Rapier 2D (@dimforge/rapier2d-compat 0.20) comes in as the physics engine: the editor loads it once in the background right after opening a project from its own chunk, so the main bundle grows by 0.19 KB gzip and the first frame does not wait; loadPhysics, physicsStatus and the 100 px = 1 m conversion live in src/runtime/physics/engine.ts, __gm.physics() reports the state, unit tests pin free fall and a box resting on a box, and e2e module 41 pins that Rapier is ready from its own chunk without console noise (#145)
game-maker / gate (push) Successful in 1m46s
game-maker / suite (push) Successful in 6m12s

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 5 committed 2026-09-18 16:56:47 +02:00
1 parent 6d7d0005cf
commit d02bcca266
9 files changed
+143 -1

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+28
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@@ -0,0 +1,28 @@
/**
* The physics engine (Rapier) loads in the editor, in the background after the first project is
* open, from a chunk of its own – the editor bundle does not carry it.
*/
export async function physics(t) {
const { check, json, waitUntil, consoleLog } = t;
await waitUntil(`['ready', 'failed'].includes(__gm.physics().state)`, { timeout: 15000 });
const status = await json('__gm.physics()');
check(
'Rapier loads in the editor without Play',
status.state === 'ready' && status.version === '0.20.0',
JSON.stringify(status),
);
const scripts = await json(
`performance.getEntriesByType('resource').map((e) => e.name).filter((n) => n.endsWith('.js')).map((n) => n.split('/').pop())`,
);
check(
'it comes from a chunk of its own',
scripts.some((name) => /^rapier-.+\.js$/.test(name)),
JSON.stringify(scripts),
);
check(
'loading it writes nothing to the console',
!consoleLog.some((line) => /\[physics\]|rapier/i.test(line)),
consoleLog.filter((line) => /\[physics\]|rapier/i.test(line)).join(' | '),
);
}
+2
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@@ -43,6 +43,7 @@ import { nineSlice } from './37-nine-slice.mjs';
import { plugins } from './38-plugins.mjs';
import { tile } from './39-tile.mjs';
import { tilemap } from './40-tilemap.mjs';
import { physics } from './41-physics.mjs';
export const STEPS = [
hierarchy,
@@ -85,4 +86,5 @@ export const STEPS = [
plugins,
tile,
tilemap,
physics,
];