Add ESLint and Prettier, and close the node test gaps
Tooling: - Prettier as the single formatting authority (110 columns, single quotes, measured against the existing style); Markdown excluded because table-cell padding turns the README glossary into 1000-character lines. - Type-aware ESLint ending in eslint-config-prettier, so a rule always means "this is a bug", never "this looks different". - .editorconfig and an `npm run check` that runs typecheck, lint, format and tests in one go. Findings fixed on the first run: three more duplicate imports, four String(unknown) calls (parameter types narrowed instead of casts), two dead initialisers, two redundant casts, a console.log for a real error. Two warnings were false here and are disabled with a reason in place. Tests 132 -> 269: - node-catalog.test.ts covers every node with a run(), with a guard that fails when a new node has no row. - behavior-events.test.ts covers the ten event nodes through a running World, checking timing rather than existence. - Input's state machine (press/release/releaseAll) is reachable without DOM events now; the DOM handlers are thin adapters. Compare fell back to == without a configured operator although the schema default is <; aligned. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -61,7 +61,12 @@ const project = {
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props: { backgroundColor: 0x22252c },
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objects: [
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sceneObject('o1', 'crate', { x: -150 }),
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sceneObject('o2', 'crate', { name: 'Blue crate', x: 120, y: -80, overrides: { width: 140, color: 0x4488ff } }),
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sceneObject('o2', 'crate', {
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name: 'Blue crate',
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x: 120,
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y: -80,
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overrides: { width: 140, color: 0x4488ff },
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}),
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sceneObject('o3', 'cam'),
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// The Mover is parented to the red crate (its owner); its position is local to it.
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sceneObject('o4', 'mover', { y: 110, parentId: 'o1' }),
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@@ -75,8 +80,20 @@ const project = {
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},
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{ id: 'crate', type: 'sprite', name: 'Crate', props: { width: 100, height: 60, color: 0xe0553f } },
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{ id: 'cam', type: 'camera', name: 'Main camera', props: { width: 640, height: 360, zoom: 1 } },
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{ id: 'collider', type: 'collider', name: 'Crate collider', props: { shape: 'box', width: 100, height: 60, radius: 50, isTrigger: false } },
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{ id: 'mover', type: 'behavior', name: 'Mover', props: { speed: 200 }, variables: [variable('speed', 'number', 0)], graph: moverGraph },
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{
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id: 'collider',
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type: 'collider',
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name: 'Crate collider',
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props: { shape: 'box', width: 100, height: 60, radius: 50, isTrigger: false },
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},
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{
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id: 'mover',
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type: 'behavior',
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name: 'Mover',
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props: { speed: 200 },
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variables: [variable('speed', 'number', 0)],
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graph: moverGraph,
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},
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{ id: 'spawner', type: 'behavior', name: 'Spawner', props: {}, variables: [], graph: spawnerGraph },
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],
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};
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