Add ESLint and Prettier, and close the node test gaps

Tooling:
- Prettier as the single formatting authority (110 columns, single quotes,
  measured against the existing style); Markdown excluded because table-cell
  padding turns the README glossary into 1000-character lines.
- Type-aware ESLint ending in eslint-config-prettier, so a rule always means
  "this is a bug", never "this looks different".
- .editorconfig and an `npm run check` that runs typecheck, lint, format and
  tests in one go.

Findings fixed on the first run: three more duplicate imports, four
String(unknown) calls (parameter types narrowed instead of casts), two dead
initialisers, two redundant casts, a console.log for a real error. Two
warnings were false here and are disabled with a reason in place.

Tests 132 -> 269:
- node-catalog.test.ts covers every node with a run(), with a guard that fails
  when a new node has no row.
- behavior-events.test.ts covers the ten event nodes through a running World,
  checking timing rather than existence.
- Input's state machine (press/release/releaseAll) is reachable without DOM
  events now; the DOM handlers are thin adapters.

Compare fell back to == without a configured operator although the schema
default is <; aligned.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
rootandClaude Opus 5 committed 2026-09-08 10:02:22 +02:00
1 parent f140c2fd77
commit d54a620ebd
113 files changed
+5049 -666

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@@ -1,5 +1,4 @@
import type { Asset, ContainerAsset, SceneAsset } from './Asset';
import { isSceneAsset } from './Asset';
import { type Asset, type ContainerAsset, isSceneAsset, type SceneAsset } from './Asset';
import type { SceneObject } from './SceneObject';
/** Written into every document. Reserved for format migrations – the loader does not branch on it yet. */
@@ -49,7 +48,10 @@ export interface SceneObjectRef {
}
/** Objects of all scenes and container templates that satisfy `predicate`, each with its holder. */
export function objectsWhere(project: Project, predicate: (object: SceneObject) => boolean): SceneObjectRef[] {
export function objectsWhere(
project: Project,
predicate: (object: SceneObject) => boolean,
): SceneObjectRef[] {
const result: SceneObjectRef[] = [];
for (const holder of objectHolders(project)) {
for (const object of holder.objects) if (predicate(object)) result.push({ holder, object });