Add roles and a user management tab for admins (#180, #179)
game-maker / gate (push) Successful in 2m50s
game-maker / suite (push) Successful in 8m57s

Until now every account could do the same, and managing accounts
meant running make-user.php on the server. Accounts now carry a role,
and admins get a tab in the editor to create, rename, re-role, reset
and delete accounts. Both issues share the same server files, so they
land in one commit.

#180 Roles:
- Every account is admin or user. A missing or unknown role counts as
  user, on the server and in the client.
- auth/session and auth/login return {user, role}.
- Auth::requireAdmin() answers everyone else with 403.
- make-user.php takes the role as a third argument. Without it an
  existing account keeps its role, so a password reset from the CLI
  never demotes an admin.
- Admins see and save other users' projects like their own. Saving
  keeps the original owner.

#179 User management:
- The account menu gets "User management" (admins only) and "Plugins"
  (everyone). Both open the same closable tab, accounts on top and
  plugins below. The fixed Plugins tab is gone.
- Per account: Rename, Role, Password (no old password needed) and
  Delete with a confirmation. "New user..." creates one.
- Each account lists its projects with an Open button.
- Delete is refused while the account still owns projects.
- Renaming moves the projects along and ends every session of the
  account. transfer takes the same lock as save.
- On their own row an admin can only set the password. The last admin
  cannot be demoted or deleted. The server enforces both.
- The account rules live in AccountRules.php and accountRules.ts as
  pure functions, so they are testable without a server.

Findings:
- At 1280 px the Delete button reached past the column edge and was
  not clickable. The name column is flexible now, and module 49 checks
  the layout.
- The server lets an admin delete other users' projects, but the
  editor has no button for it yet. Left open in the issue.

Tests:
- ./check.sh: 148 files, 2214 tests, exit 0 (was 147 / 2204).
- New tests/php/accounts.test.php, 51 checks, plain PHP. CI runs it
  as its own step in the gate job, the host has no PHP.
- New e2e module 49 with 18 checks. CI creates the e2e-admin account
  in serve.sh. Modules 14, 38, 46 and the scaffold follow the new tab.
- e2e 1-16,37,38,45,46,49: all passed, 581 checks.
- Counter-checks: owner on save, admin view, default role and self
  delete in PHP fail 7, 5, 5 and 1 checks. Unchecked requireAdmin,
  a wider column and the caller as owner each fail exactly their
  e2e check.
- Check sum 1314 -> 1333 (+1 in 38, +18 in 49), computed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 5.5 committed 2026-09-23 13:59:04 +02:00
1 parent 30fb3a2316
commit ceaa44e5b8
38 files changed
+1803 -138

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+6
View File
@@ -21,6 +21,12 @@ game_maker_serve() {
echo >>"$root/data/e2e-password.txt"
fi
php "$root/tools/make-user.php" e2e "$(cat "$root/data/e2e-password.txt")"
# The user management step (#179) needs an administrator of its own; it owns no project.
if [ ! -f "$root/data/e2e-admin-password.txt" ]; then
head -c 24 /dev/urandom | base64 | tr -d '\n' >"$root/data/e2e-admin-password.txt"
echo >>"$root/data/e2e-admin-password.txt"
fi
php "$root/tools/make-user.php" e2e-admin "$(cat "$root/data/e2e-admin-password.txt")" admin
# A server from an earlier step of the same job is fine to keep. Asked of the one route that
# answers without a session, so "is it up" does not depend on being signed in.
+2 -3
View File
@@ -82,15 +82,14 @@ export async function overflow(t) {
return n;
})()`);
const fixedIcons = styled.shown
.filter((b) => ['scene', 'game', 'plugins'].includes(b.tab))
.filter((b) => ['scene', 'game'].includes(b.tab))
.map((b) => [b.tab, b.icon]);
check(
'Scene, Game and Plugins show an icon before their name',
'Scene and Game show an icon before their name',
JSON.stringify(fixedIcons) ===
JSON.stringify([
['scene', true],
['game', true],
['plugins', true],
]) && sceneInk >= 20,
JSON.stringify({ fixedIcons, sceneInk }),
);
+23 -10
View File
@@ -45,7 +45,7 @@ export async function plugins(t) {
check('the plugin tab is in the tab row', at >= 0, JSON.stringify(order));
check(
'and it comes after the fixed tabs, ahead of any document',
JSON.stringify(order.slice(0, 3)) === JSON.stringify(['scene', 'game', 'plugins']) &&
JSON.stringify(order.slice(0, 2)) === JSON.stringify(['scene', 'game']) &&
order.slice(at + 1).every((tab) => tab === 'list' || tab.startsWith('asset:')),
JSON.stringify(order),
);
@@ -163,15 +163,18 @@ export async function plugins(t) {
await showTab('scene');
check('switching to another tab hides the board', (await board()).visible === false);
// 38i. The Plugins tab (#114, #119): the switch belongs to the project, and it works while the
// editor runs.
await openTab(t, 'plugins');
// 38i. The plugins (#114, #119): the switch belongs to the project, and it works while the
// editor runs. Since #179 they are no fixed tab but reached through the menu, in a tab that
// closes like a document.
await t.clickToolbar('menu');
const entry = await t.locate('Plugins', true);
await t.click(entry.x, entry.y);
await settle();
const pane = () => json('__gm.plugins.pane()');
let rows = await pane();
const rowOf = (shown) => shown.rows.find((r) => r.file === 'demo-plugin.js');
check(
'the Plugins tab lists the demo plugin as active, with its name and its switch on',
'Menu → Plugins opens the list, with the demo plugin active, its name and its switch on',
rows.visible === true &&
rowOf(rows)?.status === 'active' &&
rowOf(rows)?.name === 'Demo plugin' &&
@@ -213,13 +216,13 @@ export async function plugins(t) {
const listed = await evaluate(
`fetch('/game-maker/api/index.php?r=plugins').then(async (r) => JSON.stringify(await r.json()))`,
);
const entry = JSON.parse(listed).find((e) => e.file === 'demo-plugin.js');
const file = JSON.parse(listed).find((e) => e.file === 'demo-plugin.js');
check(
'the project says it is off, while the server still lists the file itself',
JSON.stringify(await json('__gm.state.project.plugins')) === '[]' &&
entry !== undefined &&
entry.active === undefined,
JSON.stringify({ plugins: await json('__gm.state.project.plugins'), entry }),
file !== undefined &&
file.active === undefined,
JSON.stringify({ plugins: await json('__gm.state.project.plugins'), file }),
);
// And because it is a change to the project, undo takes it back – plugin, tab and all.
@@ -256,5 +259,15 @@ export async function plugins(t) {
JSON.stringify({ nodes: titles(shown), assets: await names() }),
);
await shot('39-plugins-tab');
await showTab('scene');
await evaluate("__gm.closeDocument('management')");
await settle();
check(
'the tab closes like a document and leaves the row',
!(await json('__gm.tabRow()')).order.includes('management') &&
(await json('__gm.tab()')) !== 'management',
JSON.stringify({ tab: await json('__gm.tab()'), order: (await json('__gm.tabRow()')).order }),
);
// The switch is a change to the project; a step that navigates next would otherwise meet the
// autosave's "leave the page?" and wait on it.
await t.saved();
}
+10 -2
View File
@@ -51,9 +51,17 @@ export async function topbar(t) {
// that is open. Clearing the saved data is checked in 32.
await clickToolbar('menu');
const rows = await json('__gm.menuRows()');
const expected = ['New project', 'Open project…', null, 'Project settings…', 'Clear saved data'];
const expected = [
'New project',
'Open project…',
null,
'Project settings…',
'Clear saved data',
null,
'Plugins',
];
check(
'the menu button opens new project, the project picker, the settings and clearing saves',
'the menu button opens new project, the project picker, the settings, clearing saves and the plugins',
JSON.stringify(rows) === JSON.stringify(expected),
JSON.stringify(rows),
);
+292
View File
@@ -0,0 +1,292 @@
import {
E2E_ADMIN,
E2E_USER,
e2eAdminPassword,
e2ePassword,
forgetSession,
logIn,
SESSION_COOKIE,
} from '../lib/auth.mjs';
/** The accounts this step makes and takes away again; a run that died halfway leaves them for the next. */
const TEMP = 'e2e-tmp';
const RENAMED = 'e2e-tmp2';
const TEMP_PASSWORD = 'temporary-pass-49';
/**
* Roles and the user management (#180, #179). The suite's own account is a user: it sees the
* plugins in the menu and nothing else, and the API tells it no. Then the browser is signed in as
* `e2e-admin`, which manages a throwaway account through the tab – create, rename, role, refused
* delete – and opens and edits that account's project as if it were its own.
*
* Runs last: it signs the browser in as somebody else and opens a project that is not the
* fixture. The last thing it does is hand the browser back to `e2e` with the fixture open, and the
* accounts and the project it made are gone again, also when a check on the way throws.
*/
export async function users(t) {
const {
check,
cdp,
json,
evaluate,
settle,
click,
doubleClick,
press,
typeText,
locate,
sleep,
waitUntil,
} = t;
const { clickToolbar, clickText, shot, saved, baseUrl, projectId, navigate } = t;
const adminCookie = await logIn(baseUrl, E2E_ADMIN, await e2eAdminPassword());
const call = (cookie, method, route, body) =>
fetch(`${baseUrl}api/index.php?r=${route}`, {
method,
headers: { Cookie: cookie, 'Content-Type': 'application/json' },
body: body === undefined ? undefined : JSON.stringify(body),
signal: AbortSignal.timeout(20_000),
});
const asAdmin = (method, route, body) => call(adminCookie, method, route, body);
// Projects first: an account that still owns one is not deleted (#179).
const sweep = async () => {
const accounts = await (await asAdmin('GET', 'users')).json();
for (const account of accounts.filter((a) => a.username === TEMP || a.username === RENAMED)) {
for (const project of account.projects) await asAdmin('DELETE', `projects/${project.id}`);
await asAdmin('DELETE', `users/${account.username}`);
}
};
const pane = () => json('__gm.users.pane()');
const rowOf = async (username) => (await pane())?.rows.find((r) => r.username === username) ?? null;
const pressButton = async (username, action) => {
// A list read again is new rows, laid out on the next frame – asked before, they sit at 0,0.
await settle();
const at = await json(`__gm.users.buttonAt(${JSON.stringify(username)}, ${JSON.stringify(action)})`);
await click(at.x, at.y);
};
/** A form of the tab, filled field by field; Enter moves on and, on the last field, sends. */
const fillForm = async (values) => {
for (const value of values) {
await press('a', { ctrl: true });
await typeText(value);
await press('Enter');
}
};
/** The last-drawn `text` – the open menu's or dialog's, over a row that says the same. */
const clickLast = async (text) => {
const at = await locate(text, true);
await click(at.x, at.y);
};
const openManagement = async () => {
await clickToolbar('menu');
await clickLast('User management');
await waitUntil('__gm.users.pane()?.rows.length > 0', { label: 'the accounts were listed' });
};
await sweep();
try {
// 49a. The suite's own account is a user (#180): the menu offers the plugins and no user
// management, and the API turns it away at the door – the check that the decision is not
// the editor's.
await press('Escape');
await clickToolbar('menu');
const userMenu = await json('__gm.menuRows()');
await press('Escape');
check(
'a user finds the plugins in the menu, but no user management',
userMenu.at(-1) === 'Plugins' && !userMenu.includes('User management') && (await pane()) === null,
JSON.stringify(userMenu),
);
// A session of its own: step 45 changes the password of `e2e`, which ends the tools' cached one.
const refused = await call(await logIn(baseUrl, E2E_USER, await e2ePassword()), 'GET', 'users');
check(
`the API answers ${E2E_USER} 403 on the accounts`,
refused.status === 403 && (await refused.json()).error === 'Administrators only',
String(refused.status),
);
// 49b. Signed in as the administrator, the fixture – which belongs to `e2e` – opens all the
// same, and the menu has the user management before the plugins.
// Cleared first: the sign-in screen of step 45 left a cookie of its own, on a path more specific
// than the one CDP gives, and the browser would send that one first.
await cdp.send('Network.clearBrowserCookies');
await cdp.send('Network.setCookie', {
name: SESSION_COOKIE,
value: adminCookie.slice(SESSION_COOKIE.length + 1),
url: baseUrl,
});
await cdp.send('Page.navigate', { url: `${baseUrl}?project=${projectId}` });
await sleep(4000);
await waitUntil(`window.__gm?.state?.project?.id === ${JSON.stringify(projectId)}`, {
timeout: 15000,
label: 'the administrator has the fixture open',
});
const signedIn = { title: await json('document.title'), id: await json('__gm.state.project.id') };
check(
`${E2E_ADMIN} opens a project of ${E2E_USER} through its URL`,
signedIn.title.endsWith(E2E_ADMIN) &&
signedIn.id === projectId &&
(await json('__gm.state.notice')) === '',
JSON.stringify({ ...signedIn, notice: await json('__gm.state.notice') }),
);
await clickToolbar('menu');
const adminMenu = await json('__gm.menuRows()');
await press('Escape');
check(
'an administrator finds the user management before the plugins',
JSON.stringify(adminMenu.slice(-3)) === JSON.stringify([null, 'User management', 'Plugins']),
JSON.stringify(adminMenu),
);
// 49c. The tab lists every account; on their own row an administrator may set a password
// and nothing else.
await openManagement();
const shown = await pane();
const own = shown.rows.find((r) => r.username === E2E_ADMIN);
check(
'User management opens its tab with every account, the plugins below',
(await json('__gm.tab()')) === 'management' &&
shown.visible === true &&
[E2E_USER, E2E_ADMIN].every((name) => shown.rows.some((r) => r.username === name)) &&
shown.rows.find((r) => r.username === E2E_USER)?.projects.length > 0 &&
(await json('__gm.plugins.pane()')).rows.length > 0,
JSON.stringify(shown),
);
check(
'the own row offers a new password only',
JSON.stringify(own?.enabled) ===
JSON.stringify({ rename: false, role: false, password: true, delete: false }),
JSON.stringify(own),
);
// Every row's last button ends inside the list: in a tab the width of the editor's centre, the
// columns once pushed Delete under the edge, where no click reached it.
const listRect = await json('__gm.users.rect()');
const ends = [];
for (const row of shown.rows)
ends.push((await json(`__gm.users.buttonAt(${JSON.stringify(row.username)}, 'delete')`)).right);
check(
'every row fits into the list, its Delete button included',
ends.every((right) => right <= listRect.x + listRect.w),
JSON.stringify({ ends, listRight: listRect.x + listRect.w }),
);
await shot('49-user-management');
// 49d. A new account through the form. A short password is said before anything is sent; a
// name that is taken comes back from the server, in its words.
await clickText('New user…');
await fillForm([TEMP, 'short', 'short']);
check(
'a short password is refused in the form, which stays open',
(await json('__gm.users.dialog()'))?.message === 'The password needs at least 8 characters',
JSON.stringify(await json('__gm.users.dialog()')),
);
await press('Escape');
await clickText('New user…');
await fillForm([E2E_USER, TEMP_PASSWORD, TEMP_PASSWORD]);
await waitUntil('__gm.users.dialog()?.busy === false && __gm.users.dialog()?.message !== ""', {
label: 'the server answered',
});
check(
'a taken name comes back from the server and is shown as it says it',
(await json('__gm.users.dialog()'))?.message === `The name ${E2E_USER} is taken`,
JSON.stringify(await json('__gm.users.dialog()')),
);
await press('Escape');
await clickText('New user…');
await fillForm([TEMP, TEMP_PASSWORD, TEMP_PASSWORD]);
await waitUntil(`__gm.users.pane()?.rows.some((r) => r.username === ${JSON.stringify(TEMP)})`, {
label: 'the new account is listed',
});
check(
'Create closes the form and lists the account as a user without projects',
(await json('__gm.users.dialog()')) === null &&
JSON.stringify(await rowOf(TEMP)) ===
JSON.stringify({
username: TEMP,
role: 'user',
projects: [],
enabled: { rename: true, role: true, password: true, delete: true },
}),
JSON.stringify(await rowOf(TEMP)),
);
// The new account signs in and makes a project of its own, the way its owner would.
const tempCookie = await logIn(baseUrl, TEMP, TEMP_PASSWORD);
const made = await (await call(tempCookie, 'POST', 'projects', { name: 'Temp game' })).json();
await evaluate('__gm.users.reload()');
// 49e. Renaming takes the project along and signs the account out.
await pressButton(TEMP, 'rename');
await fillForm([RENAMED]);
await waitUntil(`__gm.users.pane()?.rows.some((r) => r.username === ${JSON.stringify(RENAMED)})`, {
label: 'the renamed account is listed',
});
const session = await (await call(tempCookie, 'GET', 'auth/session')).json();
check(
'Rename moves the account and its project to the new name',
(await rowOf(TEMP)) === null && JSON.stringify((await rowOf(RENAMED))?.projects) === '["Temp game"]',
JSON.stringify(await pane()),
);
check('and the session under the old name is over', session.user === null, JSON.stringify(session));
// 49f. The role, picked from the row's menu.
await pressButton(RENAMED, 'role');
await clickLast('admin');
await waitUntil(
`__gm.users.pane()?.rows.find((r) => r.username === ${JSON.stringify(RENAMED)})?.role === 'admin'`,
{
label: 'the role changed',
},
);
check('Role → admin makes the account an administrator', (await rowOf(RENAMED))?.role === 'admin');
// 49g. An account that still owns a project is not deleted.
await pressButton(RENAMED, 'delete');
await clickLast('Delete');
await waitUntil('__gm.state.notice !== ""', { label: 'the refusal was said' });
check(
'Delete is refused while the account owns a project, and says why',
(await json('__gm.state.notice')) === `${RENAMED} still owns 1 project` &&
(await rowOf(RENAMED)) !== null,
JSON.stringify({ notice: await json('__gm.state.notice'), row: await rowOf(RENAMED) }),
);
// 49h. The administrator opens that project from the list and edits it like their own; the
// save keeps its owner.
await pressButton(RENAMED, `open:${made.id}`);
await waitUntil(`__gm.state.project.id === ${JSON.stringify(made.id)}`, { label: 'the project opened' });
await clickToolbar('menu');
await clickText('Project settings…');
const nameField = await locate('Temp game');
await doubleClick(nameField.x, nameField.y);
await press('a', { ctrl: true });
await typeText('Edited by admin');
await press('Enter');
await clickText('Apply');
await saved();
const stored = await (await asAdmin('GET', `projects/${made.id}`)).json();
check(
'Open loads somebody else’s project, and an edit to it is saved under its owner',
stored.name === 'Edited by admin' && stored.owner === RENAMED,
JSON.stringify({ name: stored.name, owner: stored.owner }),
);
// 49i. With the project gone, the account goes too.
await asAdmin('DELETE', `projects/${made.id}`);
await openManagement();
await pressButton(RENAMED, 'delete');
await clickLast('Delete');
await waitUntil(`!__gm.users.pane()?.rows.some((r) => r.username === ${JSON.stringify(RENAMED)})`, {
label: 'the account is gone',
});
check('Delete removes an account without projects', (await rowOf(RENAMED)) === null);
await settle();
} finally {
await sweep();
await cdp.send('Network.clearBrowserCookies');
// Step 45 changed the password of `e2e`, which ended the session `navigate` would hand over.
forgetSession(baseUrl);
await navigate();
}
}
+2
View File
@@ -51,6 +51,7 @@ import { login } from './45-login.mjs';
import { topbar } from './46-topbar.mjs';
import { vectorArt } from './47-vectorart.mjs';
import { pixelArt } from './48-pixelart.mjs';
import { users } from './49-users.mjs';
export const STEPS = [
hierarchy,
@@ -101,4 +102,5 @@ export const STEPS = [
topbar,
vectorArt,
pixelArt,
users,
];
+1 -1
View File
@@ -122,7 +122,6 @@ export const TAB_LABELS = {
container: 'Container',
list: 'List',
particles: 'Particles',
plugins: 'Plugins',
// Added at start-up by the demo plugin (plugins/demo-plugin.js), after every built-in tab.
'plugin:assets': 'Assets',
};
@@ -170,6 +169,7 @@ const DOCUMENT_KINDS = [
'tile',
'container',
'list',
'management',
];
/**
+33 -8
View File
@@ -10,8 +10,12 @@ import { dirname, resolve } from 'node:path';
import { fileURLToPath } from 'node:url';
export const E2E_USER = 'e2e';
/** The administrator the user management step signs in as (#179); it owns nothing. */
export const E2E_ADMIN = 'e2e-admin';
const PASSWORD_FILE = resolve(dirname(fileURLToPath(import.meta.url)), '../../data/e2e-password.txt');
const DATA = resolve(dirname(fileURLToPath(import.meta.url)), '../../data');
const PASSWORD_FILE = resolve(DATA, 'e2e-password.txt');
const ADMIN_PASSWORD_FILE = resolve(DATA, 'e2e-admin-password.txt');
const COOKIE = 'game_maker_session';
/** One session per server for the whole process; logging in per request would be pointless load. */
@@ -30,24 +34,45 @@ export async function e2ePassword() {
}
}
/** `game_maker_session=…` for `Cookie` headers, logging in on first use. */
export async function sessionCookie(baseUrl) {
const cached = cookies.get(baseUrl);
if (cached) return cached;
/** The password of `e2e-admin`, from `GAME_MAKER_E2E_ADMIN_PASSWORD` or `data/e2e-admin-password.txt`. */
export async function e2eAdminPassword() {
const fromEnv = process.env.GAME_MAKER_E2E_ADMIN_PASSWORD;
if (fromEnv) return fromEnv;
try {
return (await readFile(ADMIN_PASSWORD_FILE, 'utf8')).trim();
} catch {
throw new Error(
`no password for the "${E2E_ADMIN}" account: set GAME_MAKER_E2E_ADMIN_PASSWORD or put it in ${ADMIN_PASSWORD_FILE}`,
);
}
}
/**
* Signs in as anyone and answers with a fresh `game_maker_session=…`, uncached – for a step that
* needs a second account beside the tools' own.
*/
export async function logIn(baseUrl, username, password) {
const res = await fetch(`${baseUrl}api/index.php?r=auth/login`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ username: E2E_USER, password: await e2ePassword() }),
body: JSON.stringify({ username, password }),
signal: AbortSignal.timeout(20_000),
});
if (!res.ok) {
throw new Error(`could not sign in as "${E2E_USER}" at ${baseUrl}: HTTP ${res.status}`);
throw new Error(`could not sign in as "${username}" at ${baseUrl}: HTTP ${res.status}`);
}
// `getSetCookie` keeps the headers apart; a joined string cannot be split on commas, because a
// cookie's own Expires date carries one.
const set = res.headers.getSetCookie().find((c) => c.startsWith(`${COOKIE}=`));
if (!set) throw new Error(`signing in at ${baseUrl} returned no ${COOKIE} cookie`);
const cookie = set.split(';')[0];
return set.split(';')[0];
}
/** `game_maker_session=…` for `Cookie` headers, logging in on first use. */
export async function sessionCookie(baseUrl) {
const cached = cookies.get(baseUrl);
if (cached) return cached;
const cookie = await logIn(baseUrl, E2E_USER, await e2ePassword());
cookies.set(baseUrl, cookie);
return cookie;
}
+16 -9
View File
@@ -2,10 +2,12 @@
declare(strict_types=1);
/**
* Creates an account or sets the password of one that exists. The API has no route for it:
* signing up is a follow-up issue, so until then accounts are made here, on the server.
* Creates an account or sets the password of one that exists – the way to the first administrator,
* who can then manage the others in the editor (#179).
*
* Usage: php tools/make-user.php <username> <password>
* Without a role a new account is a `user` and an existing one keeps its role (#180).
*
* Usage: php tools/make-user.php <username> <password> [admin|user]
* php tools/make-user.php --list
*/
@@ -16,21 +18,26 @@ $store = new UserStore($file);
$args = array_slice($argv, 1);
if (($args[0] ?? '') === '--list') {
foreach ($store->names() as $name) {
echo $name, "\n";
foreach ($store->accounts() as $account) {
echo $account['username'], ' ', $account['role'], "\n";
}
exit(0);
}
if (count($args) !== 2 || $args[0] === '' || $args[1] === '') {
fwrite(STDERR, "Usage: php tools/make-user.php <username> <password>\n");
if (count($args) < 2 || count($args) > 3 || $args[0] === '' || $args[1] === '') {
fwrite(STDERR, "Usage: php tools/make-user.php <username> <password> [admin|user]\n");
exit(2);
}
[$username, $password] = $args;
$role = $args[2] ?? null;
if (!UserStore::isValidName($username)) {
fwrite(STDERR, "Invalid user name: {$username}\n");
exit(2);
}
if ($role !== null && !UserStore::isValidRole($role)) {
fwrite(STDERR, "Unknown role: {$role} (admin or user)\n");
exit(2);
}
$existed = $store->exists($username);
$store->put($username, $password);
echo ($existed ? 'password set for ' : 'created '), $username, "\n";
$store->put($username, $password, $role);
echo ($existed ? 'password set for ' : 'created '), $username, ' (', $store->role($username), ")\n";