationKeyCommand extends TimelineCommand {
const def = trackDef(project, asset, track); const def = trackDef(project, asset, track);
if (!def) throw new CommandError('The row aims at something that is gone'); if (!def) throw new CommandError('The row aims at something that is gone');
const current = trackValueAt(track.keys, def.kind, this.frame, false, curveLookup(project)); const current = trackValueAt(track.keys, def.kind, this.frame, false, curveLookup(project));
const raw = this.value ?? current ?? (track.relative ? 0 : def.default); const raw = this.value ?? current ?? trackHeld(project, asset, track);
const key: AnimationKey = { frame: this.frame, value: coerceValue(def, raw) }; const key: AnimationKey = { frame: this.frame, value: coerceValue(def, raw) };
const interpolation = track.keys.find((k) => k.frame === this.frame)?.interpolation; const interpolation = track.keys.find((k) => k.frame === this.frame)?.interpolation;
if (interpolation) key.interpolation = interpolation; if (interpolation) key.interpolation = interpolation;
+12 -3
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@@ -625,18 +625,27 @@ export function timelineLines(project: Project, animation: AnimationAsset): Time
for (const track of rows) { for (const track of rows) {
const def = defs.find((d) => d.key === track.property); const def = defs.find((d) => d.key === track.property);
const label = def ? def.label : `${track.property} (missing)`; const label = def ? def.label : `${track.property} (missing)`;
const held = !aimed || !def ? 0 : track.relative ? 0 : heldBy(aimed, def); lines.push({ kind: 'row', track, label, def, held: heldBy(aimed, def, track), depth });
lines.push({ kind: 'row', track, label, def, held, depth });
} }
} }
return lines; return lines;
} }
function heldBy(aimed: Aimed, def: PropertyDef): PropertyValue { function heldBy(
aimed: Aimed | undefined,
def: PropertyDef | undefined,
track: AnimationTrack,
): PropertyValue {
if (!aimed || !def || track.relative) return 0;
if (isPositionRow(aimed.asset.type, def.key)) return aimed.object?.position[def.key] ?? 0; if (isPositionRow(aimed.asset.type, def.key)) return aimed.object?.position[def.key] ?? 0;
return aimed.bag[def.key] ?? def.default; return aimed.bag[def.key] ?? def.default;
} }
/** What a row holds without keys (#412): the value its object has, no offset for a relative row. */
export function trackHeld(project: Project, animation: AnimationAsset, track: AnimationTrack): PropertyValue {
return heldBy(aimedAt(project, animation, track.target), trackDef(project, animation, track), track);
}
/** What a row's header shows at `frame` (#408): the row's value there, else what it holds without keys. */ /** What a row's header shows at `frame` (#408): the row's value there, else what it holds without keys. */
export function lineValueAt( export function lineValueAt(
line: TimelineLine & { kind: 'row' }, line: TimelineLine & { kind: 'row' },
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@@ -366,6 +366,23 @@ describe('editing the timeline', () => {
expect(rowOf(walk, x).keys).toEqual(keys([0, 0])); expect(rowOf(walk, x).keys).toEqual(keys([0, 0]));
}); });
it('starts an empty row at what its header shows, the value the object holds (#412)', () => {
const f = makeSpriteScene();
const a = place(f, f.spriteId, { x: 40, y: 0 });
f.stack.execute(new SetOverrideCommand(f.sceneId, a, 'scale', 2));
const walk = addAnimation(f, f.sceneId);
const x = addRow(f, walk, 'x', [], a);
const scale = addRow(f, walk, 'scale', [], a);
const shown = timelineLines(f.project, current(f, walk)).flatMap((l) =>
l.kind === 'row' ? [lineValueAt(l, 0)] : [],
);
f.stack.execute(new SetAnimationKeyCommand(walk.id, x, 0));
f.stack.execute(new SetAnimationKeyCommand(walk.id, scale, 0));
expect(shown).toEqual([40, 2]);
expect(rowOf(current(f, walk), x).keys).toEqual(keys([0, 40]));
expect(rowOf(current(f, walk), scale).keys).toEqual(keys([0, 2]));
});
it('moves keys together; one landing on a key left behind replaces it, and undo brings both back', () => { it('moves keys together; one landing on a key left behind replaces it, and undo brings both back', () => {
const f = makeSpriteScene(); const f = makeSpriteScene();
const walk = addAnimation(f, f.spriteId); const walk = addAnimation(f, f.spriteId);
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@@ -478,6 +478,24 @@ export async function animation(t) {
JSON.stringify({ whilePlaying, scrubbed }), JSON.stringify({ whilePlaying, scrubbed }),
); );
// 25i-ii. A double click into a row without keys keys what its header showed (#412): the Arm
// stands at x 40, not at the property's default 0.
await mutate(`
const p = __gm.state.project;
p.assets.find((a) => a.id === 'an-box').objects[0].position.x = 40;
p.assets.find((a) => a.id === 'an-walk').tracks = [{ id: 'an-r4', target: 'an-arm', property: 'x', keys: [] }];
`);
await sleep(150);
const shownX = (await json('__gm.animation.lines()')).find((l) => l.kind !== 'group')?.value;
const emptyCell = await json("__gm.animation.cellAt('an-r4', 3)");
await doubleClick(emptyCell.x, emptyCell.y);
const keyedX = (await walk()).tracks[0].keys;
check(
'a double click into an empty row keys the value its header showed – 40, not the default 0',
shownX === 40 && JSON.stringify(keyedX) === JSON.stringify([{ frame: 3, value: 40 }]),
JSON.stringify({ shownX, keyedX }),
);
await mutate(` await mutate(`
const p = __gm.state.project; const p = __gm.state.project;
p.assets = p.assets.filter((a) => !['an-walk', 'an-box', 'an-sprite'].includes(a.id)); p.assets = p.assets.filter((a) => !['an-walk', 'an-box', 'an-sprite'].includes(a.id));