Three stores, three importers and three pickers that differ only in their type are one of each (#85)
game-maker / gate (push) Successful in 1m33s
game-maker / suite (push) Successful in 5m46s

Refactoring round one: HttpFontStore/HttpSoundStore/HttpTextureStore collapse into a generic
HttpFileStore over a FileStore contract; fontImport/soundImport/textureImport share assetImport
with an ImportKind per sort; ImagePicker/FontPicker/SoundPicker sit on FilePicker and describe
only their row. The group/comment drag logic leaves GraphCanvas for annotationDrag.ts (with its
own unit test), declaredRows.ts replaces the duplicated row build in particles.ts and shaders.ts,
and dead code in font/sound/compile/emission/transform/actions is gone. README: asset list,
check count 958, the two-job CI, the Scenes wiki page.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Fable 5.1 committed 2026-09-16 17:38:54 +02:00
1 parent 15bdfdf07a
commit cc6db5f350
42 files changed
+1375 -1650

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@@ -58,16 +58,6 @@ export function removeNodes(state: EditorState, assetId: string, nodeIds: readon
return commands.length > 0 && state.execute(oneStep(`Delete ${commands.length} nodes`, commands));
}
/**
* Deletes a group or comment and leaves every node alone – which is the point, so the caller does
* not have to know which of the two lists holds it either.
*/
export function removeAnnotation(state: EditorState, assetId: string, annotationId: string): boolean {
const graph = findGraphAsset(state.project, assetId)?.graph;
const found = graph && findAnnotation(graph, annotationId);
return Boolean(found) && state.execute(new RemoveAnnotationCommand(assetId, found!.kind, annotationId));
}
/**
* Deletes everything a graph selection holds – nodes and boxes alike – as one undo step, since one
* band caught them and one keypress asked for them to go. Boxes still take none of their nodes.