Three stores, three importers and three pickers that differ only in their type are one of each (#85)
Refactoring round one: HttpFontStore/HttpSoundStore/HttpTextureStore collapse into a generic HttpFileStore over a FileStore contract; fontImport/soundImport/textureImport share assetImport with an ImportKind per sort; ImagePicker/FontPicker/SoundPicker sit on FilePicker and describe only their row. The group/comment drag logic leaves GraphCanvas for annotationDrag.ts (with its own unit test), declaredRows.ts replaces the duplicated row build in particles.ts and shaders.ts, and dead code in font/sound/compile/emission/transform/actions is gone. README: asset list, check count 958, the two-job CI, the Scenes wiki page. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -139,6 +139,18 @@ export function edgesOfNode(graph: Graph, nodeId: string): GraphEdge[] {
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return graph.edges.filter((e) => e.from.node === nodeId || e.to.node === nodeId);
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}
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/**
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* What a compiled graph (shader, particles) depends on and nothing else: node ids, types, params
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* and declared ports, and which port feeds which. Positions, collapsing, folding and the boxes are
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* the editor's; they stay out so a moved node does not compile again (#65).
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*/
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export function graphFingerprint(graph: Graph): string {
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return JSON.stringify({
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nodes: graph.nodes.map((n) => [n.id, n.type, n.params, n.ports ?? null]),
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edges: graph.edges.map((e) => [e.from.node, e.from.port, e.to.node, e.to.port]),
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});
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}
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export function portsCompatible(from: PortType, to: PortType): boolean {
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if (from === 'exec' || to === 'exec') return from === to;
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return from === to || from === 'any' || to === 'any';
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