Add the Variable node and show the variable name in node titles

Get/Set variable nodes now title themselves "Get <name>" / "Set <name>", and
the new Variable node just "<name>"; the title is the same folded or open,
and a collapsed node shrinks to it. The redundant "Variable: <name>" row is
gone unless the variable was deleted ("<name>?" is the only hint then).

The Variable node sets its value when an exec flow arrives and exposes the
value at any time. Its output is read when a downstream node pulls it, not
frozen at the write, so count = count + 1 is one Variable node plus an Add.
Get variable keeps reading once per pulse: switching it would change the
behaviour of existing games.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
rootandClaude Opus 5 committed 2026-09-11 13:34:09 +02:00
1 parent 5f8a308d62
commit e9fa592078
19 files changed
+354 -38

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@@ -1,7 +1,8 @@
import type { PropertyValue } from '../../model/Properties';
import { type PropertyBag, type PropertyValue, textOf } from '../../model/Properties';
import type { PropertyDef } from '../../properties/PropertySchema';
import type { NodeDef, PortDef } from '../NodeRegistry';
import { asBoolean, asNumber } from '../values';
import type { NodeContext } from '../NodeContext';
import type { DerivedShape, NodeDef, PortDef, PortSource, RunResult } from '../NodeRegistry';
import { asBoolean, asNumber, type Value, writeTyped } from '../values';
export const exec = (key = 'exec', label = ''): PortDef => ({ key, label, type: 'exec' });
export const num = (key: string, label = key): PortDef => ({ key, label, type: 'number' });
@@ -33,6 +34,31 @@ export const variableParam: PropertyDef = {
options: [],
};
const variableKey = (params: PropertyBag) => textOf(params.variable ?? '');
export const readVariable = (ctx: NodeContext, params: PropertyBag): Record<string, Value> => ({
value: ctx.variables[variableKey(params)] ?? null,
});
export function writeVariable(
ctx: NodeContext,
inputs: Record<string, Value>,
params: PropertyBag,
): RunResult {
const key = variableKey(params);
if (key) writeTyped(ctx.variables, key, inputs.value);
return { next: 'exec' };
}
/** Once a variable is picked, the title names it: "Get speed", or just "speed". */
export const variableTitle =
(verb: string) =>
({ node }: PortSource): DerivedShape => {
const name = variableKey(node.params);
if (!name) return {};
return { label: verb ? `${verb} ${name}` : name };
};
/** No `assetTypes`: any placeable asset is a valid answer here. */
export const assetParam: PropertyDef = { key: 'asset', label: 'Asset', kind: 'asset', default: '' };