Add ESLint and Prettier, and close the node test gaps
Tooling: - Prettier as the single formatting authority (110 columns, single quotes, measured against the existing style); Markdown excluded because table-cell padding turns the README glossary into 1000-character lines. - Type-aware ESLint ending in eslint-config-prettier, so a rule always means "this is a bug", never "this looks different". - .editorconfig and an `npm run check` that runs typecheck, lint, format and tests in one go. Findings fixed on the first run: three more duplicate imports, four String(unknown) calls (parameter types narrowed instead of casts), two dead initialisers, two redundant casts, a console.log for a real error. Two warnings were false here and are disabled with a reason in place. Tests 132 -> 269: - node-catalog.test.ts covers every node with a run(), with a guard that fails when a new node has no row. - behavior-events.test.ts covers the ten event nodes through a running World, checking timing rather than existence. - Input's state machine (press/release/releaseAll) is reachable without DOM events now; the DOM handlers are thin adapters. Compare fell back to == without a configured operator although the schema default is <; aligned. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -1,5 +1,4 @@
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import type { Asset, ContainerAsset, SceneAsset } from './Asset';
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import { isSceneAsset } from './Asset';
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import { type Asset, type ContainerAsset, isSceneAsset, type SceneAsset } from './Asset';
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import type { SceneObject } from './SceneObject';
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/** Written into every document. Reserved for format migrations – the loader does not branch on it yet. */
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@@ -49,7 +48,10 @@ export interface SceneObjectRef {
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}
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/** Objects of all scenes and container templates that satisfy `predicate`, each with its holder. */
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export function objectsWhere(project: Project, predicate: (object: SceneObject) => boolean): SceneObjectRef[] {
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export function objectsWhere(
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project: Project,
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predicate: (object: SceneObject) => boolean,
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): SceneObjectRef[] {
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const result: SceneObjectRef[] = [];
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for (const holder of objectHolders(project)) {
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for (const object of holder.objects) if (predicate(object)) result.push({ holder, object });
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