Move a sound left or right with a Pan node (#319)
A sound FX had no way to place a sound in the stereo field. The new Pan node does that on a voice, a bus and a track alike. - One input, Pan from -1 (left) to 1 (right), 0 by default. Behind it is a StereoPannerNode. A typed-in 0 leaves the node out, a pan fed from a parameter stays at any value. - It moves with Set sound FX parameters, and an Envelope can move it in an instrument. - As the issue decided, no pan from the position in Play sound and no width control for stereo sounds. Finding: the issue and the plan said a stereo sound gets a balance. Web Audio pans stereo differently: the side it goes to stays and the other side moves over into it. The node description and the wiki say so, the e2e check measures it. Tests: - Unit soundfx 46 (1 new), sound-library 97 (1 new), green. - Counter-check: a pan from a parameter at 0 left out, 1 test red. - e2e 34 (melektaus-atx): ALL PASSED, 77 checks (1 new). Chrome offline, a mono sine at 0.5 gives 0.5 / 0 at -1 and 0.354 / 0.354 at 0. A stereo one at 0.5 panned 0.5 gives 0.354 / 0.854. - The gate runs once on the last commit of this series. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -2036,6 +2036,16 @@ export function stageNodes(
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if (stage.kind === 'crush') return crushNodes(context, stage, follow);
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if (stage.kind === 'phaser') return phaserNodes(context, stage, follow);
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if (stage.kind === 'flanger') return flangerNodes(context, stage, at, follow);
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if (stage.kind === 'pan') {
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const panner = context.createStereoPanner();
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panner.pan.value = stage.mod ? 0 : stage.pan;
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if (stage.mod) follow?.(stage.mod, panner.pan, false);
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return {
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input: panner,
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output: panner,
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knobs: [{ param: stage.mod ? null : panner.pan, target: stage.pan, even: 'value' }],
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};
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}
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const filter = context.createBiquadFilter();
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filter.type = stage.filter;
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filter.frequency.value = stage.frequency;
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@@ -2417,6 +2427,7 @@ function levelsOf(chain: FxChain, into: number[] = []): number[] {
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into.push(stage.frequency, stage.rate, stage.depth, stage.feedback, stage.mix);
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else if (stage.kind === 'flanger')
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into.push(stage.offset, stage.sweep, stage.rate, stage.depth, stage.feedback, stage.mix);
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else if (stage.kind === 'pan') into.push(stage.pan);
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else if (stage.kind !== 'envelope') into.push(stage.gain);
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return into;
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}
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