Add ESLint and Prettier, and close the node test gaps
Tooling: - Prettier as the single formatting authority (110 columns, single quotes, measured against the existing style); Markdown excluded because table-cell padding turns the README glossary into 1000-character lines. - Type-aware ESLint ending in eslint-config-prettier, so a rule always means "this is a bug", never "this looks different". - .editorconfig and an `npm run check` that runs typecheck, lint, format and tests in one go. Findings fixed on the first run: three more duplicate imports, four String(unknown) calls (parameter types narrowed instead of casts), two dead initialisers, two redundant casts, a console.log for a real error. Two warnings were false here and are disabled with a reason in place. Tests 132 -> 269: - node-catalog.test.ts covers every node with a run(), with a guard that fails when a new node has no row. - behavior-events.test.ts covers the ten event nodes through a running World, checking timing rather than existence. - Input's state machine (press/release/releaseAll) is reachable without DOM events now; the DOM handlers are thin adapters. Compare fell back to == without a configured operator although the schema default is <; aligned. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -34,7 +34,9 @@ export class Button extends Widget {
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this.addChild(this.bg, this.labelText);
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// Leaving while pressed cancels the click: a release elsewhere must not activate.
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this.trackHover(() => { this.pressed = false; });
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this.trackHover(() => {
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this.pressed = false;
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});
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this.on('pointerdown', (e: FederatedPointerEvent) => {
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if (e.button !== 0) return;
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this.pressed = true;
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@@ -89,10 +91,22 @@ export class Button extends Widget {
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const flat = this.variant === 'default' || this.variant === 'ghost';
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let fill: number | null = c.control;
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let border: number | null = c.border;
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if (this.variant === 'primary') { fill = c.accent; border = null; }
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if (this.variant === 'danger') { fill = c.danger; border = null; }
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if (this.variant === 'ghost') { fill = null; border = null; }
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if (this.toggled) { fill = c.accent; border = null; }
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if (this.variant === 'primary') {
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fill = c.accent;
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border = null;
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}
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if (this.variant === 'danger') {
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fill = c.danger;
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border = null;
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}
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if (this.variant === 'ghost') {
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fill = null;
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border = null;
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}
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if (this.toggled) {
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fill = c.accent;
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border = null;
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}
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if (this.hovered && !this.toggled && flat) fill = c.controlHover;
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if (this.pressed && flat) fill = c.controlActive;
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const stroke = this.focused ? c.accent : border;
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