Three stores, three importers and three pickers that differ only in their type are one of each (#85)
game-maker / gate (push) Successful in 1m33s
game-maker / suite (push) Successful in 5m46s

Refactoring round one: HttpFontStore/HttpSoundStore/HttpTextureStore collapse into a generic
HttpFileStore over a FileStore contract; fontImport/soundImport/textureImport share assetImport
with an ImportKind per sort; ImagePicker/FontPicker/SoundPicker sit on FilePicker and describe
only their row. The group/comment drag logic leaves GraphCanvas for annotationDrag.ts (with its
own unit test), declaredRows.ts replaces the duplicated row build in particles.ts and shaders.ts,
and dead code in font/sound/compile/emission/transform/actions is gone. README: asset list,
check count 958, the two-job CI, the Scenes wiki page.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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adminandClaude Fable 5.1 committed 2026-09-16 17:38:54 +02:00
1 parent 15bdfdf07a
commit cc6db5f350
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@@ -3,11 +3,9 @@ import type { TextureAsset } from '../../src/core/model/Asset';
import { createEmptyProject } from '../../src/core/model/Project';
import type { TextureStore } from '../../src/core/store/TextureStore';
import { EditorState } from '../../src/editor/state';
import { assetNameForFile, type ImportOutcome, importNotice } from '../../src/editor/assetImport';
import {
assetNameForFile,
encodeWithinBudget,
type ImportOutcome,
importNotice,
importStoredImage,
MAX_TEXTURE_SIDE,
MAX_UPLOAD_BYTES,