Add the Variable node and show the variable name in node titles

Get/Set variable nodes now title themselves "Get <name>" / "Set <name>", and
the new Variable node just "<name>"; the title is the same folded or open,
and a collapsed node shrinks to it. The redundant "Variable: <name>" row is
gone unless the variable was deleted ("<name>?" is the only hint then).

The Variable node sets its value when an exec flow arrives and exposes the
value at any time. Its output is read when a downstream node pulls it, not
frozen at the write, so count = count + 1 is one Variable node plus an Add.
Get variable keeps reading once per pulse: switching it would change the
behaviour of existing games.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
rootandClaude Opus 5 committed 2026-09-11 13:34:09 +02:00
1 parent 5f8a308d62
commit e9fa592078
19 files changed
+354 -38

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@@ -81,6 +81,11 @@ export interface NodeDef {
* offers, which values the behavior a call node names takes. `resolveDef` applies it.
*/
derivePorts?(source: PortSource): DerivedShape;
/**
* Outputs readable at any moment, even while the node's exec input has not fired in this pulse.
* Never cached, so a read after a write sees the new value.
*/
read?(ctx: NodeContext, params: PropertyBag): Record<string, Value>;
/**
* Event nodes have no `run` – the interpreter seeds their outputs. `def` is resolved for the node at
* hand, the only way a node with derived ports knows how many it has.