Z-order via position.z and reset-to-default for asset properties

- Position is now { x, y, z }; higher z draws on top, ties keep hierarchy order
- Viewport sorts the objects layer deterministically (syncDrawOrder)
- Inspector shows a Z field; asset properties that differ from the schema
  default are marked bold with a reset button (ResetAssetPropertyCommand)
- isModified() helper, unit tests, E2E checks and seed updated

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
rootandClaude Fable 5.1 committed 2026-09-07 11:42:18 +02:00
1 parent aaa8154adf
commit d4b1ffa051
18 files changed
+232 -63

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+7 -6
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@@ -1,5 +1,5 @@
import { isPlaceableType } from '../model/AssetTypes';
import type { PropertyValue, Vec2 } from '../model/Properties';
import type { Position, PropertyValue, Vec2 } from '../model/Properties';
import { findScene, findSceneObject, type Project } from '../model/Project';
import { createSceneObject, type SceneObject } from '../model/SceneObject';
import { coerceValue, schemaFor } from '../properties/PropertySchema';
@@ -24,7 +24,7 @@ export class PlaceAssetCommand implements Command {
readonly label = 'Place asset';
readonly objectId = newId();
constructor(private readonly sceneId: string, private readonly assetId: string, private readonly position: Vec2) {}
constructor(private readonly sceneId: string, private readonly assetId: string, private readonly position: Vec2 | Position) {}
execute(project: Project): void {
const scene = requireScene(project, this.sceneId);
@@ -60,15 +60,16 @@ export class RemoveSceneObjectCommand implements Command {
}
}
/** Sets the full position (x, y and draw order z) of a scene object. */
export class MoveSceneObjectCommand implements Command {
readonly label = 'Move object';
private previous: Vec2 = { x: 0, y: 0 };
private previous: Position = { x: 0, y: 0, z: 0 };
constructor(
private readonly sceneId: string,
private readonly objectId: string,
private readonly position: Vec2,
previous?: Vec2,
private readonly position: Position,
previous?: Position,
) {
if (previous) this.previous = { ...previous };
}
@@ -76,7 +77,7 @@ export class MoveSceneObjectCommand implements Command {
execute(project: Project): void {
const object = requireObject(project, this.sceneId, this.objectId);
this.previous = { ...object.position };
object.position = { x: this.position.x, y: this.position.y };
object.position = { x: this.position.x, y: this.position.y, z: this.position.z };
}
undo(project: Project): void {