A shared value belongs to the run, so a declaration carries its scope (#91)
A variable or a state machine declared `global` keeps one value for the whole run instead of one per behavior instance. The scope sits on the declaration -- `PropertyDef.scope` and `StateMachineAsset.scope`, both optional, absence meaning `local` -- and `local` is never written, so every project made before this saves back unchanged. **The name is the key.** Two behaviors declaring a global `score` mean one variable; a behavior declaring `score` locally keeps its own. Kinds that disagree about one global name stop the run before it starts, with the two behaviors named; starting values that disagree are a warning on the behavior that declares it, and the first declaration wins (`globalConflicts`). The runtime needs no redirection layer. A global variable falls out of `schemaForObject`, so it never reaches `entity.props` -- and then the whole rule is "whoever declares the name takes their own value" (`graph/sharedState.ts`). The `Variables` node is untouched and stays transparent: switching a variable to global breaks no existing graph, because `GraphInterpreter.readAll` builds a fresh object per read anyway and only asks `port.key in all`. That same cut answers the inspector. A shared value has no owner, so the placed object shows no row for it and can hold no override -- `SetVariableScopeCommand` takes the deviations that were there and undo gives them back. Both places say it in words rather than leaving a glyph to be guessed: the declaration explains the mark below the list, and the placed object names the variable it no longer holds instead of claiming the behavior declares none -- which is what it said before, untruthfully. Screenshots of the e2e run turned that up; no check had been looking at it. `SharedState` hangs off `NodeContext`, is built in `BehaviorSystem.start()` from the *declarations* rather than from any instance (a global variable exists before its behavior is placed), and is thrown away with the run: nothing is written back, not even in the editor run. `GraphInterpreter.call` passes it on through `...ctx` while nested calls keep getting fresh local variables, which is why `program.defaults` is stripped of global keys. Two traps this hit. `defSignature`/`assetSignature` have to carry the scope or the inspector does not rebuild after the switch -- and a state machine has no rows at all, so its scope is appended to the signature by hand. And the object inspector does not go through `schemaForObject` for behaviors, it reads `asset.variables` directly; filtering in one place was not enough, and no unit test covered that path. The e2e caught it (`global: true` where false belonged), and the rule now lives in one named function, `objectRows`. Scopes `object` and `scene` are deliberately not built. The object case already has a route (`Object by name` -> `Properties`), and a run knows exactly one scene, so `scene` would be indistinguishable from `global` until #39 exists. Closes #59: a machine's scope is a word on the machine asset, not a setting per `Set state` node, so the same machine cannot live in two places at once. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -6,12 +6,13 @@ import { isFontFile } from '../model/font';
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import { removeSubtrees } from '../model/hierarchy';
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import type { PropertyBag, PropertyValue } from '../model/Properties';
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import { objectHolders, type Project } from '../model/Project';
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import { type Scope, scopeOf, setScope } from '../model/Scope';
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import type { SceneObject } from '../model/SceneObject';
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import { isTextureFile } from '../model/texture';
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import { coerceValue, defaultsFor } from '../properties/PropertySchema';
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import { type Removed, removeById, removeFirst, restoreAt } from '../util/list';
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import { type Command, CommandError } from './Command';
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import { requireAsset, requirePropDef } from './require';
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import { requireAsset, requirePropDef, requireStateMachine } from './require';
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import { SetBagValueCommand } from './SetBagValueCommand';
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export function buildAsset(type: AssetType, name: string, id = newId()): Asset {
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@@ -215,6 +216,29 @@ export class RenameAssetCommand implements Command {
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}
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}
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/** A `global` machine keeps one current state for the whole run instead of one per behavior instance. */
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export class SetMachineScopeCommand implements Command {
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readonly label: string;
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private previous: Scope = 'local';
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constructor(
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private readonly assetId: string,
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private readonly scope: Scope,
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) {
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this.label = `Make state machine ${scope}`;
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}
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execute(project: Project): void {
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const asset = requireStateMachine(project, this.assetId);
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this.previous = scopeOf(asset);
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setScope(asset, this.scope);
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}
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undo(project: Project): void {
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setScope(requireStateMachine(project, this.assetId), this.previous);
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}
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}
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abstract class AssetPropertyCommand extends SetBagValueCommand<Asset> {
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protected constructor(
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private readonly assetId: string,
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@@ -1,7 +1,7 @@
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/** Lookups that throw a `CommandError` when the target does not exist. */
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import { findNode, type Graph, type GraphNode } from '../graph/Graph';
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import { type NodeDef, nodeDef } from '../graph/NodeRegistry';
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import type { Asset, BehaviorAsset } from '../model/Asset';
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import type { Asset, BehaviorAsset, StateMachineAsset } from '../model/Asset';
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import { findObject, type ObjectTree } from '../model/hierarchy';
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import { isTemplateContent, objectRef, type ObjectRef } from '../model/instance';
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import {
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@@ -71,6 +71,12 @@ export function requireBehavior(project: Project, assetId: string): BehaviorAsse
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return asset;
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}
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export function requireStateMachine(project: Project, assetId: string): StateMachineAsset {
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const asset = findAssetOf(project, assetId, 'statemachine');
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if (!asset) throw new CommandError(`State machine ${assetId} not found`);
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return asset;
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}
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/** The graph of a behavior or of a state machine – what every graph command edits. */
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export function requireGraph(project: Project, assetId: string): Graph {
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const asset = findGraphAsset(project, assetId);
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@@ -7,6 +7,7 @@ import {
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} from '../model/Properties';
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import { overrideSites } from '../model/instance';
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import type { Project } from '../model/Project';
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import { type Scope, scopeOf, setScope } from '../model/Scope';
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import type { VariableKind } from '../properties/kinds';
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import {
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emptyFieldValue,
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@@ -51,11 +52,45 @@ export class AddVariableCommand implements Command {
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}
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}
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/** One placed object's own value for a variable, remembered so that undo can put it back. */
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interface TakenOverride {
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holderId: string;
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objectId: string;
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path: string;
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value: PropertyValue;
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}
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function takeOverrides(project: Project, assetId: string, key: string): TakenOverride[] {
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const taken: TakenOverride[] = [];
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for (const site of overrideSites(project, (id) => id === assetId)) {
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const value = site.bag[key];
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if (value === undefined) continue;
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taken.push({ holderId: site.holder.id, objectId: site.object.id, path: site.path, value });
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delete site.bag[key];
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}
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return taken;
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}
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function restoreOverrides(
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project: Project,
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assetId: string,
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key: string,
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taken: readonly TakenOverride[],
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): void {
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const sites = overrideSites(project, (id) => id === assetId);
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for (const o of taken) {
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const site = sites.find(
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(s) => s.holder.id === o.holderId && s.object.id === o.objectId && s.path === o.path,
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);
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if (site) site.bag[key] = o.value;
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}
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}
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/** Removes a variable together with its default and every instance override. */
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export class RemoveVariableCommand implements Command {
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readonly label: string;
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private removed?: { def: Removed<PropertyDef>; value: PropertyValue | undefined };
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private overrides: { holderId: string; objectId: string; path: string; value: PropertyValue }[] = [];
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private overrides: TakenOverride[] = [];
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constructor(
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private readonly assetId: string,
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@@ -70,13 +105,7 @@ export class RemoveVariableCommand implements Command {
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if (!def) throw new CommandError(`Variable "${this.key}" not found`);
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this.removed = { def, value: asset.props[this.key] };
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delete asset.props[this.key];
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this.overrides = [];
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for (const site of overrideSites(project, (id) => id === this.assetId)) {
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const value = site.bag[this.key];
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if (value === undefined) continue;
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this.overrides.push({ holderId: site.holder.id, objectId: site.object.id, path: site.path, value });
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delete site.bag[this.key];
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}
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this.overrides = takeOverrides(project, this.assetId, this.key);
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}
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undo(project: Project): void {
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@@ -84,13 +113,40 @@ export class RemoveVariableCommand implements Command {
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const asset = requireBehavior(project, this.assetId);
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restoreAt(asset.variables, [this.removed.def]);
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if (this.removed.value !== undefined) asset.props[this.key] = this.removed.value;
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const sites = overrideSites(project, (id) => id === this.assetId);
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for (const o of this.overrides) {
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const site = sites.find(
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(s) => s.holder.id === o.holderId && s.object.id === o.objectId && s.path === o.path,
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);
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if (site) site.bag[this.key] = o.value;
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}
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restoreOverrides(project, this.assetId, this.key, this.overrides);
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}
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}
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/**
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* A shared variable has no per-instance value, so going `global` takes the deviations placed objects
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* kept for it. Undo gives them back.
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*/
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export class SetVariableScopeCommand implements Command {
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readonly label: string;
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private previous: Scope = 'local';
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private overrides: TakenOverride[] = [];
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constructor(
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private readonly assetId: string,
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private readonly key: string,
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private readonly scope: Scope,
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) {
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this.label = `Make variable ${key} ${scope}`;
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}
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execute(project: Project): void {
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const def = variableOf(project, this.assetId, this.key);
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if (!def) throw new CommandError(`Variable "${this.key}" not found`);
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this.previous = scopeOf(def);
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setScope(def, this.scope);
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this.overrides = this.scope === 'global' ? takeOverrides(project, this.assetId, this.key) : [];
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}
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undo(project: Project): void {
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const def = variableOf(project, this.assetId, this.key);
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if (!def) return;
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setScope(def, this.previous);
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restoreOverrides(project, this.assetId, this.key, this.overrides);
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}
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}
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@@ -69,6 +69,16 @@ export interface PointerState {
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released: boolean;
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}
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/**
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* What `global` declarations share for the length of one run: one value per variable name, one
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* current state per machine. A key that is not in here is not shared – which is what lets a behavior
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* declaring the same name for itself keep its own value (see `graph/sharedState.ts`).
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*/
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export interface SharedState {
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variables: PropertyBag;
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states: Record<string, string>;
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}
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/**
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* Everything the graph does to the world goes through here, so the core stays free of runtime
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* imports. Implemented by the runtime (BehaviorSystem) and by test doubles.
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@@ -83,6 +93,7 @@ export interface NodeContext {
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* as the state node's id. A machine not in here is in no state: `State branch` follows nothing.
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*/
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states: Record<string, string>;
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shared: SharedState;
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/** Seconds since the world started and since the last tick. */
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time: number;
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dt: number;
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@@ -8,6 +8,7 @@ export * from './nested';
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export * from './NodeContext';
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export * from './NodeRegistry';
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export * from './propertyPorts';
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export * from './sharedState';
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export * from './stateMachine';
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export * from './values';
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export * from './variablePorts';
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@@ -1,4 +1,5 @@
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import type { NodeDef } from '../../NodeRegistry';
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import { stateBag } from '../../sharedState';
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import { machineOf, machinePort, statePorts } from '../../stateMachine';
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import { asString } from '../../values';
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import { exec } from '../shared';
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@@ -10,14 +11,15 @@ export const SetState: NodeDef = {
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category: 'action',
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description:
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'Puts the machine into the state whose input the flow arrived through, then continues. Each ' +
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'behavior instance keeps its own states.',
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'behavior instance keeps its own states, unless the machine is global.',
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inputs: [machinePort()],
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outputs: [exec()],
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params: [],
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derivePorts: (source) => ({ inputs: statePorts(machineOf(source)) }),
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run: (ctx, inputs, _params, def, entry) => {
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const machine = asString(inputs.machine);
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if (machine && def.inputs.some((p) => p.type === 'exec' && p.key === entry)) ctx.states[machine] = entry;
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if (machine && def.inputs.some((p) => p.type === 'exec' && p.key === entry))
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stateBag(ctx, machine)[machine] = entry;
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return { next: 'exec' };
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},
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};
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@@ -1,4 +1,5 @@
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import type { NodeDef } from '../../NodeRegistry';
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import { stateBag } from '../../sharedState';
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import { machineOf, machinePort, statePorts } from '../../stateMachine';
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import { asString } from '../../values';
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import { exec } from '../shared';
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@@ -16,7 +17,8 @@ export const StateBranch: NodeDef = {
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params: [],
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derivePorts: (source) => ({ outputs: statePorts(machineOf(source)) }),
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run: (ctx, inputs, _params, def) => {
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const current = ctx.states[asString(inputs.machine)];
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const machine = asString(inputs.machine);
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const current = stateBag(ctx, machine)[machine];
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return def.outputs.some((p) => p.key === current) ? { next: current } : {};
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},
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};
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@@ -1,6 +1,7 @@
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import { textOf } from '../../../model/Properties';
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import { flatDef } from '../../../properties/PropertySchema';
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import type { NodeDef } from '../../NodeRegistry';
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import { stateBag } from '../../sharedState';
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import { machinePort, STATE_TRANSITION, TRANSITION_PARAM, transitionTo } from '../../stateMachine';
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import { asString } from '../../values';
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import { exec } from '../shared';
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@@ -18,11 +19,12 @@ export const StateTransition: NodeDef = {
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params: [flatDef(TRANSITION_PARAM, 'text', { label: 'Transition', value: '' })],
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run: (ctx, inputs, params, _def, _entry, lookup) => {
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const id = asString(inputs.machine);
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const current = ctx.states[id] ?? '';
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const states = stateBag(ctx, id);
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const current = states[id] ?? '';
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const machine = current ? lookup.machine(id) : null;
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const name = textOf(params[TRANSITION_PARAM] ?? '');
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const target = machine ? transitionTo(machine, current, name) : '';
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if (target) ctx.states[id] = target;
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if (target) states[id] = target;
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return { next: 'exec' };
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},
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};
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@@ -1,5 +1,6 @@
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import { collapsedTitle, portDefOf, VARIABLES } from '../../nested';
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import { type NodeDef, withInlineDefault } from '../../NodeRegistry';
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import { readableVariables, variableBag } from '../../sharedState';
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import { writeTyped } from '../../values';
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import { exec } from '../shared';
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@@ -24,10 +25,10 @@ export const Variables: NodeDef = {
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const shape = ports.some((p) => p.write) ? { inputs: [exec()], outputs: [exec()] } : {};
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return node.collapsed ? { ...shape, label: collapsedTitle(ports, 'variables') } : shape;
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},
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read: (ctx) => ctx.variables,
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read: (ctx) => readableVariables(ctx),
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run: (ctx, inputs, _params, def) => {
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for (const port of def.inputs)
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if (port.type !== 'exec') writeTyped(ctx.variables, port.key, inputs[port.key]);
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if (port.type !== 'exec') writeTyped(variableBag(ctx, port.key), port.key, inputs[port.key]);
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return { next: 'exec' };
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},
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};
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@@ -0,0 +1,115 @@
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import type { Asset } from '../model/Asset';
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import type { PropertyBag, PropertyValue } from '../model/Properties';
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import type { Project } from '../model/Project';
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import { isGlobal } from '../model/Scope';
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import type { PropertyDef } from '../properties/PropertySchema';
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import type { NodeContext, SharedState } from './NodeContext';
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export function emptySharedState(): SharedState {
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return { variables: {}, states: {} };
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}
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/**
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* Built once per run, from the declarations rather than from any instance: a global variable exists
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* even before the behavior declaring it is placed. Two behaviors declaring the same name mean the
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* same variable – the first declaration sets the starting value (see `globalConflicts`).
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*/
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export function buildSharedState(project: Project): SharedState {
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const shared = emptySharedState();
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for (const asset of project.assets) {
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if (asset.type === 'behavior') {
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for (const def of asset.variables)
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if (isGlobal(def) && !(def.key in shared.variables))
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shared.variables[def.key] = asset.props[def.key] ?? def.default;
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} else if (asset.type === 'statemachine' && isGlobal(asset)) {
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shared.states[asset.id] = '';
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}
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}
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return shared;
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||||
}
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/**
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* Where two behaviors disagree about the same global name. A different kind is an error – one of the
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* two would silently read a value of a type it never declared – while a different starting value is
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* only a warning, since the first declaration decides and the run is well defined either way.
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*/
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||||
export interface GlobalConflict {
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key: string;
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||||
severity: 'error' | 'warning';
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message: string;
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||||
}
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||||
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||||
export function globalConflicts(project: Project): GlobalConflict[] {
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const first = new Map<string, { def: PropertyDef; asset: string; value: PropertyValue }>();
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const conflicts: GlobalConflict[] = [];
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const seen = new Set<string>();
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for (const asset of project.assets) {
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if (asset.type !== 'behavior') continue;
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for (const def of asset.variables) {
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if (!isGlobal(def)) continue;
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const value = asset.props[def.key] ?? def.default;
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const held = first.get(def.key);
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if (!held) {
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first.set(def.key, { def, asset: asset.name, value });
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continue;
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||||
}
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// One report per name: a third behavior disagreeing adds nothing the first line does not say.
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||||
if (seen.has(def.key)) continue;
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||||
if (held.def.kind !== def.kind) {
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seen.add(def.key);
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conflicts.push({
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key: def.key,
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severity: 'error',
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||||
message: `Global variable "${def.key}" is a ${held.def.kind} in ${held.asset} and a ${def.kind} in ${asset.name}.`,
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||||
});
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||||
} else if (!sameValue(held.value, value)) {
|
||||
seen.add(def.key);
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||||
conflicts.push({
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||||
key: def.key,
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||||
severity: 'warning',
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||||
message: `Global variable "${def.key}" starts at ${display(held.value)} in ${held.asset} and at ${display(value)} in ${asset.name}; the first is used.`,
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||||
});
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||||
}
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||||
}
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||||
}
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||||
return conflicts;
|
||||
}
|
||||
|
||||
/** Structs and lists compare by their stored shape, which is what the project file holds anyway. */
|
||||
function sameValue(a: PropertyValue | undefined, b: PropertyValue | undefined): boolean {
|
||||
return a === b || JSON.stringify(a ?? null) === JSON.stringify(b ?? null);
|
||||
}
|
||||
|
||||
function display(value: PropertyValue | undefined): string {
|
||||
return typeof value === 'string' ? `"${value}"` : JSON.stringify(value ?? null);
|
||||
}
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||||
|
||||
/** The bag a variable is written to: its own when the behavior declares it, else the shared one. */
|
||||
export function variableBag(ctx: NodeContext, key: string): PropertyBag {
|
||||
if (key in ctx.variables) return ctx.variables;
|
||||
return key in ctx.shared.variables ? ctx.shared.variables : ctx.variables;
|
||||
}
|
||||
|
||||
/** Everything the behavior can read under one name, its own declaration winning over a shared one. */
|
||||
export function readableVariables(ctx: NodeContext): PropertyBag {
|
||||
const shared = ctx.shared.variables;
|
||||
return isEmpty(shared) ? ctx.variables : { ...shared, ...ctx.variables };
|
||||
}
|
||||
|
||||
/** Where a machine's current state is kept: shared when the machine is `global`, else per instance. */
|
||||
export function stateBag(ctx: NodeContext, machineId: string): Record<string, string> {
|
||||
return machineId in ctx.shared.states ? ctx.shared.states : ctx.states;
|
||||
}
|
||||
|
||||
/** The defaults a behavior instance starts with: a shared variable is not one of them. */
|
||||
export function withoutGlobals(defaults: PropertyBag, asset: Asset): PropertyBag {
|
||||
if (asset.type !== 'behavior') return defaults;
|
||||
const own = { ...defaults };
|
||||
for (const def of asset.variables) if (isGlobal(def)) delete own[def.key];
|
||||
return own;
|
||||
}
|
||||
|
||||
function isEmpty(bag: PropertyBag): boolean {
|
||||
for (const key in bag) if (Object.hasOwn(bag, key)) return false;
|
||||
return true;
|
||||
}
|
||||
@@ -2,6 +2,7 @@ import type { Graph } from '../graph/Graph';
|
||||
import type { PropertyDef } from '../properties/PropertySchema';
|
||||
import type { AssetType } from './AssetTypes';
|
||||
import type { PropertyBag } from './Properties';
|
||||
import type { Scope } from './Scope';
|
||||
import type { SceneObject } from './SceneObject';
|
||||
|
||||
export interface AssetBase {
|
||||
@@ -85,10 +86,12 @@ export interface AnimationAsset extends AssetBase {
|
||||
/**
|
||||
* The graph holds one `State` node per state and an edge per transition; a behavior reads the
|
||||
* machine's current state through `State branch` and moves it through `Set state` or `State transition`.
|
||||
* A `global` machine has one current state for the whole run instead of one per behavior instance.
|
||||
*/
|
||||
export interface StateMachineAsset extends AssetBase {
|
||||
type: 'statemachine';
|
||||
graph: Graph;
|
||||
scope?: Scope;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
/**
|
||||
* Whether a declaration keeps a value per behavior instance or shares one for the whole run.
|
||||
* Everything was `local` before scopes existed, so a missing field means `local` and old projects
|
||||
* load unchanged.
|
||||
*/
|
||||
export type Scope = 'local' | 'global';
|
||||
|
||||
export interface Scoped {
|
||||
scope?: Scope;
|
||||
}
|
||||
|
||||
export function scopeOf(owner: Scoped): Scope {
|
||||
return owner.scope === 'global' ? 'global' : 'local';
|
||||
}
|
||||
|
||||
export function isGlobal(owner: Scoped): boolean {
|
||||
return owner.scope === 'global';
|
||||
}
|
||||
|
||||
/** Reads a scope out of loaded data, where anything but the one known word means `local`. */
|
||||
export function readScope(raw: unknown): Scope {
|
||||
return raw === 'global' ? 'global' : 'local';
|
||||
}
|
||||
|
||||
/** Keeps `local` out of the document: the field is present only when it says `global`. */
|
||||
export function setScope(owner: Scoped, scope: Scope): void {
|
||||
if (scope === 'global') owner.scope = 'global';
|
||||
else delete owner.scope;
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
import type { GraphLookup } from '../graph/lookup';
|
||||
import { withoutGlobals } from '../graph/sharedState';
|
||||
import { statesOf, transitionsOf } from '../graph/stateMachine';
|
||||
import { resolveAssetProps } from '../properties/resolve';
|
||||
import { findAssetOf, type Project } from './Project';
|
||||
@@ -12,7 +13,8 @@ export function graphLookup(project: Project): GraphLookup {
|
||||
behavior: (assetId) => {
|
||||
const asset = findAssetOf(project, assetId, 'behavior');
|
||||
if (!asset) return null;
|
||||
return { name: asset.name, graph: asset.graph, defaults: resolveAssetProps(project, asset) };
|
||||
const defaults = withoutGlobals(resolveAssetProps(project, asset), asset);
|
||||
return { name: asset.name, graph: asset.graph, defaults };
|
||||
},
|
||||
machine: (assetId) => {
|
||||
const asset = findAssetOf(project, assetId, 'statemachine');
|
||||
|
||||
@@ -20,6 +20,7 @@ import {
|
||||
type VariableKind,
|
||||
} from './kinds';
|
||||
import { findAssetOf, type Project } from '../model/Project';
|
||||
import { isGlobal, type Scope } from '../model/Scope';
|
||||
import type { SceneObject } from '../model/SceneObject';
|
||||
import { flatListOf, listItemOf } from './listItems';
|
||||
import { FONT_KEY } from './fonts';
|
||||
@@ -57,10 +58,14 @@ type Extras<K extends FlatKind> = K extends 'number'
|
||||
|
||||
/** The definition of a flat kind: its default is a value of that kind, as the table says. */
|
||||
export type FlatDef<K extends FlatKind = FlatKind> = {
|
||||
[P in K]: { key: string; label: string; kind: P; default: ValueOf<P> } & Extras<P>;
|
||||
[P in K]: { key: string; label: string; kind: P; default: ValueOf<P>; scope?: Scope } & Extras<P>;
|
||||
}[K];
|
||||
|
||||
/** The inspector is generated from these entries, so a new property is one line in a schema below. */
|
||||
/**
|
||||
* The inspector is generated from these entries, so a new property is one line in a schema below.
|
||||
* `scope` is only ever set on a behavior's own variables; the fixed schemas below leave it off, which
|
||||
* reads as `local`.
|
||||
*/
|
||||
export type PropertyDef =
|
||||
| FlatDef
|
||||
/**
|
||||
@@ -69,12 +74,19 @@ export type PropertyDef =
|
||||
* item kind: a list is stored in the project file, and an object is a live handle that no reload
|
||||
* survives.
|
||||
*/
|
||||
| { key: string; label: string; kind: 'list'; default: ListValue }
|
||||
| { key: string; label: string; kind: 'list'; default: ListValue; scope?: Scope }
|
||||
/**
|
||||
* `fields` is the declaration; the value carries exactly those keys, which is what lets a struct
|
||||
* keep its shape while single fields are written (`mergeStruct`).
|
||||
*/
|
||||
| { key: string; label: string; kind: 'struct'; default: StructValue; fields: readonly StructFieldDef[] };
|
||||
| {
|
||||
key: string;
|
||||
label: string;
|
||||
kind: 'struct';
|
||||
default: StructValue;
|
||||
fields: readonly StructFieldDef[];
|
||||
scope?: Scope;
|
||||
};
|
||||
|
||||
export interface PrimitiveFieldDef {
|
||||
key: string;
|
||||
@@ -299,10 +311,15 @@ export function schemaForAsset(project: Project, asset: Asset): PropertySchema {
|
||||
return schemaForBag(project, asset, asset.props);
|
||||
}
|
||||
|
||||
/** A placed object's rows: an object overriding its shader has that shader's parameters. */
|
||||
/**
|
||||
* A placed object's rows: an object overriding its shader has that shader's parameters. A global
|
||||
* variable is not among them – it belongs to the run, not to this object, so it shows no row here
|
||||
* and never reaches `entity.props` (which is what lets the shared bag answer for it instead).
|
||||
*/
|
||||
export function schemaForObject(project: Project, asset: Asset, object: SceneObject): PropertySchema {
|
||||
const shader = object.overrides[SHADER_KEY];
|
||||
return schemaForBag(project, asset, shader === undefined ? asset.props : { [SHADER_KEY]: shader });
|
||||
const rows = schemaForBag(project, asset, shader === undefined ? asset.props : { [SHADER_KEY]: shader });
|
||||
return rows.some(isGlobal) ? rows.filter((def) => !isGlobal(def)) : rows;
|
||||
}
|
||||
|
||||
function schemaForBag(project: Project, asset: Asset, bag: PropertyBag): PropertySchema {
|
||||
|
||||
@@ -14,7 +14,7 @@ import {
|
||||
} from '../graph';
|
||||
import { isParticleNodeDef } from '../particles/nodes';
|
||||
import { isShaderNodeDef } from '../shader/nodes';
|
||||
import type { Asset, TextureFrame } from '../model/Asset';
|
||||
import type { Asset, StateMachineAsset, TextureFrame } from '../model/Asset';
|
||||
import { isAssetType } from '../model/AssetTypes';
|
||||
import { isFontFile } from '../model/font';
|
||||
import { emptyEdit, type InstanceEdit, isEmptyEdit } from '../model/instance';
|
||||
@@ -26,6 +26,7 @@ import {
|
||||
tagOf,
|
||||
} from '../model/Properties';
|
||||
import { PROJECT_FORMAT_VERSION, type Project } from '../model/Project';
|
||||
import { readScope } from '../model/Scope';
|
||||
import type { SceneObject } from '../model/SceneObject';
|
||||
import { isTextureFile, normalizeFrameRect } from '../model/texture';
|
||||
import { hasParentCycle } from '../model/walk';
|
||||
@@ -130,7 +131,15 @@ export function deserializeProject(raw: unknown, fallbackId = ''): Project {
|
||||
graph: normalizeGraph(a.graph),
|
||||
});
|
||||
} else if (type === 'statemachine') {
|
||||
assets.push({ id, type, name, props, graph: normalizeGraph(a.graph, (def) => def.type === STATE) });
|
||||
const machine: StateMachineAsset = {
|
||||
id,
|
||||
type,
|
||||
name,
|
||||
props,
|
||||
graph: normalizeGraph(a.graph, (def) => def.type === STATE),
|
||||
};
|
||||
if (readScope(a.scope) === 'global') machine.scope = 'global';
|
||||
assets.push(machine);
|
||||
} else if (type === 'shader') {
|
||||
assets.push({ id, type, name, props, graph: shaderGraphs.get(id) ?? createEmptyGraph() });
|
||||
} else if (type === 'particles') {
|
||||
@@ -251,6 +260,8 @@ function normalizeVariables(raw: unknown): PropertyDef[] {
|
||||
const fields = normalizeStructFields(v.fields);
|
||||
const def = variableDef(key, kind, undefined, fields);
|
||||
def.default = coerceValue(def, (v.default ?? def.default) as PropertyValue);
|
||||
// Written only when shared, so every project made before scopes existed saves back unchanged.
|
||||
if (readScope(v.scope) === 'global') def.scope = 'global';
|
||||
defs.push(def);
|
||||
}
|
||||
return defs;
|
||||
|
||||
Reference in new issue
Block a user