Z-order via position.z and reset-to-default for asset properties
- Position is now { x, y, z }; higher z draws on top, ties keep hierarchy order
- Viewport sorts the objects layer deterministically (syncDrawOrder)
- Inspector shows a Z field; asset properties that differ from the schema
default are marked bold with a reset button (ResetAssetPropertyCommand)
- isModified() helper, unit tests, E2E checks and seed updated
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -4,7 +4,21 @@ export type PropertyValue = number | string | boolean;
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/** Sparse map of property key → value (asset properties or scene-object overrides). */
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export type PropertyBag = Record<string, PropertyValue>;
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/** A point in world or screen space. */
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export interface Vec2 {
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x: number;
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y: number;
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}
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/**
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* Where a scene object sits: `x`/`y` in world units, `z` is the draw order. Higher `z` is
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* drawn on top; objects with equal `z` keep their hierarchy order.
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*/
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export interface Position extends Vec2 {
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z: number;
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}
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/** Stable draw order: ascending `z`, ties keep the input (hierarchy) order. */
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export function sortByZ<T extends { z: number }>(items: readonly T[]): T[] {
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return [...items].sort((a, b) => a.z - b.z);
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}
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@@ -1,4 +1,4 @@
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import type { PropertyBag, Vec2 } from './Properties';
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import type { Position, PropertyBag, Vec2 } from './Properties';
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/**
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* An asset placed inside a scene. It links to the asset by id, owns a position
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@@ -10,10 +10,12 @@ export interface SceneObject {
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assetId: string;
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/** Optional display name; falls back to the asset name when empty. */
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name: string;
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position: Vec2;
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/** World position plus draw order (`z`). */
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position: Position;
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overrides: PropertyBag;
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}
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export function createSceneObject(id: string, assetId: string, position: Vec2): SceneObject {
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return { id, assetId, name: '', position: { x: position.x, y: position.y }, overrides: {} };
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/** Creates a scene object; `z` defaults to 0 when the caller only has a 2D point. */
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export function createSceneObject(id: string, assetId: string, position: Vec2 | Position): SceneObject {
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return { id, assetId, name: '', position: { x: position.x, y: position.y, z: 'z' in position ? position.z : 0 }, overrides: {} };
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}
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