Add ESLint and Prettier, and close the node test gaps
Tooling: - Prettier as the single formatting authority (110 columns, single quotes, measured against the existing style); Markdown excluded because table-cell padding turns the README glossary into 1000-character lines. - Type-aware ESLint ending in eslint-config-prettier, so a rule always means "this is a bug", never "this looks different". - .editorconfig and an `npm run check` that runs typecheck, lint, format and tests in one go. Findings fixed on the first run: three more duplicate imports, four String(unknown) calls (parameter types narrowed instead of casts), two dead initialisers, two redundant casts, a console.log for a real error. Two warnings were false here and are disabled with a reason in place. Tests 132 -> 269: - node-catalog.test.ts covers every node with a run(), with a guard that fails when a new node has no row. - behavior-events.test.ts covers the ten event nodes through a running World, checking timing rather than existence. - Input's state machine (press/release/releaseAll) is reachable without DOM events now; the DOM handlers are thin adapters. Compare fell back to == without a configured operator although the schema default is <; aligned. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -17,11 +17,22 @@ describe('serialize', () => {
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name: 'Broken',
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activeSceneId: 'missing',
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assets: [
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{ id: 's1', type: 'scene', name: 'Scene', props: { backgroundColor: '#000000', junk: 1 }, objects: [
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{ id: 'o1', assetId: 'sp1', position: { x: '5', y: null }, overrides: { color: '#00ff00', width: -3, foo: 1 } },
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{ id: 'o2', assetId: 'nope', position: {} },
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{ id: 'o3', assetId: 's1', position: {} },
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] },
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{
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id: 's1',
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type: 'scene',
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name: 'Scene',
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props: { backgroundColor: '#000000', junk: 1 },
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objects: [
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{
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id: 'o1',
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assetId: 'sp1',
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position: { x: '5', y: null },
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overrides: { color: '#00ff00', width: -3, foo: 1 },
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},
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{ id: 'o2', assetId: 'nope', position: {} },
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{ id: 'o3', assetId: 's1', position: {} },
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],
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},
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{ id: 'sp1', type: 'sprite', props: { width: 10 } },
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{ id: 'x', type: 'texture' },
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{ type: 'camera' },
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