The loader keeps no migrations any more: an asset of the old type autotile (before #131) is an unknown type and dropped, and a tilemap layer with the cell map of the first version (before #134) loads empty; every project is saved in the current format, and the two tests now pin that the old shapes are not read (#137)
game-maker / gate (push) Successful in 1m49s
game-maker / suite (push) Successful in 6m19s

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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adminandClaude Opus 5 committed 2026-09-18 15:12:07 +02:00
1 parent bffa508ee7
commit c91c18f495
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+13 -47

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@@ -113,8 +113,3 @@ export function decodeCells(raw: {
});
return cells;
}
/** Whether a stored layer is in this format rather than the map of the first version (#128). */
export function isStoredCells(raw: Record<string, unknown>): boolean {
return Array.isArray(raw.rows);
}