A shared value belongs to the run, so a declaration carries its scope (#91)
A variable or a state machine declared `global` keeps one value for the whole run instead of one per behavior instance. The scope sits on the declaration -- `PropertyDef.scope` and `StateMachineAsset.scope`, both optional, absence meaning `local` -- and `local` is never written, so every project made before this saves back unchanged. **The name is the key.** Two behaviors declaring a global `score` mean one variable; a behavior declaring `score` locally keeps its own. Kinds that disagree about one global name stop the run before it starts, with the two behaviors named; starting values that disagree are a warning on the behavior that declares it, and the first declaration wins (`globalConflicts`). The runtime needs no redirection layer. A global variable falls out of `schemaForObject`, so it never reaches `entity.props` -- and then the whole rule is "whoever declares the name takes their own value" (`graph/sharedState.ts`). The `Variables` node is untouched and stays transparent: switching a variable to global breaks no existing graph, because `GraphInterpreter.readAll` builds a fresh object per read anyway and only asks `port.key in all`. That same cut answers the inspector. A shared value has no owner, so the placed object shows no row for it and can hold no override -- `SetVariableScopeCommand` takes the deviations that were there and undo gives them back. Both places say it in words rather than leaving a glyph to be guessed: the declaration explains the mark below the list, and the placed object names the variable it no longer holds instead of claiming the behavior declares none -- which is what it said before, untruthfully. Screenshots of the e2e run turned that up; no check had been looking at it. `SharedState` hangs off `NodeContext`, is built in `BehaviorSystem.start()` from the *declarations* rather than from any instance (a global variable exists before its behavior is placed), and is thrown away with the run: nothing is written back, not even in the editor run. `GraphInterpreter.call` passes it on through `...ctx` while nested calls keep getting fresh local variables, which is why `program.defaults` is stripped of global keys. Two traps this hit. `defSignature`/`assetSignature` have to carry the scope or the inspector does not rebuild after the switch -- and a state machine has no rows at all, so its scope is appended to the signature by hand. And the object inspector does not go through `schemaForObject` for behaviors, it reads `asset.variables` directly; filtering in one place was not enough, and no unit test covered that path. The e2e caught it (`global: true` where false belonged), and the rule now lives in one named function, `objectRows`. Scopes `object` and `scene` are deliberately not built. The object case already has a route (`Object by name` -> `Properties`), and a run knows exactly one scene, so `scene` would be indistinguishable from `global` until #39 exists. Closes #59: a machine's scope is a word on the machine asset, not a setting per `Set state` node, so the same machine cannot live in two places at once. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
9027a86edd
commit
d1fcfe8b81
27 files changed
+857
-45
No files matched your search
@@ -1,6 +1,7 @@
|
||||
import { textOf } from '../../../model/Properties';
|
||||
import { flatDef } from '../../../properties/PropertySchema';
|
||||
import type { NodeDef } from '../../NodeRegistry';
|
||||
import { stateBag } from '../../sharedState';
|
||||
import { machinePort, STATE_TRANSITION, TRANSITION_PARAM, transitionTo } from '../../stateMachine';
|
||||
import { asString } from '../../values';
|
||||
import { exec } from '../shared';
|
||||
@@ -18,11 +19,12 @@ export const StateTransition: NodeDef = {
|
||||
params: [flatDef(TRANSITION_PARAM, 'text', { label: 'Transition', value: '' })],
|
||||
run: (ctx, inputs, params, _def, _entry, lookup) => {
|
||||
const id = asString(inputs.machine);
|
||||
const current = ctx.states[id] ?? '';
|
||||
const states = stateBag(ctx, id);
|
||||
const current = states[id] ?? '';
|
||||
const machine = current ? lookup.machine(id) : null;
|
||||
const name = textOf(params[TRANSITION_PARAM] ?? '');
|
||||
const target = machine ? transitionTo(machine, current, name) : '';
|
||||
if (target) ctx.states[id] = target;
|
||||
if (target) states[id] = target;
|
||||
return { next: 'exec' };
|
||||
},
|
||||
};
|
||||
Reference in new issue
Block a user