Three stores, three importers and three pickers that differ only in their type are one of each (#85)
game-maker / gate (push) Successful in 1m33s
game-maker / suite (push) Successful in 5m46s

Refactoring round one: HttpFontStore/HttpSoundStore/HttpTextureStore collapse into a generic
HttpFileStore over a FileStore contract; fontImport/soundImport/textureImport share assetImport
with an ImportKind per sort; ImagePicker/FontPicker/SoundPicker sit on FilePicker and describe
only their row. The group/comment drag logic leaves GraphCanvas for annotationDrag.ts (with its
own unit test), declaredRows.ts replaces the duplicated row build in particles.ts and shaders.ts,
and dead code in font/sound/compile/emission/transform/actions is gone. README: asset list,
check count 958, the two-job CI, the Scenes wiki page.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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adminandClaude Fable 5.1 committed 2026-09-16 17:38:54 +02:00
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commit cc6db5f350
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export interface UploadedTexture {
/** Content-addressed name in `data/textures/`: `{sha256}.{png|jpg|webp|gif}` (see `isTextureFile`). */
file: string;
/**
* The name the file was uploaded under, '' when the server knows none. A picture may be
* re-encoded on the way, so this can be a `.png` name on a file stored as `.webp`.
*/
name: string;
import type { FileStore, StoredFile, UploadedFile } from './FileStore';
/**
* Stored in `data/textures/` as `{sha256}.{png|jpg|webp|gif}`. A picture may be re-encoded on the
* way, so `name` can be a `.png` name on a file stored as `.webp`.
*/
export interface UploadedTexture extends UploadedFile {
width: number;
height: number;
bytes: number;
}
/** A file the server holds, whether any project references it or not. */
export interface StoredTexture {
file: string;
name: string;
export interface StoredTexture extends StoredFile {
/** 0 × 0 when the server could not read the header; such a file cannot become an asset. */
width: number;
height: number;
bytes: number;
updatedAt: string;
}
/**
* An upload is raw bytes rather than a multipart form: name, size and format are derived from the
* image itself on the server, so there is nothing else to send.
*/
export interface TextureStore {
/**
* `type` only fills the Content-Type header – the server trusts the bytes, not the label – and
* uploading the same picture twice yields the same file, the hash of its content. `name` is the
* caption kept beside it; uploading the same bytes under a new name renames what pickers show.
*/
upload(bytes: Blob | ArrayBuffer, type: string, name?: string): Promise<UploadedTexture>;
list(): Promise<StoredTexture[]>;
delete(file: string): Promise<void>;
}
export type TextureStore = FileStore<UploadedTexture, StoredTexture>;