Three stores, three importers and three pickers that differ only in their type are one of each (#85)
Refactoring round one: HttpFontStore/HttpSoundStore/HttpTextureStore collapse into a generic HttpFileStore over a FileStore contract; fontImport/soundImport/textureImport share assetImport with an ImportKind per sort; ImagePicker/FontPicker/SoundPicker sit on FilePicker and describe only their row. The group/comment drag logic leaves GraphCanvas for annotationDrag.ts (with its own unit test), declaredRows.ts replaces the duplicated row build in particles.ts and shaders.ts, and dead code in font/sound/compile/emission/transform/actions is gone. README: asset list, check count 958, the two-job CI, the Scenes wiki page. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -1,6 +1,7 @@
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import type { ShaderAsset } from '../core/model/Asset';
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import { findAssetOf, type Project } from '../core/model/Project';
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import { compileShader, shaderFingerprint, type ShaderBuild } from '../core/shader/compile';
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import { graphFingerprint } from '../core/graph/Graph';
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import { compileShader, type ShaderBuild } from '../core/shader/compile';
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import { gameClock } from '../core/time';
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import type { ShaderSource } from './shaders';
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@@ -25,7 +26,7 @@ export class ShaderLibrary {
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}
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buildFor(asset: ShaderAsset): ShaderBuild {
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const fingerprint = shaderFingerprint(asset.graph);
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const fingerprint = graphFingerprint(asset.graph);
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const cached = this.builds.get(asset.id);
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if (cached && cached.fingerprint === fingerprint) return cached.build;
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this.compiles += 1;
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