Change the sound FX parameters of a sound while it plays #315
game-maker / gate (push) Successful in 3m14s
game-maker / suite (push) Successful in 15m39s

Until now a value handed to a sound FX counted from the start of the
voice only. An engine whose pitch follows the speed, or a loop that
gets quieter, could not be built. Every play of Play sound now gives
out the number of its voice, and a new node lets the knobs of that one
voice glide to new values while it plays.

- Play sound has a new output voice: the number of this one play, or 0
  where nothing was played. Kept in a Number variable it reaches the
  voice from another event. Two plays of one sound are two voices.
- New action node Set sound FX parameters (exec, voice, fx params).
  It reaches exactly the voice it is given, a detached one too. A
  voice that has ended, or voice 0, is not reached.
- AudioSink.play returns the voice number and takes the plan and the
  values (FxVoice) instead of a finished chain. AudioSink.tune takes a
  voice number and new values. A name the voice's FX does not have is
  left out, one not given keeps its value.
- SoundLibrary hands out the number at once, before the bytes are
  there, and never twice. A voice still waiting for its bytes starts
  with the values handed in meanwhile.
- Every knob of a voice moves with setTargetAtTime (30 ms time
  constant). A knob whose value did not change is not sent again, so a
  tune every frame costs next to nothing.
- A pitch on a playing voice glides by playbackRate. A new WSOLA copy
  in the middle of a sound is not worked out, so the voice gets shorter
  or longer while it is moved. On a loop that is not heard.
- fxChainOf now gives a chain whose shape depends on the plan alone.
  A stage fed by a parameter stays at 0 dB, and a Mix fed by a
  parameter keeps both ways. A typed-in 0 or Mix at 0/1 is still left
  out by the compiler.
- Every way of a voice has a source of its own, also at the same
  pitch, so each can glide on its own. The pitched copy is shared.
- The tab keeps the numbers of what it plays, so moving a parameter
  field is heard at once.
- Test hook __gm.sound.levels(file) reads the knobs of every voice of
  a file, oldest first, and stats() counts the voices tuned.

Tests:
- soundfx.test.ts: 29 tests (+2 for the node in a running world: the
  voice of the first of two plays of one sound, and a play that played
  nothing)
- sound-library.test.ts: 15 tests (+3: glide, reach by number,
  pending voice)
- node-catalog.test.ts: 370 tests (+2, Play sound checks its voice)
- sounds + keep-on-scene-load: 31 tests, unchanged
- Counter-test: a tune that reaches every voice of the same file makes
  the reach test fail.
- e2e 34 (melektaus-atx): ALL PASSED - 30 checks (+1). In Chrome two
  looping voices of one sound start at depth 7. The one whose number
  sits in a variable glides to 0.7938 (2^(-4/12) = 0.7937), the other
  stays at 1. Both gains stay at 0.5012.
- The gate ran before voices got a number (CHECK EXIT 0, 241 files,
  3658 tests), not after.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 5.5 committed 2026-10-05 20:53:26 +02:00
1 parent 072537b2e8
commit c7e9769f90
18 files changed
+563 -106

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+2 -1
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@@ -54,7 +54,8 @@ function keep(f: Fixture, sceneId: string, objectId: string): void {
function start(f: Fixture, audio?: AudioSink) {
const stoppedOwners: string[] = [];
const sink: AudioSink = audio ?? {
play: () => {},
play: () => 0,
tune: () => {},
stop: () => {},
stopOwner: (owner: string) => stoppedOwners.push(owner),
};
+17 -1
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@@ -1940,12 +1940,14 @@ const CASES: Record<string, Case[]> = {
name: 'no sound is a no-op that still continues the flow',
inputs: { sound: '', volume: 1, loop: '' },
next: 'exec',
outputs: { voice: 0 },
after: (ctx) => expect(ctx.played).toEqual([]),
},
{
name: 'hands the id on with the volume and loop it was given',
name: 'hands the id on with the volume and loop it was given, and gives out the voice (#315)',
inputs: { sound: 'snd-1', volume: 0.5, loop: 'true' },
next: 'exec',
outputs: { voice: 1 },
// What the two mean – a factor on the asset's volume, an answer that overrules its loop
// flag – is the BehaviorSystem's to resolve, since only it holds the project (see
// `sounds.test.ts`).
@@ -2025,6 +2027,20 @@ const CASES: Record<string, Case[]> = {
after: (ctx) => expect(ctx.silenced).toEqual(['']),
},
],
SetSoundFxParameters: [
{
name: 'hands the numbers of the bundle to the voice it is given',
inputs: { voice: 4, fxParams: { depth: 3, label: 'x' } },
next: 'exec',
after: (ctx) => expect(ctx.tuned).toEqual([{ voice: 4, fxParams: { depth: 3 } }]),
},
{
name: 'voice 0 – nothing was played – reaches nothing, and the flow carries on',
inputs: { voice: 0, fxParams: { depth: 3 } },
next: 'exec',
after: (ctx) => expect(ctx.tuned).toEqual([]),
},
],
Log: [
{
name: 'logs its message and continues',
+81 -16
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@@ -12,7 +12,14 @@ import type { BehaviorAsset, SoundFxAsset } from '../../src/core/model/Asset';
import { isPlaceableType } from '../../src/core/model/AssetTypes';
import { assetRefChoices } from '../../src/core/properties/assetRef';
import { compileSoundFx, soundFxBuildFor } from '../../src/core/soundfx/compile';
import { DRY, EMPTY_PLAN, type FxChain, fxChainOf, type FxPlan } from '../../src/core/soundfx/nodes';
import {
DRY,
EMPTY_PLAN,
type FxChain,
fxChainOf,
type FxPlan,
type FxVoice,
} from '../../src/core/soundfx/nodes';
import { deserializeProject } from '../../src/core/store/serialize';
import type { AudioSink } from '../../src/runtime/systems/Audio';
import { paletteEntries } from '../../src/editor/graph/paletteEntries';
@@ -214,15 +221,15 @@ describe('a Mix in a sound FX graph (#316)', () => {
expect(b).toMatchObject({ pitch: 0, stages: [{ kind: 'gain' }, { kind: 'filter' }] });
});
it('takes its share from a parameter, held between 0 and 1', () => {
it('takes its share from a parameter, held between 0 and 1, and keeps both ways for it (#315)', () => {
const f = forked();
f.input.ports = [{ key: 'blend', kind: 'number', default: 0.25 }];
f.edit.connect(f.input, 'blend', f.mix, 'mix');
const plan = compileSoundFx(f.fx.graph).compiled!;
expect(fxChainOf(plan)).toMatchObject({ mix: 0.25 });
expect(fxChainOf(plan, { blend: 0.8 })).toMatchObject({ mix: 0.8 });
expect(fxChainOf(plan, { blend: -3 })).toMatchObject({ pitch: 12 });
expect(fxChainOf(plan, { blend: 3 })).toMatchObject({ pitch: 0 });
expect(fxChainOf(plan, { blend: -3 })).toMatchObject({ mix: 0, a: { pitch: 12 }, b: { pitch: 0 } });
expect(fxChainOf(plan, { blend: 3 })).toMatchObject({ mix: 1, a: { pitch: 12 }, b: { pitch: 0 } });
});
it('hands a Pitch behind it to both of its sounds', () => {
@@ -249,12 +256,20 @@ describe('a Mix in a sound FX graph (#316)', () => {
});
});
/** Records what it was asked to play, with the line of effects. */
function fakeAudio(): AudioSink & { played: { file: string; fx: FxChain | undefined }[] } {
/**
* Records what it was asked to play, with the line of effects its values make, and every tune. A
* voice is numbered by how many have been played, so the first is 1.
*/
function fakeAudio(): AudioSink & {
played: { file: string; owner: string; fx: FxChain | undefined }[];
tuned: { voice: number; params: Readonly<Record<string, number>> }[];
} {
const sink = {
played: [] as { file: string; fx: FxChain | undefined }[],
play: (file: string, _volume: number, _loop: boolean, _owner: string, fx?: FxChain) =>
sink.played.push({ file, fx }),
played: [] as { file: string; owner: string; fx: FxChain | undefined }[],
tuned: [] as { voice: number; params: Readonly<Record<string, number>> }[],
play: (file: string, _volume: number, _loop: boolean, owner: string, fx?: FxVoice) =>
sink.played.push({ file, owner, fx: fx && fxChainOf(fx.plan, fx.params) }),
tune: (voice: number, params: Readonly<Record<string, number>>) => sink.tuned.push({ voice, params }),
stop: () => {},
stopOwner: () => {},
};
@@ -286,7 +301,7 @@ describe('Play sound with fx', () => {
const f = playingScene((s) => s.fx.id);
const audio = fakeAudio();
startWorld(f, { behaviors: true, audio }).frame();
expect(audio.played).toEqual([{ file: FILE, fx: { pitch: -12, stages: [] } }]);
expect(audio.played).toMatchObject([{ file: FILE, fx: { pitch: -12, stages: [] } }]);
});
it('plays it dry without an fx, with one that is gone, and with one that does not compile', () => {
@@ -305,7 +320,8 @@ describe('Play sound with fx', () => {
expect(soundFxBuildFor(broken.fx).compiled).toBeNull();
const brokenAudio = fakeAudio();
startWorld(broken, { behaviors: true, audio: brokenAudio }).frame();
for (const audio of [none, gone, brokenAudio]) expect(audio.played).toEqual([{ file: FILE, fx: DRY }]);
for (const audio of [none, gone, brokenAudio])
expect(audio.played).toMatchObject([{ file: FILE, fx: DRY }]);
});
});
@@ -329,11 +345,11 @@ describe('the parameters of a sound FX', () => {
expect(pitchOf(fxChainOf(plan, { other: 3 }))).toBe(-12);
});
it('keep a stage that is 0 by default, so a value handed in can open it', () => {
it('keep a stage that is 0 by default, so a value handed in can open it, even on a playing voice', () => {
const f = withParam('SoundFxGain', 'gain', [{ key: 'loud', kind: 'number' }]);
const plan = soundFxBuildFor(f.fx).compiled!;
expect(plan.stages).toHaveLength(1);
expect(fxChainOf(plan)).toEqual(DRY);
expect(fxChainOf(plan)).toEqual({ pitch: 0, stages: [{ kind: 'gain', gain: 1 }] });
expect(fxChainOf(plan, { loud: 6 }).stages[0]).toMatchObject({ kind: 'gain' });
expect((fxChainOf(plan, { loud: 6 }).stages[0] as { gain: number }).gain).toBeCloseTo(10 ** (6 / 20));
});
@@ -437,7 +453,9 @@ describe('Sound FX parameters and Play sound', () => {
const f = scene({ pick: ['depth'], values: { depth: 7 } });
const audio = fakeAudio();
startWorld(f, { behaviors: true, audio }).frame();
expect(audio.played).toEqual([{ file: FILE, fx: { pitch: 7, stages: [] } }]);
expect(audio.played).toMatchObject([
{ file: FILE, fx: { pitch: 7, stages: [{ kind: 'gain', gain: 1 }] } },
]);
});
it('starts a picked parameter at the default of the FX', () => {
@@ -449,7 +467,7 @@ describe('Sound FX parameters and Play sound', () => {
]);
const audio = fakeAudio();
startWorld(f, { behaviors: true, audio }).frame();
expect(audio.played[0]!.fx).toEqual({ pitch: -12, stages: [] });
expect(audio.played[0]!.fx).toEqual({ pitch: -12, stages: [{ kind: 'gain', gain: 1 }] });
});
it('says so at the node when no FX is picked or it is gone', () => {
@@ -475,9 +493,56 @@ describe('Sound FX parameters and Play sound', () => {
expect(f.params.params.drop).toBe(7);
const audio = fakeAudio();
startWorld(f, { behaviors: true, audio }).frame();
expect(audio.played[0]!.fx).toEqual({ pitch: 7, stages: [] });
expect(audio.played[0]!.fx).toEqual({ pitch: 7, stages: [{ kind: 'gain', gain: 1 }] });
f.stack.undo();
expect(f.params.ports).toEqual([{ key: 'depth', kind: 'number' }]);
expect(f.params.params.depth).toBe(7);
});
});
describe('Set sound FX parameters (#315)', () => {
/**
* Pressing x plays Jump through an FX twice, the first `sound` – then hands `depth` to the voice
* the first play gave out.
*/
function tuning(sound?: string) {
const f = makeSpriteScene('Box');
const { fx } = makeFx(f);
const created = new CreateSoundCommand('Jump', FILE);
f.stack.execute(created);
const behavior = makeBehavior(f, 'Logic');
place(f, behavior.id, { x: 0, y: 0 }, place(f, f.spriteId, { x: 0, y: 0 }));
const edit = graphEditor(f, behavior);
const first = edit.addNode('PlaySound', { sound: sound ?? created.asset.id, fx: fx.id });
const second = edit.addNode('PlaySound', { sound: created.asset.id, fx: fx.id });
const set = edit.addNode('SetSoundFxParameters');
const params = edit.addNode('SoundFxParameters', { soundFxAsset: fx.id, depth: 3 });
params.ports = [{ key: 'depth', kind: 'number' }];
edit.wire([
[edit.addNode('OnKeyDown', { key: 'x' }), 'exec', first, 'exec'],
[first, 'exec', second, 'exec'],
[second, 'exec', set, 'exec'],
[first, 'voice', set, 'voice'],
[params, 'params', set, 'fxParams'],
]);
return f;
}
it('hands the values to the one voice its Play sound gave out, not to another of the same sound', () => {
const audio = fakeAudio();
const { input, frame } = startWorld(tuning(), { behaviors: true, audio });
input.press('x');
frame();
expect(audio.played).toHaveLength(2);
expect(audio.tuned).toEqual([{ voice: 1, params: { depth: 3 } }]);
});
it('reaches nothing where its Play sound played nothing', () => {
const audio = fakeAudio();
const { input, frame } = startWorld(tuning('no-such-sound'), { behaviors: true, audio });
input.press('x');
frame();
expect(audio.played).toHaveLength(1);
expect(audio.tuned).toEqual([]);
});
});
+1
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@@ -42,6 +42,7 @@ function fakeAudio(): AudioSink & {
stoppedOwners: [] as string[],
play: (file: string, volume: number, loop: boolean, owner: string) =>
sink.played.push({ file, volume, loop, owner }),
tune: () => {},
stop: (file: string) => sink.stopped.push(file),
stopOwner: (owner: string) => sink.stoppedOwners.push(owner),
};