e2e checks follow the new theme instead of fixed sizes (#202)
game-maker / gate (push) Successful in 2m38s
game-maker / suite (push) Successful in 8m31s

The suite job for 0d20776 died in module 06. The new font and theme
moved the layout, and three checks relied on the old one.

- 06: the ranking step right-clicked the spot where step 6d had just
  dropped a Log node. Whether that click hits the node depends on how
  the layout snaps it. It now asks for a fresh empty spot.
- 14 and 27 expected a shut panel to keep 30 px. The header is
  Theme.rowHeight + 4, now 26. A new hook __gm.panelHeader hands the
  checks the real height, so the next theme change does not break
  them again.

Tests:
- ./check.sh: 141 files, 2080 tests, exit 0
- Local full run before the fix: 06 passed with the new spot, only the
  three header checks in 14 and 27 failed.
- GM_STEPS=1-14,27 after the fix: ALL PASSED, 457 checks
- No new checks, the total stays at 1286.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 5 committed 2026-09-22 18:29:10 +02:00
1 parent 0d207769b9
commit d9c71c2ce7
4 files changed
+12 -4

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@@ -14,6 +14,7 @@ import {
Button,
currentMenu,
isRendering,
Panel,
renderCount,
requestRender,
ui,
@@ -215,6 +216,8 @@ export function installDebugHook(app: Application, state: EditorState, editor: E
const widget = ui().focus.focused;
return widget ? rectOf(widget) : null;
},
/** What a panel dragged shut keeps: its header. Follows the theme, so checks need not. */
panelHeader: Panel.HEADER_HEIGHT,
inspectorInfo: () => inspector.debugInfo(),
textColor,
overlayTexts,