Add ESLint and Prettier, and close the node test gaps

Tooling:
- Prettier as the single formatting authority (110 columns, single quotes,
  measured against the existing style); Markdown excluded because table-cell
  padding turns the README glossary into 1000-character lines.
- Type-aware ESLint ending in eslint-config-prettier, so a rule always means
  "this is a bug", never "this looks different".
- .editorconfig and an `npm run check` that runs typecheck, lint, format and
  tests in one go.

Findings fixed on the first run: three more duplicate imports, four
String(unknown) calls (parameter types narrowed instead of casts), two dead
initialisers, two redundant casts, a console.log for a real error. Two
warnings were false here and are disabled with a reason in place.

Tests 132 -> 269:
- node-catalog.test.ts covers every node with a run(), with a guard that fails
  when a new node has no row.
- behavior-events.test.ts covers the ten event nodes through a running World,
  checking timing rather than existence.
- Input's state machine (press/release/releaseAll) is reachable without DOM
  events now; the DOM handlers are thin adapters.

Compare fell back to == without a configured operator although the schema
default is <; aligned.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
rootandClaude Opus 5 committed 2026-09-08 10:02:22 +02:00
1 parent f140c2fd77
commit d54a620ebd
113 files changed
+5049 -666

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+16 -4
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@@ -10,7 +10,11 @@ export class AddVariableCommand implements Command {
readonly label: string;
readonly def: PropertyDef;
constructor(private readonly assetId: string, key: string, kind: VariableKind) {
constructor(
private readonly assetId: string,
key: string,
kind: VariableKind,
) {
this.def = variableDef(key, kind);
this.label = `Add variable ${key}`;
}
@@ -18,7 +22,8 @@ export class AddVariableCommand implements Command {
execute(project: Project): void {
const asset = requireBehavior(project, this.assetId);
if (!isValidVariableName(this.def.key)) throw new CommandError(INVALID_NAME);
if (asset.variables.some((v) => v.key === this.def.key)) throw new CommandError(`Variable "${this.def.key}" already exists`);
if (asset.variables.some((v) => v.key === this.def.key))
throw new CommandError(`Variable "${this.def.key}" already exists`);
asset.variables.push(this.def);
asset.props[this.def.key] = this.def.default;
}
@@ -36,7 +41,10 @@ export class RemoveVariableCommand implements Command {
private removed?: { def: Removed<PropertyDef>; value: PropertyValue | undefined };
private overrides: { holderId: string; objectId: string; value: PropertyValue }[] = [];
constructor(private readonly assetId: string, private readonly key: string) {
constructor(
private readonly assetId: string,
private readonly key: string,
) {
this.label = `Remove variable ${key}`;
}
@@ -75,7 +83,11 @@ export class RemoveVariableCommand implements Command {
export class RenameVariableCommand implements Command {
readonly label: string;
constructor(private readonly assetId: string, private readonly from: string, private readonly to: string) {
constructor(
private readonly assetId: string,
private readonly from: string,
private readonly to: string,
) {
this.label = `Rename variable ${from}`;
}