Resolve container content from the template instead of copying it
A scene now stores only the container object; its content is resolved from the template on every read, with deviations kept as sparse instanceEdits on the container object. This drops the propagation bookkeeping entirely -- templateSync.ts is gone and the three structural gaps (add, remove, reparent) cannot diverge any more. Values stay editable on an instance, structure does not; Unpack writes the content into the scene, keeping ids. Play mode bakes containers into the throwaway copy before entities are built. No migration: formatVersion is 2 and the seeders write the new format. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
9d93020bd8
commit
ead649eec3
37 files changed
+1878
-1006
No files matched your search
@@ -1,62 +1,40 @@
|
||||
/**
|
||||
* "Apply" is the opposite direction of an override: a value changed on a placed object is written
|
||||
* back to the asset, or to the template of the container it is part of. Prefab semantics for the
|
||||
* other copies: those still at the template's value follow, those modified on their own do not.
|
||||
* back to the asset, or to the template of the container it belongs to. Reverting drops the
|
||||
* instance's deviation again, which is all it takes for the value to follow the template – the
|
||||
* content of a placed container is resolved from it, never copied (see `model/instance.ts`).
|
||||
*/
|
||||
import { type TemplateLink, templateLinkOf } from '../model/container';
|
||||
import {
|
||||
captureObject,
|
||||
type InstanceTarget,
|
||||
instanceTargetOf,
|
||||
type ObjectMemo,
|
||||
restoreObject,
|
||||
} from '../model/instance';
|
||||
import { type Axis, type Position, type PropertyValue, setBagValue } from '../model/Properties';
|
||||
import { findObjectHolder, type Project } from '../model/Project';
|
||||
import type { SceneObject } from '../model/SceneObject';
|
||||
import type { Project } from '../model/Project';
|
||||
import { resolveSceneObjectProps } from '../properties/resolve';
|
||||
import { type Command, CommandError } from './Command';
|
||||
import { requireAsset, requireObject, requirePropDef } from './require';
|
||||
import {
|
||||
ALL_AXES,
|
||||
overrideSlot,
|
||||
positionSlot,
|
||||
restoreSlots,
|
||||
type Slot,
|
||||
type SlotMemo,
|
||||
syncInstances,
|
||||
} from './templateSync';
|
||||
import { requireAsset, requireHolder, requireObjectRef, requirePropDef } from './require';
|
||||
|
||||
function requireLink(project: Project, holderId: string, object: SceneObject): TemplateLink {
|
||||
const holder = findObjectHolder(project, holderId);
|
||||
const link = holder && templateLinkOf(project, holder, object);
|
||||
if (!link) throw new CommandError(`${object.name || object.id} is not part of a placed container`);
|
||||
return link;
|
||||
const ALL_AXES: readonly Axis[] = ['x', 'y', 'z'];
|
||||
|
||||
function requireTarget(project: Project, holderId: string, objectId: string): InstanceTarget {
|
||||
const target = instanceTargetOf(project, requireHolder(project, holderId), objectId);
|
||||
if (!target) throw new CommandError('That object is not part of a placed container');
|
||||
return target;
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes `values` into the template's slots and carries along every instance that still agreed with
|
||||
* it. Returns the memos in application order; `restoreSlots` undoes them.
|
||||
*/
|
||||
function applyToTemplate<T>(
|
||||
project: Project,
|
||||
link: TemplateLink,
|
||||
slots: readonly Slot<T>[],
|
||||
values: readonly T[],
|
||||
): SlotMemo<T>[] {
|
||||
const before = slots.map((slot) => slot.read(link.template));
|
||||
const memos: SlotMemo<T>[] = slots.map((slot, i) => ({
|
||||
object: link.template,
|
||||
slot,
|
||||
previous: before[i]!,
|
||||
}));
|
||||
memos.push(...syncInstances(project, link.template, slots, before, values));
|
||||
slots.forEach((slot, i) => slot.write(link.template, values[i]!));
|
||||
return memos;
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes the object's value for `key` into its asset and drops the override. For a container
|
||||
* instance the template's override is dropped too, along with the instances that shared it.
|
||||
* Writes the object's value for `key` into its asset and drops the override. For content of a
|
||||
* placed container the template's override goes too, so every instance follows the asset again.
|
||||
*/
|
||||
export class ApplyOverrideToAssetCommand implements Command {
|
||||
readonly label: string;
|
||||
private previousAssetValue: PropertyValue | undefined;
|
||||
private previousOverride: PropertyValue | undefined;
|
||||
private templateMemos: SlotMemo<PropertyValue | undefined>[] = [];
|
||||
private previousTemplateValue: PropertyValue | undefined;
|
||||
private memo: ObjectMemo | undefined;
|
||||
private template: InstanceTarget | undefined;
|
||||
|
||||
constructor(
|
||||
private readonly holderId: string,
|
||||
@@ -67,31 +45,36 @@ export class ApplyOverrideToAssetCommand implements Command {
|
||||
}
|
||||
|
||||
execute(project: Project): void {
|
||||
const holder = findObjectHolder(project, this.holderId);
|
||||
const object = requireObject(project, this.holderId, this.objectId);
|
||||
const asset = requireAsset(project, object.assetId);
|
||||
const ref = requireObjectRef(project, this.holderId, this.objectId);
|
||||
const asset = requireAsset(project, ref.object.assetId);
|
||||
requirePropDef(asset, this.key);
|
||||
const value = resolveSceneObjectProps(asset, object)[this.key];
|
||||
const value = resolveSceneObjectProps(asset, ref.object)[this.key];
|
||||
this.previousAssetValue = asset.props[this.key];
|
||||
this.previousOverride = object.overrides[this.key];
|
||||
this.memo = captureObject(ref);
|
||||
asset.props[this.key] = value!;
|
||||
delete object.overrides[this.key];
|
||||
const link = holder && templateLinkOf(project, holder, object);
|
||||
this.templateMemos = link ? applyToTemplate(project, link, [overrideSlot(this.key)], [undefined]) : [];
|
||||
ref.setOverride(this.key, undefined);
|
||||
this.template = ref.target;
|
||||
if (!this.template) return;
|
||||
this.previousTemplateValue = this.template.template.overrides[this.key];
|
||||
delete this.template.template.overrides[this.key];
|
||||
}
|
||||
|
||||
undo(project: Project): void {
|
||||
const object = requireObject(project, this.holderId, this.objectId);
|
||||
const asset = requireAsset(project, object.assetId);
|
||||
restoreSlots(this.templateMemos);
|
||||
setBagValue(object.overrides, this.key, this.previousOverride);
|
||||
const asset = requireAsset(
|
||||
project,
|
||||
requireObjectRef(project, this.holderId, this.objectId).object.assetId,
|
||||
);
|
||||
if (this.template) setBagValue(this.template.template.overrides, this.key, this.previousTemplateValue);
|
||||
if (this.memo) restoreObject(this.memo);
|
||||
setBagValue(asset.props, this.key, this.previousAssetValue);
|
||||
}
|
||||
}
|
||||
|
||||
export class ApplyOverrideToContainerCommand implements Command {
|
||||
readonly label: string;
|
||||
private memos: SlotMemo<PropertyValue | undefined>[] = [];
|
||||
private previous: PropertyValue | undefined;
|
||||
private memo: ObjectMemo | undefined;
|
||||
private target: InstanceTarget | undefined;
|
||||
|
||||
constructor(
|
||||
private readonly holderId: string,
|
||||
@@ -102,19 +85,25 @@ export class ApplyOverrideToContainerCommand implements Command {
|
||||
}
|
||||
|
||||
execute(project: Project): void {
|
||||
const object = requireObject(project, this.holderId, this.objectId);
|
||||
const link = requireLink(project, this.holderId, object);
|
||||
this.memos = applyToTemplate(project, link, [overrideSlot(this.key)], [object.overrides[this.key]]);
|
||||
const target = requireTarget(project, this.holderId, this.objectId);
|
||||
const ref = requireObjectRef(project, this.holderId, this.objectId);
|
||||
this.target = target;
|
||||
this.memo = captureObject(ref);
|
||||
this.previous = target.template.overrides[this.key];
|
||||
setBagValue(target.template.overrides, this.key, ref.object.overrides[this.key]);
|
||||
// The deviation is gone the moment the template carries it, so the edit must go with it.
|
||||
ref.setOverride(this.key, target.template.overrides[this.key]);
|
||||
}
|
||||
|
||||
undo(): void {
|
||||
restoreSlots(this.memos);
|
||||
if (this.target) setBagValue(this.target.template.overrides, this.key, this.previous);
|
||||
if (this.memo) restoreObject(this.memo);
|
||||
}
|
||||
}
|
||||
|
||||
export class RevertOverrideToTemplateCommand implements Command {
|
||||
readonly label: string;
|
||||
private previous: PropertyValue | undefined;
|
||||
private memo: ObjectMemo | undefined;
|
||||
|
||||
constructor(
|
||||
private readonly holderId: string,
|
||||
@@ -125,21 +114,23 @@ export class RevertOverrideToTemplateCommand implements Command {
|
||||
}
|
||||
|
||||
execute(project: Project): void {
|
||||
const object = requireObject(project, this.holderId, this.objectId);
|
||||
const link = requireLink(project, this.holderId, object);
|
||||
this.previous = object.overrides[this.key];
|
||||
setBagValue(object.overrides, this.key, link.template.overrides[this.key]);
|
||||
const target = requireTarget(project, this.holderId, this.objectId);
|
||||
const ref = requireObjectRef(project, this.holderId, this.objectId);
|
||||
this.memo = captureObject(ref);
|
||||
ref.setOverride(this.key, target.template.overrides[this.key]);
|
||||
}
|
||||
|
||||
undo(project: Project): void {
|
||||
setBagValue(requireObject(project, this.holderId, this.objectId).overrides, this.key, this.previous);
|
||||
undo(): void {
|
||||
if (this.memo) restoreObject(this.memo);
|
||||
}
|
||||
}
|
||||
|
||||
/** Writes the object's local position – one axis, or all – into its container template. */
|
||||
export class ApplyPositionToContainerCommand implements Command {
|
||||
readonly label: string;
|
||||
private memos: SlotMemo<number>[] = [];
|
||||
private previous: Position = { x: 0, y: 0, z: 0 };
|
||||
private memo: ObjectMemo | undefined;
|
||||
private target: InstanceTarget | undefined;
|
||||
|
||||
constructor(
|
||||
private readonly holderId: string,
|
||||
@@ -150,25 +141,25 @@ export class ApplyPositionToContainerCommand implements Command {
|
||||
}
|
||||
|
||||
execute(project: Project): void {
|
||||
const object = requireObject(project, this.holderId, this.objectId);
|
||||
const link = requireLink(project, this.holderId, object);
|
||||
const axes = this.axis ? [this.axis] : ALL_AXES;
|
||||
this.memos = applyToTemplate(
|
||||
project,
|
||||
link,
|
||||
axes.map(positionSlot),
|
||||
axes.map((a) => object.position[a]),
|
||||
);
|
||||
const target = requireTarget(project, this.holderId, this.objectId);
|
||||
const ref = requireObjectRef(project, this.holderId, this.objectId);
|
||||
this.target = target;
|
||||
this.memo = captureObject(ref);
|
||||
this.previous = { ...target.template.position };
|
||||
for (const axis of this.axis ? [this.axis] : ALL_AXES)
|
||||
target.template.position[axis] = ref.object.position[axis];
|
||||
ref.setPosition(ref.object.position);
|
||||
}
|
||||
|
||||
undo(): void {
|
||||
restoreSlots(this.memos);
|
||||
if (this.target) this.target.template.position = { ...this.previous };
|
||||
if (this.memo) restoreObject(this.memo);
|
||||
}
|
||||
}
|
||||
|
||||
export class RevertPositionToTemplateCommand implements Command {
|
||||
readonly label: string;
|
||||
private previous: Position = { x: 0, y: 0, z: 0 };
|
||||
private memo: ObjectMemo | undefined;
|
||||
|
||||
constructor(
|
||||
private readonly holderId: string,
|
||||
@@ -179,13 +170,15 @@ export class RevertPositionToTemplateCommand implements Command {
|
||||
}
|
||||
|
||||
execute(project: Project): void {
|
||||
const object = requireObject(project, this.holderId, this.objectId);
|
||||
const link = requireLink(project, this.holderId, object);
|
||||
this.previous = { ...object.position };
|
||||
for (const a of this.axis ? [this.axis] : ALL_AXES) object.position[a] = link.template.position[a];
|
||||
const target = requireTarget(project, this.holderId, this.objectId);
|
||||
const ref = requireObjectRef(project, this.holderId, this.objectId);
|
||||
this.memo = captureObject(ref);
|
||||
const position = { ...ref.object.position };
|
||||
for (const axis of this.axis ? [this.axis] : ALL_AXES) position[axis] = target.template.position[axis];
|
||||
ref.setPosition(position);
|
||||
}
|
||||
|
||||
undo(project: Project): void {
|
||||
requireObject(project, this.holderId, this.objectId).position = { ...this.previous };
|
||||
undo(): void {
|
||||
if (this.memo) restoreObject(this.memo);
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
import { newId } from '../ids';
|
||||
import { isLiveInstance } from '../model/instance';
|
||||
import type { Project } from '../model/Project';
|
||||
import { createSceneObject } from '../model/SceneObject';
|
||||
import { resolveSceneObjectProps } from '../properties/resolve';
|
||||
@@ -6,7 +7,7 @@ import { removeById } from '../util/list';
|
||||
import { buildAsset } from './assetCommands';
|
||||
import { type Command, CommandError } from './Command';
|
||||
import { nextAssetName } from './naming';
|
||||
import { requireAsset, requireObject, requireHolder } from './require';
|
||||
import { requireAsset, requireObject, requireHolder, requireStructural } from './require';
|
||||
|
||||
/**
|
||||
* Creates a collider asset sized like the object (sprites: width × height; anything else: schema
|
||||
@@ -24,9 +25,12 @@ export class AddColliderCommand implements Command {
|
||||
|
||||
execute(project: Project): void {
|
||||
const holder = requireHolder(project, this.holderId);
|
||||
requireStructural(project, holder, this.targetId);
|
||||
const target = requireObject(project, this.holderId, this.targetId);
|
||||
const targetAsset = requireAsset(project, target.assetId);
|
||||
if (targetAsset.type === 'collider') throw new CommandError('A collider cannot have a collider');
|
||||
if (isLiveInstance(project, holder, target))
|
||||
throw new CommandError('A placed container shows its template; add the collider inside it');
|
||||
|
||||
const asset = buildAsset(
|
||||
'collider',
|
||||
|
||||
@@ -3,31 +3,36 @@ import type { ContainerAsset } from '../model/Asset';
|
||||
import {
|
||||
findObject,
|
||||
localPositionFor,
|
||||
removeSubtrees,
|
||||
subtreeIds,
|
||||
subtreeRoots,
|
||||
treeOrder,
|
||||
worldPosition,
|
||||
} from '../model/hierarchy';
|
||||
import { type InstanceEdit, isLiveInstance, materializeInstance } from '../model/instance';
|
||||
import type { Position } from '../model/Properties';
|
||||
import { findObjectHolder, type Project } from '../model/Project';
|
||||
import { createSceneObject } from '../model/SceneObject';
|
||||
import { removeById } from '../util/list';
|
||||
import { createSceneObject, type SceneObject } from '../model/SceneObject';
|
||||
import { removeById, type Removed, restoreAt } from '../util/list';
|
||||
import { buildAsset } from './assetCommands';
|
||||
import { type Command, CommandError } from './Command';
|
||||
import { nextAssetName } from './naming';
|
||||
import { requireObject, requireHolder } from './require';
|
||||
import { requireObject, requireHolder, requireStructural } from './require';
|
||||
|
||||
/**
|
||||
* Turns the selected objects, with everything parented below them, into a container asset placed
|
||||
* in their stead. The origin is the centre of the selection's bounding box (z = 0), so the template
|
||||
* is centred around (0, 0, 0); the objects keep their ids and world positions. The container goes
|
||||
* below the roots' shared parent, or at the top level when they do not share one.
|
||||
* is centred around (0, 0, 0). The objects themselves leave the holder – the placed container
|
||||
* shows them again, resolved from the template. It goes below the roots' shared parent, or at the
|
||||
* top level when they do not share one.
|
||||
*/
|
||||
export class CreateContainerCommand implements Command {
|
||||
readonly label = 'Create container';
|
||||
readonly assetId = newId();
|
||||
readonly objectId = newId();
|
||||
private previous: { id: string; parentId: string; position: Position; templateId: string }[] = [];
|
||||
private removed: Removed<SceneObject>[] = [];
|
||||
/** Kept across a redo: the ids of the resolved content are built from them. */
|
||||
private readonly templateIds = new Map<string, string>();
|
||||
|
||||
constructor(
|
||||
private readonly holderId: string,
|
||||
@@ -36,7 +41,9 @@ export class CreateContainerCommand implements Command {
|
||||
|
||||
execute(project: Project): void {
|
||||
const holder = requireHolder(project, this.holderId);
|
||||
const selected = [...new Set(this.objectIds)].map((id) => requireObject(project, this.holderId, id));
|
||||
const ids = [...new Set(this.objectIds)];
|
||||
for (const id of ids) requireStructural(project, holder, id);
|
||||
const selected = ids.map((id) => requireObject(project, this.holderId, id));
|
||||
if (selected.length === 0) throw new CommandError('Select at least one object to create a container');
|
||||
|
||||
const worlds = selected.map((o) => worldPosition(holder, o));
|
||||
@@ -65,45 +72,32 @@ export class CreateContainerCommand implements Command {
|
||||
nextAssetName(project, 'Container'),
|
||||
this.assetId,
|
||||
) as ContainerAsset;
|
||||
const templateIds = new Map(members.map((o) => [o.id, newId()]));
|
||||
const templateIds = this.templateIds;
|
||||
for (const object of members) if (!templateIds.has(object.id)) templateIds.set(object.id, newId());
|
||||
for (const object of members) {
|
||||
const isRoot = roots.has(object.id);
|
||||
const world = worldPosition(holder, object);
|
||||
asset.objects.push({
|
||||
...object,
|
||||
id: templateIds.get(object.id)!,
|
||||
assetId: object.assetId,
|
||||
name: object.name,
|
||||
position: isRoot
|
||||
? { x: world.x - centre.x, y: world.y - centre.y, z: world.z }
|
||||
: { ...object.position },
|
||||
// A view-only offset belongs to the placed object, not to the template (see container.ts).
|
||||
// A view-only offset belongs to the placed object, not to the template.
|
||||
editorOffset: { x: 0, y: 0 },
|
||||
overrides: { ...object.overrides },
|
||||
parentId: isRoot ? '' : (templateIds.get(object.parentId) ?? ''),
|
||||
templateId: '',
|
||||
instanceEdits: { ...object.instanceEdits },
|
||||
});
|
||||
}
|
||||
|
||||
this.previous = members.map((o) => ({
|
||||
id: o.id,
|
||||
parentId: o.parentId,
|
||||
position: { ...o.position },
|
||||
templateId: o.templateId,
|
||||
}));
|
||||
const container = createSceneObject(
|
||||
this.objectId,
|
||||
this.assetId,
|
||||
localPositionFor(holder, containerParentId, centre),
|
||||
containerParentId,
|
||||
);
|
||||
for (const object of members) {
|
||||
if (roots.has(object.id)) {
|
||||
const world = worldPosition(holder, object);
|
||||
object.parentId = this.objectId;
|
||||
object.position = { x: world.x - centre.x, y: world.y - centre.y, z: world.z };
|
||||
}
|
||||
object.templateId = templateIds.get(object.id)!;
|
||||
}
|
||||
this.removed = removeSubtrees(holder, [...roots]);
|
||||
project.assets.push(asset);
|
||||
holder.objects.push(container);
|
||||
}
|
||||
@@ -111,15 +105,48 @@ export class CreateContainerCommand implements Command {
|
||||
undo(project: Project): void {
|
||||
const holder = findObjectHolder(project, this.holderId);
|
||||
if (holder) {
|
||||
for (const entry of this.previous) {
|
||||
const object = findObject(holder, entry.id);
|
||||
if (!object) continue;
|
||||
object.parentId = entry.parentId;
|
||||
object.position = { ...entry.position };
|
||||
object.templateId = entry.templateId;
|
||||
}
|
||||
holder.objects = removeById(holder.objects, this.objectId);
|
||||
restoreAt(holder.objects, this.removed);
|
||||
}
|
||||
project.assets = removeById(project.assets, this.assetId);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes the content a placed container shows into the holder as ordinary objects. It stops
|
||||
* following the template from then on – which is what makes its structure editable, the one thing
|
||||
* an instance does not allow.
|
||||
*/
|
||||
export class UnpackContainerCommand implements Command {
|
||||
readonly label = 'Unpack container';
|
||||
private createdIds: string[] = [];
|
||||
private edits: Record<string, InstanceEdit> = {};
|
||||
|
||||
constructor(
|
||||
private readonly holderId: string,
|
||||
private readonly objectId: string,
|
||||
) {}
|
||||
|
||||
execute(project: Project): void {
|
||||
const holder = requireHolder(project, this.holderId);
|
||||
requireStructural(project, holder, this.objectId);
|
||||
const object = requireObject(project, this.holderId, this.objectId);
|
||||
if (!isLiveInstance(project, holder, object))
|
||||
throw new CommandError(`${object.name || 'That object'} is not a placed container`);
|
||||
const created = materializeInstance(project, holder, object);
|
||||
if (created.length === 0) throw new CommandError('The container is empty, there is nothing to unpack');
|
||||
this.createdIds = created.map((o) => o.id);
|
||||
this.edits = object.instanceEdits;
|
||||
object.instanceEdits = {};
|
||||
holder.objects.push(...created);
|
||||
}
|
||||
|
||||
undo(project: Project): void {
|
||||
const holder = findObjectHolder(project, this.holderId);
|
||||
if (!holder) return;
|
||||
const ids = new Set(this.createdIds);
|
||||
holder.objects = holder.objects.filter((o) => !ids.has(o.id));
|
||||
const object = findObject(holder, this.objectId);
|
||||
if (object) object.instanceEdits = this.edits;
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,8 @@
|
||||
import { findNode, type GraphNode } from '../graph/Graph';
|
||||
import { type NodeDef, nodeDef } from '../graph/NodeRegistry';
|
||||
import type { Asset, BehaviorAsset, SceneAsset } from '../model/Asset';
|
||||
import { findObject } from '../model/hierarchy';
|
||||
import { findObject, type ObjectTree } from '../model/hierarchy';
|
||||
import { isTemplateContent, objectRef, type ObjectRef } from '../model/instance';
|
||||
import { findAsset, findObjectHolder, findScene, type ObjectHolder, type Project } from '../model/Project';
|
||||
import type { SceneObject } from '../model/SceneObject';
|
||||
import { propDef, type PropertyDef } from '../properties/PropertySchema';
|
||||
@@ -32,6 +33,29 @@ export function requireObject(project: Project, holderId: string, objectId: stri
|
||||
return object;
|
||||
}
|
||||
|
||||
/**
|
||||
* The object a value edit works on, whether it is stored in the holder or resolved from a
|
||||
* container template – the writes then land in the instance's edits.
|
||||
*/
|
||||
export function requireObjectRef(project: Project, holderId: string, objectId: string): ObjectRef {
|
||||
const ref = objectRef(project, requireHolder(project, holderId), objectId);
|
||||
if (!ref) throw new CommandError(`Scene object ${objectId} not found`);
|
||||
return ref;
|
||||
}
|
||||
|
||||
/**
|
||||
* Rejects an object that only exists because a container template says so. Its structure – what
|
||||
* exists, what it is parented to – is the template's business, not the instance's.
|
||||
*/
|
||||
export function requireStructural(project: Project, holder: ObjectTree, objectId: string): void {
|
||||
if (!isTemplateContent(holder, objectId)) return;
|
||||
// Not resolvable at all is a plain "not found", which the caller's own lookup words better.
|
||||
const object = objectRef(project, holder, objectId)?.object;
|
||||
if (!object) return;
|
||||
const name = object.name || 'That object';
|
||||
throw new CommandError(`${name} comes from a container template; open the container to change it`);
|
||||
}
|
||||
|
||||
export function requireBehavior(project: Project, assetId: string): BehaviorAsset {
|
||||
const asset = findAsset(project, assetId);
|
||||
if (!asset || asset.type !== 'behavior') throw new CommandError(`Behavior ${assetId} not found`);
|
||||
|
||||
@@ -1,41 +1,31 @@
|
||||
import { newId } from '../ids';
|
||||
import { isPlaceableType } from '../model/AssetTypes';
|
||||
import { containerReaches, instantiateContainer } from '../model/container';
|
||||
import { containerReaches } from '../model/container';
|
||||
import { isSelfOrAncestor, localPositionFor, removeSubtrees, worldPosition } from '../model/hierarchy';
|
||||
import {
|
||||
type Position,
|
||||
type PropertyBag,
|
||||
type PropertyValue,
|
||||
toPosition,
|
||||
type Vec2,
|
||||
} from '../model/Properties';
|
||||
import { captureObject, isLiveInstance, type ObjectMemo, restoreObject } from '../model/instance';
|
||||
import { type Position, type PropertyValue, toPosition, type Vec2 } from '../model/Properties';
|
||||
import type { Project } from '../model/Project';
|
||||
import { createSceneObject, type SceneObject } from '../model/SceneObject';
|
||||
import { coerceValue } from '../properties/PropertySchema';
|
||||
import { type Removed, restoreAt } from '../util/list';
|
||||
import { type Command, CommandError } from './Command';
|
||||
import { requireAsset, requireObject, requirePropDef, requireHolder } from './require';
|
||||
import { SetBagValueCommand } from './SetBagValueCommand';
|
||||
import {
|
||||
ALL_AXES,
|
||||
nameSlot,
|
||||
overrideSlot,
|
||||
positionSlot,
|
||||
restoreSlots,
|
||||
type SlotMemo,
|
||||
syncTemplateEdit,
|
||||
} from './templateSync';
|
||||
requireAsset,
|
||||
requireObject,
|
||||
requireObjectRef,
|
||||
requirePropDef,
|
||||
requireHolder,
|
||||
requireStructural,
|
||||
} from './require';
|
||||
|
||||
/**
|
||||
* The position is a world position; with a parent it is converted to the parent's local space.
|
||||
* Placing a container into a scene also creates its content (see `instantiateContainer`); into
|
||||
* a container template it does not, because the template spells out one object per placed copy
|
||||
* and `instantiateContainer` expands the nested one when the copy is made.
|
||||
* Placing a container adds the container object alone – its content is resolved from the template
|
||||
* (see `model/instance.ts`), so it is never copied into the scene.
|
||||
*/
|
||||
export class PlaceAssetCommand implements Command {
|
||||
readonly label = 'Place asset';
|
||||
readonly objectId = newId();
|
||||
private createdIds: string[] = [];
|
||||
|
||||
constructor(
|
||||
private readonly holderId: string,
|
||||
@@ -48,25 +38,19 @@ export class PlaceAssetCommand implements Command {
|
||||
const holder = requireHolder(project, this.holderId);
|
||||
const asset = requireAsset(project, this.assetId);
|
||||
if (!isPlaceableType(asset.type)) throw new CommandError('A scene cannot be placed into a scene');
|
||||
if (
|
||||
holder.type === 'container' &&
|
||||
asset.type === 'container' &&
|
||||
containerReaches(project, asset, holder.id)
|
||||
)
|
||||
if (asset.type === 'container' && containerReaches(project, asset, holder.id))
|
||||
throw new CommandError(`${asset.name} cannot contain ${holder.name}: that nests forever`);
|
||||
if (this.parentId) requireObject(project, this.holderId, this.parentId);
|
||||
if (this.parentId) {
|
||||
requireObject(project, this.holderId, this.parentId);
|
||||
requireStructural(project, holder, this.parentId);
|
||||
}
|
||||
const local = localPositionFor(holder, this.parentId, toPosition(this.position));
|
||||
const created = [createSceneObject(this.objectId, this.assetId, local, this.parentId)];
|
||||
if (asset.type === 'container' && holder.type === 'scene')
|
||||
created.push(...instantiateContainer(project, asset, this.objectId));
|
||||
this.createdIds = created.map((o) => o.id);
|
||||
holder.objects.push(...created);
|
||||
holder.objects.push(createSceneObject(this.objectId, this.assetId, local, this.parentId));
|
||||
}
|
||||
|
||||
undo(project: Project): void {
|
||||
const holder = requireHolder(project, this.holderId);
|
||||
const ids = new Set(this.createdIds);
|
||||
holder.objects = holder.objects.filter((o) => !ids.has(o.id));
|
||||
holder.objects = holder.objects.filter((o) => o.id !== this.objectId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -83,8 +67,12 @@ export class RemoveSceneObjectsCommand implements Command {
|
||||
}
|
||||
|
||||
execute(project: Project): void {
|
||||
for (const id of this.objectIds) requireObject(project, this.holderId, id);
|
||||
this.removed = removeSubtrees(requireHolder(project, this.holderId), this.objectIds);
|
||||
const holder = requireHolder(project, this.holderId);
|
||||
for (const id of this.objectIds) {
|
||||
requireStructural(project, holder, id);
|
||||
requireObject(project, this.holderId, id);
|
||||
}
|
||||
this.removed = removeSubtrees(holder, this.objectIds);
|
||||
}
|
||||
|
||||
undo(project: Project): void {
|
||||
@@ -104,8 +92,7 @@ export class RemoveSceneObjectCommand extends RemoveSceneObjectsCommand {
|
||||
*/
|
||||
export class MoveSceneObjectCommand implements Command {
|
||||
readonly label = 'Move object';
|
||||
private previous: Position = { x: 0, y: 0, z: 0 };
|
||||
private memos: SlotMemo<number>[] = [];
|
||||
private memo: ObjectMemo | undefined;
|
||||
|
||||
constructor(
|
||||
private readonly holderId: string,
|
||||
@@ -114,28 +101,20 @@ export class MoveSceneObjectCommand implements Command {
|
||||
) {}
|
||||
|
||||
execute(project: Project): void {
|
||||
const object = requireObject(project, this.holderId, this.objectId);
|
||||
this.previous = { ...object.position };
|
||||
object.position = { ...this.position };
|
||||
this.memos = syncTemplateEdit(
|
||||
project,
|
||||
this.holderId,
|
||||
object,
|
||||
ALL_AXES.map(positionSlot),
|
||||
ALL_AXES.map((axis) => this.previous[axis]),
|
||||
);
|
||||
const ref = requireObjectRef(project, this.holderId, this.objectId);
|
||||
this.memo = captureObject(ref);
|
||||
ref.setPosition(this.position);
|
||||
}
|
||||
|
||||
undo(project: Project): void {
|
||||
restoreSlots(this.memos);
|
||||
requireObject(project, this.holderId, this.objectId).position = { ...this.previous };
|
||||
undo(): void {
|
||||
if (this.memo) restoreObject(this.memo);
|
||||
}
|
||||
}
|
||||
|
||||
/** Editor-only: undoable like any other edit, but it changes nothing the game can see. */
|
||||
export class SetEditorOffsetCommand implements Command {
|
||||
readonly label = 'Editor offset';
|
||||
private previous: Vec2 = { x: 0, y: 0 };
|
||||
private memo: ObjectMemo | undefined;
|
||||
|
||||
constructor(
|
||||
private readonly holderId: string,
|
||||
@@ -144,20 +123,19 @@ export class SetEditorOffsetCommand implements Command {
|
||||
) {}
|
||||
|
||||
execute(project: Project): void {
|
||||
const object = requireObject(project, this.holderId, this.objectId);
|
||||
this.previous = { ...object.editorOffset };
|
||||
object.editorOffset = { x: this.offset.x, y: this.offset.y };
|
||||
const ref = requireObjectRef(project, this.holderId, this.objectId);
|
||||
this.memo = captureObject(ref);
|
||||
ref.setEditorOffset(this.offset);
|
||||
}
|
||||
|
||||
undo(project: Project): void {
|
||||
requireObject(project, this.holderId, this.objectId).editorOffset = { ...this.previous };
|
||||
undo(): void {
|
||||
if (this.memo) restoreObject(this.memo);
|
||||
}
|
||||
}
|
||||
|
||||
export class RenameSceneObjectCommand implements Command {
|
||||
readonly label = 'Rename object';
|
||||
private previous = '';
|
||||
private memos: SlotMemo<string>[] = [];
|
||||
private memo: ObjectMemo | undefined;
|
||||
|
||||
constructor(
|
||||
private readonly holderId: string,
|
||||
@@ -166,53 +144,36 @@ export class RenameSceneObjectCommand implements Command {
|
||||
) {}
|
||||
|
||||
execute(project: Project): void {
|
||||
const object = requireObject(project, this.holderId, this.objectId);
|
||||
this.previous = object.name;
|
||||
object.name = this.name;
|
||||
this.memos = syncTemplateEdit(project, this.holderId, object, [nameSlot], [this.previous]);
|
||||
const ref = requireObjectRef(project, this.holderId, this.objectId);
|
||||
this.memo = captureObject(ref);
|
||||
ref.setName(this.name);
|
||||
}
|
||||
|
||||
undo(project: Project): void {
|
||||
restoreSlots(this.memos);
|
||||
requireObject(project, this.holderId, this.objectId).name = this.previous;
|
||||
undo(): void {
|
||||
if (this.memo) restoreObject(this.memo);
|
||||
}
|
||||
}
|
||||
|
||||
abstract class OverrideCommand extends SetBagValueCommand<SceneObject> {
|
||||
private memos: SlotMemo<PropertyValue | undefined>[] = [];
|
||||
abstract class OverrideCommand implements Command {
|
||||
private memo: ObjectMemo | undefined;
|
||||
|
||||
protected constructor(
|
||||
private readonly holderId: string,
|
||||
private readonly objectId: string,
|
||||
key: string,
|
||||
label: string,
|
||||
) {
|
||||
super(key, label);
|
||||
protected readonly key: string,
|
||||
readonly label: string,
|
||||
) {}
|
||||
|
||||
protected abstract nextValue(object: SceneObject, project: Project): PropertyValue | undefined;
|
||||
|
||||
execute(project: Project): void {
|
||||
const ref = requireObjectRef(project, this.holderId, this.objectId);
|
||||
this.memo = captureObject(ref);
|
||||
ref.setOverride(this.key, this.nextValue(ref.object, project));
|
||||
}
|
||||
|
||||
protected override resolveTarget(project: Project): SceneObject {
|
||||
return requireObject(project, this.holderId, this.objectId);
|
||||
}
|
||||
|
||||
protected override bagOf(object: SceneObject): PropertyBag {
|
||||
return object.overrides;
|
||||
}
|
||||
|
||||
override execute(project: Project): void {
|
||||
const before = this.resolveTarget(project).overrides[this.key];
|
||||
super.execute(project);
|
||||
this.memos = syncTemplateEdit(
|
||||
project,
|
||||
this.holderId,
|
||||
this.resolveTarget(project),
|
||||
[overrideSlot(this.key)],
|
||||
[before],
|
||||
);
|
||||
}
|
||||
|
||||
override undo(project: Project): void {
|
||||
restoreSlots(this.memos);
|
||||
super.undo(project);
|
||||
undo(): void {
|
||||
if (this.memo) restoreObject(this.memo);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -226,7 +187,7 @@ export class SetOverrideCommand extends OverrideCommand {
|
||||
super(holderId, objectId, key, `Override ${key}`);
|
||||
}
|
||||
|
||||
protected override computeNext(object: SceneObject, project: Project): PropertyValue {
|
||||
protected override nextValue(object: SceneObject, project: Project): PropertyValue {
|
||||
return coerceValue(requirePropDef(requireAsset(project, object.assetId), this.key), this.value);
|
||||
}
|
||||
}
|
||||
@@ -238,7 +199,7 @@ export class ClearOverrideCommand extends OverrideCommand {
|
||||
|
||||
// No schema check, unlike setting one: a key the asset no longer declares is exactly what one
|
||||
// wants to be able to clear.
|
||||
protected override computeNext(): undefined {
|
||||
protected override nextValue(): undefined {
|
||||
return undefined;
|
||||
}
|
||||
}
|
||||
@@ -262,10 +223,13 @@ export class SetParentCommand implements Command {
|
||||
|
||||
execute(project: Project): void {
|
||||
const holder = requireHolder(project, this.holderId);
|
||||
requireStructural(project, holder, this.objectId);
|
||||
const object = requireObject(project, this.holderId, this.objectId);
|
||||
if (this.parentId) {
|
||||
if (this.parentId === this.objectId) throw new CommandError('An object cannot be its own parent');
|
||||
requireObject(project, this.holderId, this.parentId);
|
||||
requireStructural(project, holder, this.parentId);
|
||||
if (isLiveInstance(project, holder, requireObject(project, this.holderId, this.parentId)))
|
||||
throw new CommandError('A placed container shows its template; unpack it to put objects inside');
|
||||
if (isSelfOrAncestor(holder, this.objectId, this.parentId))
|
||||
throw new CommandError('An object cannot be parented to one of its own children');
|
||||
}
|
||||
|
||||
@@ -1,89 +0,0 @@
|
||||
/**
|
||||
* Prefab semantics for container templates: a placed copy that still holds the template's old value
|
||||
* follows a change made to the template, a copy modified on its own keeps what it has. Used by both
|
||||
* directions – an edit in the container editor (see the object commands) and "apply" from a placed
|
||||
* object upwards (see `applyCommands`).
|
||||
*/
|
||||
import { instancesOf } from '../model/container';
|
||||
import { type Axis, type PropertyValue, setBagValue } from '../model/Properties';
|
||||
import { findObjectHolder, type Project } from '../model/Project';
|
||||
import type { SceneObject } from '../model/SceneObject';
|
||||
|
||||
export const ALL_AXES: readonly Axis[] = ['x', 'y', 'z'];
|
||||
|
||||
/** One value that follows on its own: an override key, a single axis of the position, the name. */
|
||||
export interface Slot<T> {
|
||||
read(object: SceneObject): T;
|
||||
write(object: SceneObject, value: T): void;
|
||||
}
|
||||
|
||||
export interface SlotMemo<T> {
|
||||
object: SceneObject;
|
||||
slot: Slot<T>;
|
||||
previous: T;
|
||||
}
|
||||
|
||||
export const overrideSlot = (key: string): Slot<PropertyValue | undefined> => ({
|
||||
read: (object) => object.overrides[key],
|
||||
write: (object, value) => setBagValue(object.overrides, key, value),
|
||||
});
|
||||
|
||||
export const positionSlot = (axis: Axis): Slot<number> => ({
|
||||
read: (object) => object.position[axis],
|
||||
write: (object, value) => {
|
||||
object.position[axis] = value;
|
||||
},
|
||||
});
|
||||
|
||||
export const nameSlot: Slot<string> = {
|
||||
read: (object) => object.name,
|
||||
write: (object, value) => {
|
||||
object.name = value;
|
||||
},
|
||||
};
|
||||
|
||||
/** Writes `after` into every copy of `template` whose slot still reads `before`. */
|
||||
export function syncInstances<T>(
|
||||
project: Project,
|
||||
template: SceneObject,
|
||||
slots: readonly Slot<T>[],
|
||||
before: readonly T[],
|
||||
after: readonly T[],
|
||||
): SlotMemo<T>[] {
|
||||
const memos: SlotMemo<T>[] = [];
|
||||
for (const { object } of instancesOf(project, template.id)) {
|
||||
slots.forEach((slot, i) => {
|
||||
const current = slot.read(object);
|
||||
if (current !== before[i]) return;
|
||||
memos.push({ object, slot, previous: current });
|
||||
slot.write(object, after[i]!);
|
||||
});
|
||||
}
|
||||
return memos;
|
||||
}
|
||||
|
||||
/**
|
||||
* Carries an edit of a container template object to the placed copies; nothing to do when the
|
||||
* holder is a scene, where an edit is meant for that one object. `before` has to be read off the
|
||||
* object before it is written, the new values are read back from it here.
|
||||
*/
|
||||
export function syncTemplateEdit<T>(
|
||||
project: Project,
|
||||
holderId: string,
|
||||
object: SceneObject,
|
||||
slots: readonly Slot<T>[],
|
||||
before: readonly T[],
|
||||
): SlotMemo<T>[] {
|
||||
if (findObjectHolder(project, holderId)?.type !== 'container') return [];
|
||||
return syncInstances(
|
||||
project,
|
||||
object,
|
||||
slots,
|
||||
before,
|
||||
slots.map((slot) => slot.read(object)),
|
||||
);
|
||||
}
|
||||
|
||||
export function restoreSlots<T>(memos: readonly SlotMemo<T>[]): void {
|
||||
for (const memo of [...memos].reverse()) memo.slot.write(memo.object, memo.previous);
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
import type { PropertyValue } from '../model/Properties';
|
||||
import { findUsages, type Project } from '../model/Project';
|
||||
import { overrideSites } from '../model/instance';
|
||||
import type { Project } from '../model/Project';
|
||||
import { isCommonProp, type PropertyDef, type VariableKind, variableDef } from '../properties/PropertySchema';
|
||||
import { type Removed, removeFirst, restoreAt } from '../util/list';
|
||||
import { type Command, CommandError } from './Command';
|
||||
@@ -39,7 +40,7 @@ export class AddVariableCommand implements Command {
|
||||
export class RemoveVariableCommand implements Command {
|
||||
readonly label: string;
|
||||
private removed?: { def: Removed<PropertyDef>; value: PropertyValue | undefined };
|
||||
private overrides: { holderId: string; objectId: string; value: PropertyValue }[] = [];
|
||||
private overrides: { holderId: string; objectId: string; path: string; value: PropertyValue }[] = [];
|
||||
|
||||
constructor(
|
||||
private readonly assetId: string,
|
||||
@@ -55,11 +56,11 @@ export class RemoveVariableCommand implements Command {
|
||||
this.removed = { def, value: asset.props[this.key] };
|
||||
delete asset.props[this.key];
|
||||
this.overrides = [];
|
||||
for (const { holder, object } of findUsages(project, this.assetId)) {
|
||||
const value = object.overrides[this.key];
|
||||
for (const site of overrideSites(project, (id) => id === this.assetId)) {
|
||||
const value = site.bag[this.key];
|
||||
if (value === undefined) continue;
|
||||
this.overrides.push({ holderId: holder.id, objectId: object.id, value });
|
||||
delete object.overrides[this.key];
|
||||
this.overrides.push({ holderId: site.holder.id, objectId: site.object.id, path: site.path, value });
|
||||
delete site.bag[this.key];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,10 +69,12 @@ export class RemoveVariableCommand implements Command {
|
||||
const asset = requireBehavior(project, this.assetId);
|
||||
restoreAt(asset.variables, [this.removed.def]);
|
||||
if (this.removed.value !== undefined) asset.props[this.key] = this.removed.value;
|
||||
const usages = findUsages(project, this.assetId);
|
||||
const sites = overrideSites(project, (id) => id === this.assetId);
|
||||
for (const o of this.overrides) {
|
||||
const object = usages.find((u) => u.holder.id === o.holderId && u.object.id === o.objectId)?.object;
|
||||
if (object) object.overrides[this.key] = o.value;
|
||||
const site = sites.find(
|
||||
(s) => s.holder.id === o.holderId && s.object.id === o.objectId && s.path === o.path,
|
||||
);
|
||||
if (site) site.bag[this.key] = o.value;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -109,10 +112,10 @@ export class RenameVariableCommand implements Command {
|
||||
asset.props[to] = asset.props[from]!;
|
||||
delete asset.props[from];
|
||||
}
|
||||
for (const { object } of findUsages(project, this.assetId)) {
|
||||
if (object.overrides[from] === undefined) continue;
|
||||
object.overrides[to] = object.overrides[from]!;
|
||||
delete object.overrides[from];
|
||||
for (const { bag } of overrideSites(project, (id) => id === this.assetId)) {
|
||||
if (bag[from] === undefined) continue;
|
||||
bag[to] = bag[from]!;
|
||||
delete bag[from];
|
||||
}
|
||||
// Every node that picks a variable stores it under the param key `variable`.
|
||||
for (const node of asset.graph.nodes) if (node.params.variable === from) node.params.variable = to;
|
||||
|
||||
@@ -41,9 +41,9 @@ export interface ColliderAsset extends AssetBase {
|
||||
}
|
||||
|
||||
/**
|
||||
* `objects` is a template instantiated below the container whenever it is placed. Template
|
||||
* positions are local to the container's origin, and every placed copy gets fresh ids and
|
||||
* remembers the template object it came from (`SceneObject.templateId`).
|
||||
* `objects` is a template, not content: a placed container shows it without copying it, so an
|
||||
* edit here reaches every instance (see `model/instance.ts`). Positions are local to the
|
||||
* container's origin.
|
||||
*/
|
||||
export interface ContainerAsset extends AssetBase {
|
||||
type: 'container';
|
||||
|
||||
@@ -1,9 +1,13 @@
|
||||
import { schemaForAsset } from '../properties/PropertySchema';
|
||||
import { type Asset, type ContainerAsset, isSceneAsset, type SceneAsset } from './Asset';
|
||||
import { overrideSites } from './instance';
|
||||
import type { SceneObject } from './SceneObject';
|
||||
|
||||
/** Reserved for format migrations – the loader does not branch on it yet. */
|
||||
export const PROJECT_FORMAT_VERSION = 1;
|
||||
/**
|
||||
* 2 since a placed container stopped copying its template into the scene. Old files are not
|
||||
* migrated: the loader simply reads no container content from them any more.
|
||||
*/
|
||||
export const PROJECT_FORMAT_VERSION = 2;
|
||||
|
||||
export interface Project {
|
||||
formatVersion: number;
|
||||
@@ -82,7 +86,8 @@ export function findUsages(project: Project, assetId: string): SceneObjectRef[]
|
||||
|
||||
export type PropertyUsage =
|
||||
| { on: 'asset'; asset: Asset; key: string }
|
||||
| { on: 'object'; holder: ObjectHolder; object: SceneObject; key: string };
|
||||
/** `path` is empty for a placed object's own override, set for one a container instance keeps. */
|
||||
| { on: 'object'; holder: ObjectHolder; object: SceneObject; path: string; key: string };
|
||||
|
||||
/**
|
||||
* The other half of "where is this asset used": a texture is never placed, it is worn through a
|
||||
@@ -102,11 +107,10 @@ export function findPropertyUsages(project: Project, ids: string | readonly stri
|
||||
refKeys.set(asset.id, keys);
|
||||
for (const key of keys) if (matches(asset.props[key])) result.push({ on: 'asset', asset, key });
|
||||
}
|
||||
for (const holder of objectHolders(project)) {
|
||||
for (const object of holder.objects) {
|
||||
for (const key of refKeys.get(object.assetId) ?? [])
|
||||
if (matches(object.overrides[key])) result.push({ on: 'object', holder, object, key });
|
||||
}
|
||||
for (const site of overrideSites(project, () => true)) {
|
||||
for (const key of refKeys.get(site.assetId) ?? [])
|
||||
if (matches(site.bag[key]))
|
||||
result.push({ on: 'object', holder: site.holder, object: site.object, path: site.path, key });
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -1,3 +1,4 @@
|
||||
import type { InstanceEdit } from './instance';
|
||||
import { type Position, type PropertyBag, toPosition, type Vec2 } from './Properties';
|
||||
|
||||
/**
|
||||
@@ -23,10 +24,11 @@ export interface SceneObject {
|
||||
*/
|
||||
parentId: string;
|
||||
/**
|
||||
* The template object inside the container asset this one was instantiated from, empty for
|
||||
* everything else – the link that lets template changes reach the instances later on.
|
||||
* Only on a placed container: what the user changed about its content, keyed by the path of
|
||||
* template ids leading to the object (see `model/instance.ts`). The content itself is not
|
||||
* stored – it follows the template.
|
||||
*/
|
||||
templateId: string;
|
||||
instanceEdits: Record<string, InstanceEdit>;
|
||||
}
|
||||
|
||||
export function createSceneObject(
|
||||
@@ -43,6 +45,6 @@ export function createSceneObject(
|
||||
editorOffset: { x: 0, y: 0 },
|
||||
overrides: {},
|
||||
parentId,
|
||||
templateId: '',
|
||||
instanceEdits: {},
|
||||
};
|
||||
}
|
||||
@@ -1,46 +1,10 @@
|
||||
import { newId } from '../ids';
|
||||
import type { ContainerAsset } from './Asset';
|
||||
import { chainOf, type ObjectTree } from './hierarchy';
|
||||
import { findAsset, objectsWhere, type Project, type SceneObjectRef } from './Project';
|
||||
import type { SceneObject } from './SceneObject';
|
||||
|
||||
export interface TemplateLink {
|
||||
containerObject: SceneObject;
|
||||
asset: ContainerAsset;
|
||||
template: SceneObject;
|
||||
}
|
||||
|
||||
/**
|
||||
* The nearest container ancestor whose asset holds the template `object` was instantiated from;
|
||||
* undefined when it has no template id or the link is stale.
|
||||
*/
|
||||
export function templateLinkOf(
|
||||
project: Project,
|
||||
tree: ObjectTree,
|
||||
object: SceneObject,
|
||||
): TemplateLink | undefined {
|
||||
if (!object.templateId) return undefined;
|
||||
for (const containerObject of chainOf(tree, object).slice(1)) {
|
||||
const asset = findAsset(project, containerObject.assetId);
|
||||
if (asset?.type !== 'container') continue;
|
||||
const template = asset.objects.find((t) => t.id === object.templateId);
|
||||
if (template) return { containerObject, asset, template };
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/**
|
||||
* Every placed copy of a template object. Template objects themselves never carry a template id, so
|
||||
* one is never mistaken for a copy of itself even though the search covers container assets too.
|
||||
*/
|
||||
export function instancesOf(project: Project, templateId: string): SceneObjectRef[] {
|
||||
return objectsWhere(project, (o) => o.templateId === templateId);
|
||||
}
|
||||
import { findAsset, type Project } from './Project';
|
||||
|
||||
/**
|
||||
* Whether `wantedId` is that container or sits somewhere in its content. Editing a container's
|
||||
* template can place containers into it, and a cycle would expand into thousands of objects the
|
||||
* moment one of them is placed.
|
||||
* template can place containers into it, and a cycle would expand forever the moment one of them
|
||||
* is resolved.
|
||||
*/
|
||||
export function containerReaches(project: Project, asset: ContainerAsset, wantedId: string): boolean {
|
||||
if (asset.id === wantedId) return true;
|
||||
@@ -57,43 +21,3 @@ export function containerReaches(project: Project, asset: ContainerAsset, wanted
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
const MAX_NESTING = 8;
|
||||
|
||||
/**
|
||||
* One fresh object per template object, parented below `containerObjectId` or below the copy of its
|
||||
* template parent. A template object that is itself a container is expanded in turn, unless the
|
||||
* template already spells its content out.
|
||||
*/
|
||||
export function instantiateContainer(
|
||||
project: Project,
|
||||
asset: ContainerAsset,
|
||||
containerObjectId: string,
|
||||
depth = 0,
|
||||
): SceneObject[] {
|
||||
const ids = new Map(asset.objects.map((t) => [t.id, newId()]));
|
||||
const result: SceneObject[] = [];
|
||||
for (const template of asset.objects) {
|
||||
const id = ids.get(template.id)!;
|
||||
const parentId = template.parentId
|
||||
? (ids.get(template.parentId) ?? containerObjectId)
|
||||
: containerObjectId;
|
||||
result.push({
|
||||
id,
|
||||
assetId: template.assetId,
|
||||
name: template.name,
|
||||
position: { ...template.position },
|
||||
// The editor offset is a tweak on one placed object, not something copies should inherit.
|
||||
editorOffset: { x: 0, y: 0 },
|
||||
overrides: { ...template.overrides },
|
||||
parentId,
|
||||
templateId: template.id,
|
||||
});
|
||||
const nested = findAsset(project, template.assetId);
|
||||
const hasExplicitContent = asset.objects.some((o) => o.parentId === template.id);
|
||||
if (nested?.type === 'container' && !hasExplicitContent && depth < MAX_NESTING) {
|
||||
result.push(...instantiateContainer(project, nested, id, depth + 1));
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -0,0 +1,429 @@
|
||||
/**
|
||||
* A container placed in a scene is not copied into it. The scene stores the container object
|
||||
* alone; its content is resolved from the template on every read, so a template edit reaches
|
||||
* every instance at once. What the user changes on one of those resolved objects is kept as a
|
||||
* sparse `InstanceEdit` on the instance, keyed by the path of template ids leading to it – and
|
||||
* only where it actually deviates, which is what makes an untouched value keep following.
|
||||
*
|
||||
* Ids of resolved content are derived (`<instance id>~<path>`), never stored, and stable as long
|
||||
* as the template is: the selection, the hierarchy and the viewport address them like any other.
|
||||
*/
|
||||
import type { Asset, ContainerAsset } from './Asset';
|
||||
import type { ObjectTree } from './hierarchy';
|
||||
import {
|
||||
type Axis,
|
||||
type Position,
|
||||
type PropertyBag,
|
||||
type PropertyValue,
|
||||
setBagValue,
|
||||
type Vec2,
|
||||
} from './Properties';
|
||||
import { findAsset, type ObjectHolder, objectHolders, type Project } from './Project';
|
||||
import type { SceneObject } from './SceneObject';
|
||||
|
||||
/** Neither character can occur inside an id (see `newId`), so a derived id parses back uniquely. */
|
||||
const ID_SEP = '~';
|
||||
const PATH_SEP = '/';
|
||||
|
||||
/** A container inside a container inside … – the same guard `instantiate` needs against cycles. */
|
||||
const MAX_NESTING = 8;
|
||||
|
||||
const AXES: readonly Axis[] = ['x', 'y', 'z'];
|
||||
|
||||
/** Sparse deviations of one resolved object; everything absent follows the template. */
|
||||
export interface InstanceEdit {
|
||||
name?: string;
|
||||
position: Partial<Record<Axis, number>>;
|
||||
editorOffset?: Vec2;
|
||||
overrides: PropertyBag;
|
||||
}
|
||||
|
||||
export function emptyEdit(): InstanceEdit {
|
||||
return { position: {}, overrides: {} };
|
||||
}
|
||||
|
||||
export function isEmptyEdit(edit: InstanceEdit): boolean {
|
||||
return (
|
||||
edit.name === undefined &&
|
||||
edit.editorOffset === undefined &&
|
||||
Object.keys(edit.position).length === 0 &&
|
||||
Object.keys(edit.overrides).length === 0
|
||||
);
|
||||
}
|
||||
|
||||
function copyEdit(edit: InstanceEdit): InstanceEdit {
|
||||
return {
|
||||
...(edit.name === undefined ? {} : { name: edit.name }),
|
||||
...(edit.editorOffset === undefined ? {} : { editorOffset: { ...edit.editorOffset } }),
|
||||
position: { ...edit.position },
|
||||
overrides: { ...edit.overrides },
|
||||
};
|
||||
}
|
||||
|
||||
/** The outer edit wins per field and per key; anything it leaves out keeps the inner value. */
|
||||
function mergeEdits(
|
||||
inner: InstanceEdit | undefined,
|
||||
outer: InstanceEdit | undefined,
|
||||
): InstanceEdit | undefined {
|
||||
if (!inner) return outer;
|
||||
if (!outer) return inner;
|
||||
return {
|
||||
name: outer.name ?? inner.name,
|
||||
editorOffset: outer.editorOffset ?? inner.editorOffset,
|
||||
position: { ...inner.position, ...outer.position },
|
||||
overrides: { ...inner.overrides, ...outer.overrides },
|
||||
};
|
||||
}
|
||||
|
||||
export function containerAssetOf(project: Project, object: SceneObject): ContainerAsset | undefined {
|
||||
const asset: Asset | undefined = findAsset(project, object.assetId);
|
||||
return asset?.type === 'container' ? asset : undefined;
|
||||
}
|
||||
|
||||
/**
|
||||
* The placed containers still showing their template, with the asset behind each. Content spelled
|
||||
* out in the holder means the instance was unpacked (or baked for a play run) and is an ordinary
|
||||
* parent from then on.
|
||||
*/
|
||||
function liveInstances(project: Project, holder: ObjectTree): Map<SceneObject, ContainerAsset> {
|
||||
const parents = new Set(holder.objects.map((o) => o.parentId));
|
||||
const live = new Map<SceneObject, ContainerAsset>();
|
||||
for (const object of holder.objects) {
|
||||
if (parents.has(object.id)) continue;
|
||||
const asset = containerAssetOf(project, object);
|
||||
if (asset) live.set(object, asset);
|
||||
}
|
||||
return live;
|
||||
}
|
||||
|
||||
export function isLiveInstance(project: Project, holder: ObjectTree, object: SceneObject): boolean {
|
||||
return liveInstances(project, holder).has(object);
|
||||
}
|
||||
|
||||
export function instanceChildId(instanceId: string, path: string): string {
|
||||
return `${instanceId}${ID_SEP}${path}`;
|
||||
}
|
||||
|
||||
/** Splits a derived id back into the instance it belongs to and the template path below it. */
|
||||
export function splitInstanceId(id: string): { instanceId: string; path: string } | undefined {
|
||||
const at = id.indexOf(ID_SEP);
|
||||
if (at < 0) return undefined;
|
||||
return { instanceId: id.slice(0, at), path: id.slice(at + 1) };
|
||||
}
|
||||
|
||||
/**
|
||||
* Whether the object is only resolved from a template rather than stored in the holder. The
|
||||
* question is where it lives, not what its id looks like: unpacking keeps the derived id – so the
|
||||
* selection and the running game survive it – and the object is an ordinary one from then on.
|
||||
*/
|
||||
export function isTemplateContent(holder: ObjectTree, objectId: string): boolean {
|
||||
return !holder.objects.some((o) => o.id === objectId);
|
||||
}
|
||||
|
||||
function resolveChild(
|
||||
template: SceneObject,
|
||||
edit: InstanceEdit | undefined,
|
||||
id: string,
|
||||
parentId: string,
|
||||
): SceneObject {
|
||||
const position = { ...template.position };
|
||||
for (const axis of AXES) {
|
||||
const own = edit?.position[axis];
|
||||
if (own !== undefined) position[axis] = own;
|
||||
}
|
||||
return {
|
||||
id,
|
||||
assetId: template.assetId,
|
||||
name: edit?.name ?? template.name,
|
||||
position,
|
||||
editorOffset: edit?.editorOffset ? { ...edit.editorOffset } : { x: 0, y: 0 },
|
||||
overrides: { ...template.overrides, ...edit?.overrides },
|
||||
parentId,
|
||||
instanceEdits: {},
|
||||
};
|
||||
}
|
||||
|
||||
function expand(
|
||||
project: Project,
|
||||
asset: ContainerAsset,
|
||||
instanceId: string,
|
||||
prefix: string,
|
||||
editAt: (path: string) => InstanceEdit | undefined,
|
||||
rootParentId: string,
|
||||
depth: number,
|
||||
out: SceneObject[],
|
||||
): void {
|
||||
for (const template of asset.objects) {
|
||||
const path = prefix ? `${prefix}${PATH_SEP}${template.id}` : template.id;
|
||||
const id = instanceChildId(instanceId, path);
|
||||
const parentId = template.parentId
|
||||
? instanceChildId(instanceId, prefix ? `${prefix}${PATH_SEP}${template.parentId}` : template.parentId)
|
||||
: rootParentId;
|
||||
out.push(resolveChild(template, editAt(path), id, parentId));
|
||||
const nested = containerAssetOf(project, template);
|
||||
const spelledOut = asset.objects.some((o) => o.parentId === template.id);
|
||||
if (!nested || spelledOut || depth >= MAX_NESTING) continue;
|
||||
// The template object's own edits are the base, the outer instance's edits sit on top of them.
|
||||
// `editAt` always takes the full path; the base is keyed relative to the nested container.
|
||||
const own = template.instanceEdits;
|
||||
const below = (full: string) => mergeEdits(own[full.slice(path.length + 1)], editAt(full));
|
||||
expand(project, nested, instanceId, path, below, id, depth + 1, out);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The holder's objects with the content of every live container instance woven in. Stored objects
|
||||
* are passed through by reference – only instance content is freshly built and must not be written
|
||||
* to (see `objectRef`). Without a live instance the stored list is returned unchanged.
|
||||
*/
|
||||
export function resolveObjects(project: Project, holder: ObjectTree): SceneObject[] {
|
||||
const live = liveInstances(project, holder);
|
||||
if (live.size === 0) return holder.objects;
|
||||
const out: SceneObject[] = [];
|
||||
for (const object of holder.objects) {
|
||||
out.push(object);
|
||||
const asset = live.get(object);
|
||||
if (asset) expand(project, asset, object.id, '', (p) => object.instanceEdits[p], object.id, 0, out);
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
/** The holder with its resolved objects – a read-only view for anything that walks the tree. */
|
||||
export function resolvedHolder(project: Project, holder: ObjectHolder): ObjectHolder {
|
||||
const objects = resolveObjects(project, holder);
|
||||
return objects === holder.objects ? holder : { ...holder, objects };
|
||||
}
|
||||
|
||||
export interface InstanceTarget {
|
||||
/** The stored container object the edits live on. */
|
||||
instance: SceneObject;
|
||||
path: string;
|
||||
/** The container asset that declares `template` – the one to open to change it for good. */
|
||||
asset: ContainerAsset;
|
||||
template: SceneObject;
|
||||
}
|
||||
|
||||
/** Where a derived id points: the instance holding the edits, and the template object behind it. */
|
||||
export function instanceTargetOf(
|
||||
project: Project,
|
||||
holder: ObjectTree,
|
||||
objectId: string,
|
||||
): InstanceTarget | undefined {
|
||||
const split = splitInstanceId(objectId);
|
||||
const instance = split && holder.objects.find((o) => o.id === split.instanceId);
|
||||
if (!split || !instance) return undefined;
|
||||
let asset = containerAssetOf(project, instance);
|
||||
let template: SceneObject | undefined;
|
||||
for (const segment of split.path.split(PATH_SEP)) {
|
||||
const next = template ? containerAssetOf(project, template) : asset;
|
||||
if (!next) return undefined;
|
||||
asset = next;
|
||||
template = next.objects.find((t) => t.id === segment);
|
||||
if (!template) return undefined;
|
||||
}
|
||||
return asset && template ? { instance, path: split.path, asset, template } : undefined;
|
||||
}
|
||||
|
||||
// --- writing -----------------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Read/write access to a placed object, whether it is stored in the holder or resolved from a
|
||||
* container template. `object` is the current state either way; the setters keep an instance edit
|
||||
* to exactly what deviates from the template, so a value put back to the template's follows again.
|
||||
*/
|
||||
export interface ObjectRef {
|
||||
readonly object: SceneObject;
|
||||
/** The instance edits belong to, undefined for a stored object. */
|
||||
readonly target: InstanceTarget | undefined;
|
||||
setName(name: string): void;
|
||||
setPosition(position: Position): void;
|
||||
setEditorOffset(offset: Vec2): void;
|
||||
setOverride(key: string, value: PropertyValue | undefined): void;
|
||||
}
|
||||
|
||||
function editOf(target: InstanceTarget): InstanceEdit {
|
||||
const existing = target.instance.instanceEdits[target.path];
|
||||
if (existing) return existing;
|
||||
const edit = emptyEdit();
|
||||
target.instance.instanceEdits[target.path] = edit;
|
||||
return edit;
|
||||
}
|
||||
|
||||
function prune(target: InstanceTarget): void {
|
||||
const edit = target.instance.instanceEdits[target.path];
|
||||
if (edit && isEmptyEdit(edit)) delete target.instance.instanceEdits[target.path];
|
||||
}
|
||||
|
||||
function instanceRef(target: InstanceTarget, object: SceneObject): ObjectRef {
|
||||
const write = (mutate: (edit: InstanceEdit) => void): void => {
|
||||
mutate(editOf(target));
|
||||
prune(target);
|
||||
};
|
||||
return {
|
||||
object,
|
||||
target,
|
||||
setName: (name) =>
|
||||
write((edit) => {
|
||||
if (name === target.template.name) delete edit.name;
|
||||
else edit.name = name;
|
||||
}),
|
||||
setPosition: (position) =>
|
||||
write((edit) => {
|
||||
for (const axis of AXES) {
|
||||
if (position[axis] === target.template.position[axis]) delete edit.position[axis];
|
||||
else edit.position[axis] = position[axis];
|
||||
}
|
||||
}),
|
||||
setEditorOffset: (offset) =>
|
||||
write((edit) => {
|
||||
if (offset.x === 0 && offset.y === 0) delete edit.editorOffset;
|
||||
else edit.editorOffset = { x: offset.x, y: offset.y };
|
||||
}),
|
||||
setOverride: (key, value) =>
|
||||
write((edit) => {
|
||||
if (value === target.template.overrides[key]) delete edit.overrides[key];
|
||||
else setBagValue(edit.overrides, key, value);
|
||||
}),
|
||||
};
|
||||
}
|
||||
|
||||
function storedRef(object: SceneObject): ObjectRef {
|
||||
return {
|
||||
object,
|
||||
target: undefined,
|
||||
setName: (name) => {
|
||||
object.name = name;
|
||||
},
|
||||
setPosition: (position) => {
|
||||
object.position = { ...position };
|
||||
},
|
||||
setEditorOffset: (offset) => {
|
||||
object.editorOffset = { x: offset.x, y: offset.y };
|
||||
},
|
||||
setOverride: (key, value) => setBagValue(object.overrides, key, value),
|
||||
};
|
||||
}
|
||||
|
||||
export function objectRef(project: Project, holder: ObjectTree, objectId: string): ObjectRef | undefined {
|
||||
const stored = holder.objects.find((o) => o.id === objectId);
|
||||
if (stored) return storedRef(stored);
|
||||
const target = instanceTargetOf(project, holder, objectId);
|
||||
const object = resolveObjects(project, holder).find((o) => o.id === objectId);
|
||||
return target && object ? instanceRef(target, object) : undefined;
|
||||
}
|
||||
|
||||
/** Everything a value edit can change, snapshotted so a command can put it back exactly. */
|
||||
export type ObjectMemo =
|
||||
| {
|
||||
kind: 'stored';
|
||||
object: SceneObject;
|
||||
name: string;
|
||||
position: Position;
|
||||
editorOffset: Vec2;
|
||||
overrides: PropertyBag;
|
||||
}
|
||||
| { kind: 'edit'; instance: SceneObject; path: string; edit: InstanceEdit | undefined };
|
||||
|
||||
export function captureObject(ref: ObjectRef): ObjectMemo {
|
||||
if (ref.target) {
|
||||
const edit = ref.target.instance.instanceEdits[ref.target.path];
|
||||
return {
|
||||
kind: 'edit',
|
||||
instance: ref.target.instance,
|
||||
path: ref.target.path,
|
||||
edit: edit && copyEdit(edit),
|
||||
};
|
||||
}
|
||||
const { object } = ref;
|
||||
return {
|
||||
kind: 'stored',
|
||||
object,
|
||||
name: object.name,
|
||||
position: { ...object.position },
|
||||
editorOffset: { ...object.editorOffset },
|
||||
overrides: { ...object.overrides },
|
||||
};
|
||||
}
|
||||
|
||||
export function restoreObject(memo: ObjectMemo): void {
|
||||
if (memo.kind === 'edit') {
|
||||
if (memo.edit) memo.instance.instanceEdits[memo.path] = copyEdit(memo.edit);
|
||||
else delete memo.instance.instanceEdits[memo.path];
|
||||
return;
|
||||
}
|
||||
memo.object.name = memo.name;
|
||||
memo.object.position = { ...memo.position };
|
||||
memo.object.editorOffset = { ...memo.editorOffset };
|
||||
memo.object.overrides = { ...memo.overrides };
|
||||
}
|
||||
|
||||
/**
|
||||
* One sparse bag of property overrides in the project, with the asset whose schema governs it:
|
||||
* a placed object's own, or the deviations a container instance keeps for its content. Anything
|
||||
* rewriting overrides across the project (removing or renaming a behavior variable, counting the
|
||||
* uses of a texture) has to cover both, or it silently misses everything inside a container.
|
||||
*/
|
||||
export interface OverrideSite {
|
||||
holder: ObjectHolder;
|
||||
/** The stored object the bag lives on – the placed object itself, or the container instance. */
|
||||
object: SceneObject;
|
||||
/** Template path inside `object`; empty when the bag is the object's own overrides. */
|
||||
path: string;
|
||||
assetId: string;
|
||||
bag: PropertyBag;
|
||||
}
|
||||
|
||||
export function overrideSites(project: Project, wanted: (assetId: string) => boolean): OverrideSite[] {
|
||||
const sites: OverrideSite[] = [];
|
||||
for (const holder of objectHolders(project)) {
|
||||
for (const object of holder.objects) {
|
||||
if (wanted(object.assetId))
|
||||
sites.push({ holder, object, path: '', assetId: object.assetId, bag: object.overrides });
|
||||
for (const [path, edit] of Object.entries(object.instanceEdits)) {
|
||||
const target = instanceTargetOf(project, holder, instanceChildId(object.id, path));
|
||||
if (target && wanted(target.template.assetId))
|
||||
sites.push({ holder, object, path, assetId: target.template.assetId, bag: edit.overrides });
|
||||
}
|
||||
}
|
||||
}
|
||||
return sites;
|
||||
}
|
||||
|
||||
// --- unpacking ---------------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* The resolved content of an instance as objects that can be stored. The derived ids are kept:
|
||||
* they are unique already, and anything pointing at one – the selection, a running game, a check
|
||||
* script – keeps working across the unpack.
|
||||
*/
|
||||
export function materializeInstance(
|
||||
project: Project,
|
||||
holder: ObjectTree,
|
||||
instance: SceneObject,
|
||||
): SceneObject[] {
|
||||
return resolveObjects(project, holder)
|
||||
.filter((o) => splitInstanceId(o.id)?.instanceId === instance.id)
|
||||
.map((o) => ({
|
||||
...o,
|
||||
position: { ...o.position },
|
||||
editorOffset: { ...o.editorOffset },
|
||||
overrides: { ...o.overrides },
|
||||
instanceEdits: {},
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
* Spells out every live instance of the holder. The runtime needs it: entities are built from
|
||||
* stored objects, and a behavior may destroy or move one of them – which a resolved copy could
|
||||
* not remember. Returns true when something was written.
|
||||
*/
|
||||
export function bakeInstances(project: Project, holder: ObjectTree): boolean {
|
||||
const parents = new Set(holder.objects.map((o) => o.parentId));
|
||||
const live = holder.objects.filter((o) => !parents.has(o.id) && containerAssetOf(project, o) !== undefined);
|
||||
if (live.length === 0) return false;
|
||||
for (const instance of live) {
|
||||
holder.objects.push(...materializeInstance(project, holder, instance));
|
||||
instance.instanceEdits = {};
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
import { createEmptyGraph, type Graph, type GraphEdge, type GraphNode, nodeDef } from '../graph';
|
||||
import type { Asset, TextureFrame } from '../model/Asset';
|
||||
import { isAssetType } from '../model/AssetTypes';
|
||||
import { emptyEdit, type InstanceEdit, isEmptyEdit } from '../model/instance';
|
||||
import type { PropertyBag, PropertyValue } from '../model/Properties';
|
||||
import { PROJECT_FORMAT_VERSION, type Project } from '../model/Project';
|
||||
import type { SceneObject } from '../model/SceneObject';
|
||||
@@ -108,7 +109,7 @@ function normalizeObjects(raw: unknown, schemas: Map<string, PropertySchema>): S
|
||||
overrides: normalizeBag(o.overrides, schema, true),
|
||||
// `ownerId` is the pre-hierarchy name of the same link.
|
||||
parentId: typeof o.parentId === 'string' ? o.parentId : typeof o.ownerId === 'string' ? o.ownerId : '',
|
||||
templateId: typeof o.templateId === 'string' ? o.templateId : '',
|
||||
instanceEdits: normalizeInstanceEdits(o.instanceEdits),
|
||||
});
|
||||
}
|
||||
// Parents must exist in the same scene, differ from the object itself and not form cycles.
|
||||
@@ -120,6 +121,32 @@ function normalizeObjects(raw: unknown, schemas: Map<string, PropertySchema>): S
|
||||
return objects;
|
||||
}
|
||||
|
||||
/**
|
||||
* Deviations of container content, keyed by template path. Values are not coerced against a schema:
|
||||
* which asset a path leads to depends on container assets that may not be built yet, and resolving
|
||||
* drops what the schema does not declare anyway.
|
||||
*/
|
||||
function normalizeInstanceEdits(raw: unknown): Record<string, InstanceEdit> {
|
||||
const edits: Record<string, InstanceEdit> = {};
|
||||
for (const [path, value] of Object.entries(asRecord(raw))) {
|
||||
if (!path) continue;
|
||||
const e = asRecord(value);
|
||||
const edit = emptyEdit();
|
||||
if (typeof e.name === 'string') edit.name = e.name;
|
||||
const position = asRecord(e.position);
|
||||
for (const axis of ['x', 'y', 'z'] as const)
|
||||
if (typeof position[axis] === 'number' && Number.isFinite(position[axis]))
|
||||
edit.position[axis] = position[axis];
|
||||
const offset = asRecord(e.editorOffset);
|
||||
if (typeof offset.x === 'number' || typeof offset.y === 'number')
|
||||
edit.editorOffset = { x: toNumber(offset.x), y: toNumber(offset.y) };
|
||||
for (const [key, v] of Object.entries(asRecord(e.overrides)))
|
||||
if (typeof v === 'number' || typeof v === 'string' || typeof v === 'boolean') edit.overrides[key] = v;
|
||||
if (!isEmptyEdit(edit)) edits[path] = edit;
|
||||
}
|
||||
return edits;
|
||||
}
|
||||
|
||||
function normalizeVariables(raw: unknown): PropertyDef[] {
|
||||
const defs: PropertyDef[] = [];
|
||||
const seen = new Set<string>();
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
import { type Application, type Container, Rectangle, Text } from 'pixi.js';
|
||||
import { resolveObjects } from '../core/model/instance';
|
||||
import { findObjectHolder } from '../core/model/Project';
|
||||
import { Button, ui, Widget } from '../ui';
|
||||
import type { CentreTab, Editor } from './Editor';
|
||||
import type { EditorState } from './state';
|
||||
@@ -103,8 +105,18 @@ export function installDebugHook(app: Application, state: EditorState, editor: E
|
||||
const p = popup.getGlobalPosition();
|
||||
return { x: p.x, y: p.y, w: popup.w, h: popup.h };
|
||||
};
|
||||
/**
|
||||
* A holder's objects the way the editor sees them: the content of placed containers is resolved
|
||||
* from the template, so it is nowhere in `holder.objects` (see `model/instance.ts`).
|
||||
*/
|
||||
const objectsOf = (holderId: string) => {
|
||||
const holder = findObjectHolder(state.project, holderId);
|
||||
return holder ? resolveObjects(state.project, holder) : [];
|
||||
};
|
||||
(window as unknown as { __gm: unknown }).__gm = {
|
||||
state,
|
||||
objectsOf,
|
||||
sceneObjects: () => (state.activeScene ? objectsOf(state.activeScene.id) : []),
|
||||
locate,
|
||||
overlayTexts,
|
||||
overlayRect,
|
||||
|
||||
@@ -6,6 +6,7 @@ import {
|
||||
RevertPositionToTemplateCommand,
|
||||
} from '../../core/commands/applyCommands';
|
||||
import type { Command } from '../../core/commands/Command';
|
||||
import { UnpackContainerCommand } from '../../core/commands/containerCommands';
|
||||
import {
|
||||
ClearOverrideCommand,
|
||||
MoveSceneObjectCommand,
|
||||
@@ -15,8 +16,16 @@ import {
|
||||
SetParentCommand,
|
||||
} from '../../core/commands/sceneObjectCommands';
|
||||
import type { Asset } from '../../core/model/Asset';
|
||||
import { type TemplateLink, templateLinkOf } from '../../core/model/container';
|
||||
import { findObject, isSelfOrAncestor, treeOrder } from '../../core/model/hierarchy';
|
||||
import {
|
||||
type InstanceTarget,
|
||||
instanceTargetOf,
|
||||
isLiveInstance,
|
||||
isTemplateContent,
|
||||
objectRef,
|
||||
type ObjectRef,
|
||||
resolvedHolder,
|
||||
} from '../../core/model/instance';
|
||||
import type { Axis, PropertyBag, PropertyValue } from '../../core/model/Properties';
|
||||
import { findAsset, findObjectHolder, type ObjectHolder, type Project } from '../../core/model/Project';
|
||||
import type { SceneObject } from '../../core/model/SceneObject';
|
||||
@@ -31,7 +40,7 @@ import {
|
||||
deviatesFromTemplate,
|
||||
resolveSceneObjectProps,
|
||||
} from '../../core/properties/resolve';
|
||||
import { Button, Dropdown, Menu, type MenuItem, TextField } from '../../ui';
|
||||
import { Button, Dropdown, Label, Menu, type MenuItem, TextField } from '../../ui';
|
||||
import { addCollider, createContainer, removeObjects } from '../actions';
|
||||
import { aspectActions } from './aspectAction';
|
||||
import { createFieldRow, type FieldActions, type FieldRow, labelledRow } from './fieldFactory';
|
||||
@@ -43,6 +52,17 @@ const OFFSET_AXES = ['x', 'y'] as const;
|
||||
|
||||
const offsetKey = (axis: 'x' | 'y') => `editorOffset${axis.toUpperCase()}`;
|
||||
|
||||
/** The holder with the content of placed containers resolved in – what the inspector addresses. */
|
||||
function viewOf(project: Project, holderId: string): ObjectHolder | undefined {
|
||||
const holder = findObjectHolder(project, holderId);
|
||||
return holder && resolvedHolder(project, holder);
|
||||
}
|
||||
|
||||
function targetOf(project: Project, holderId: string, objectId: string): InstanceTarget | undefined {
|
||||
const holder = findObjectHolder(project, holderId);
|
||||
return holder && instanceTargetOf(project, holder, objectId);
|
||||
}
|
||||
|
||||
/** Structure-defining facts of an object selection: parent, template link and schema. */
|
||||
export function objectSignature(
|
||||
project: Project,
|
||||
@@ -52,11 +72,17 @@ export function objectSignature(
|
||||
): string {
|
||||
if (objectIds.length > 1) return `multi|${objectIds.join(',')}`;
|
||||
const holder = findObjectHolder(project, holderId);
|
||||
const object = holder && findObject(holder, objectId);
|
||||
const view = holder && resolvedHolder(project, holder);
|
||||
const object = view && findObject(view, objectId);
|
||||
const asset = object && findAsset(project, object.assetId);
|
||||
if (!object || !asset) return 'missing';
|
||||
if (!holder || !object || !asset) return 'missing';
|
||||
const kind = isTemplateContent(holder, objectId)
|
||||
? 'template'
|
||||
: isLiveInstance(project, holder, object)
|
||||
? 'instance'
|
||||
: '';
|
||||
return (
|
||||
`${object.parentId}|${object.templateId}|` +
|
||||
`${object.parentId}|${kind}|` +
|
||||
schemaForAsset(asset)
|
||||
.map((d) => `${d.key}:${d.kind}`)
|
||||
.join(',')
|
||||
@@ -65,11 +91,11 @@ export function objectSignature(
|
||||
|
||||
/** Several objects: what they are, and the actions that apply to all of them at once. */
|
||||
export function buildObjectsSection(host: InspectorHost, holderId: string, objectIds: string[]): void {
|
||||
const holder = findObjectHolder(host.state.project, holderId);
|
||||
if (!holder) return;
|
||||
const view = viewOf(host.state.project, holderId);
|
||||
if (!view) return;
|
||||
addTitle(host, `${objectIds.length} OBJECTS SELECTED`);
|
||||
for (const id of objectIds) {
|
||||
const object = findObject(holder, id);
|
||||
const object = findObject(view, id);
|
||||
const asset = object && findAsset(host.state.project, object.assetId);
|
||||
if (object && asset) addNote(host, `${object.name || asset.name} · ${asset.type}`);
|
||||
}
|
||||
@@ -77,6 +103,12 @@ export function buildObjectsSection(host: InspectorHost, holderId: string, objec
|
||||
addNote(host, 'Ctrl-click adds or removes objects.', 'small');
|
||||
addNote(host, 'Dragging one in the viewport moves all of them.', 'small');
|
||||
addGap(host);
|
||||
const holder = findObjectHolder(host.state.project, holderId)!;
|
||||
if (objectIds.some((id) => isTemplateContent(holder, id))) {
|
||||
addNote(host, 'Part of the selection comes from a container', 'small');
|
||||
addNote(host, 'template, so grouping and removing are off.', 'small');
|
||||
return;
|
||||
}
|
||||
host.body.add(
|
||||
new Button('Create container', { onClick: () => createContainer(host.state, holderId, objectIds) }),
|
||||
);
|
||||
@@ -93,10 +125,12 @@ export function buildObjectsSection(host: InspectorHost, holderId: string, objec
|
||||
|
||||
/** One object: name, asset, parent, container link, the switch, position, editor offset, properties, collider button. */
|
||||
export function buildObjectSection(host: InspectorHost, holderId: string, objectId: string): void {
|
||||
const holder = findObjectHolder(host.state.project, holderId);
|
||||
const object = holder && findObject(holder, objectId);
|
||||
const asset = object && findAsset(host.state.project, object.assetId);
|
||||
if (!holder || !object || !asset) return;
|
||||
const { project } = host.state;
|
||||
const view = viewOf(project, holderId);
|
||||
const object = view && findObject(view, objectId);
|
||||
const asset = object && findAsset(project, object.assetId);
|
||||
if (!view || !object || !asset) return;
|
||||
const target = targetOf(project, holderId, objectId);
|
||||
|
||||
addTitle(host, `${asset.type.toUpperCase()} OBJECT`);
|
||||
host.nameField = new TextField(object.name, {
|
||||
@@ -117,16 +151,15 @@ export function buildObjectSection(host: InspectorHost, holderId: string, object
|
||||
);
|
||||
host.body.add(assetRow.row);
|
||||
|
||||
host.body.add(parentRow(host, holder, object));
|
||||
host.body.add(parentRow(host, view, object, target !== undefined));
|
||||
|
||||
// Part of a placed container: values compare against the template, not just the asset.
|
||||
const link = templateLinkOf(host.state.project, holder, object);
|
||||
if (link) {
|
||||
// Content of a placed container: values compare against the template, not just the asset.
|
||||
if (target) {
|
||||
const linkRow = labelledRow('Part of');
|
||||
linkRow.row.add(
|
||||
new Button(link.asset.name, {
|
||||
new Button(target.asset.name, {
|
||||
variant: 'ghost',
|
||||
onClick: () => host.state.select({ kind: 'asset', assetId: link.asset.id }),
|
||||
onClick: () => host.state.select({ kind: 'asset', assetId: target.asset.id }),
|
||||
}),
|
||||
1,
|
||||
);
|
||||
@@ -144,8 +177,8 @@ export function buildObjectSection(host: InspectorHost, holderId: string, object
|
||||
key: axis,
|
||||
label: axis.toUpperCase(),
|
||||
axis,
|
||||
read: (o) => o.position,
|
||||
write: (o, v) => (o.position = v),
|
||||
read: (ref) => ref.object.position,
|
||||
write: (ref, value) => ref.setPosition(value),
|
||||
command: (v) => new MoveSceneObjectCommand(holderId, objectId, v),
|
||||
reset: () =>
|
||||
moved()
|
||||
@@ -177,12 +210,12 @@ export function buildObjectSection(host: InspectorHost, holderId: string, object
|
||||
key: offsetKey(axis),
|
||||
label: `Offset ${axis.toUpperCase()}`,
|
||||
axis,
|
||||
read: (o) => o.editorOffset,
|
||||
write: (o, v) => (o.editorOffset = v),
|
||||
read: (ref) => ref.object.editorOffset,
|
||||
write: (ref, value) => ref.setEditorOffset(value),
|
||||
command: (v) => new SetEditorOffsetCommand(holderId, objectId, v),
|
||||
// No apply: the offset never leaves the placed object.
|
||||
reset: () => {
|
||||
const current = currentObject(host.state, holderId, objectId);
|
||||
const current = currentRef(host.state, holderId, objectId)?.object;
|
||||
if (!current || current.editorOffset[axis] === 0) return [];
|
||||
return [
|
||||
{
|
||||
@@ -205,16 +238,11 @@ export function buildObjectSection(host: InspectorHost, holderId: string, object
|
||||
addTitle(host, asset.type === 'behavior' ? 'VARIABLES' : 'PROPERTIES');
|
||||
if (own.length === 0 && asset.type === 'behavior') addNote(host, 'The behavior declares no variables.');
|
||||
for (const def of own) propertyRow(host, holderId, objectId, asset, def, values);
|
||||
markObjectRows(host, object, asset, link);
|
||||
markObjectRows(host, object, asset, target);
|
||||
|
||||
if (asset.type === 'container') {
|
||||
const count = asset.objects.length;
|
||||
addTitle(host, 'CONTENT');
|
||||
addNote(host, count === 0 ? 'The container is empty.' : `Instance with ${count} template object(s).`);
|
||||
if (count > 0) addNote(host, 'Its content is listed below it in the hierarchy.', 'small');
|
||||
}
|
||||
if (asset.type === 'container') contentSection(host, holderId, object, asset.objects.length);
|
||||
|
||||
if (asset.type !== 'collider') {
|
||||
if (asset.type !== 'collider' && !target) {
|
||||
addGap(host);
|
||||
host.body.add(
|
||||
new Button('+ Add collider', {
|
||||
@@ -225,18 +253,53 @@ export function buildObjectSection(host: InspectorHost, holderId: string, object
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* What a placed container holds. While it follows its template the content cannot be changed here –
|
||||
* unpacking writes it into the scene as ordinary objects, which cuts the link for good.
|
||||
*/
|
||||
function contentSection(
|
||||
host: InspectorHost,
|
||||
holderId: string,
|
||||
object: SceneObject,
|
||||
templateCount: number,
|
||||
): void {
|
||||
const holder = findObjectHolder(host.state.project, holderId);
|
||||
const live = Boolean(holder && isLiveInstance(host.state.project, holder, object));
|
||||
addTitle(host, 'CONTENT');
|
||||
if (!live) {
|
||||
addNote(host, 'Unpacked: its content is stored in the scene.');
|
||||
return;
|
||||
}
|
||||
addNote(
|
||||
host,
|
||||
templateCount === 0 ? 'The container is empty.' : `Follows a template of ${templateCount} object(s).`,
|
||||
);
|
||||
if (templateCount === 0) return;
|
||||
addNote(host, 'Its content is listed below it in the hierarchy.', 'small');
|
||||
addGap(host);
|
||||
host.body.add(
|
||||
new Button('Unpack', {
|
||||
variant: 'ghost',
|
||||
onClick: () => host.state.execute(new UnpackContainerCommand(holderId, object.id)),
|
||||
}),
|
||||
);
|
||||
addNote(host, 'Copies the content into the scene and stops', 'small');
|
||||
addNote(host, 'following the template.', 'small');
|
||||
}
|
||||
|
||||
/** Pushes the current model values into the rows. False when the object is gone (rebuild). */
|
||||
export function refreshObjectSection(host: InspectorHost, holderId: string, objectId: string): boolean {
|
||||
const holder = findObjectHolder(host.state.project, holderId);
|
||||
const object = holder && findObject(holder, objectId);
|
||||
const asset = object && findAsset(host.state.project, object.assetId);
|
||||
if (!holder || !object || !asset) return false;
|
||||
const { project } = host.state;
|
||||
const view = viewOf(project, holderId);
|
||||
const object = view && findObject(view, objectId);
|
||||
const asset = object && findAsset(project, object.assetId);
|
||||
if (!view || !object || !asset) return false;
|
||||
host.nameField?.setValue(object.name);
|
||||
for (const axis of POSITION_AXES) host.fields.get(axis)?.setValue(object.position[axis]);
|
||||
for (const axis of OFFSET_AXES) host.fields.get(offsetKey(axis))?.setValue(object.editorOffset[axis]);
|
||||
const values = resolveSceneObjectProps(asset, object);
|
||||
for (const def of schemaForAsset(asset)) host.fields.get(def.key)?.setValue(values[def.key] ?? def.default);
|
||||
markObjectRows(host, object, asset, templateLinkOf(host.state.project, holder, object));
|
||||
markObjectRows(host, object, asset, targetOf(project, holderId, objectId));
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -244,8 +307,8 @@ interface ComponentSpec<V extends object> {
|
||||
key: string;
|
||||
label: string;
|
||||
axis: keyof V & string;
|
||||
read: (object: SceneObject) => V;
|
||||
write: (object: SceneObject, value: V) => void;
|
||||
read: (ref: ObjectRef) => V;
|
||||
write: (ref: ObjectRef, value: V) => void;
|
||||
command: (value: V) => Command;
|
||||
reset?: FieldActions;
|
||||
apply?: FieldActions;
|
||||
@@ -268,12 +331,12 @@ function componentRow<V extends object>(
|
||||
host,
|
||||
{ key: spec.key, label: spec.label, kind: 'number', default: 0, step: 1 },
|
||||
value,
|
||||
previewingHandlers<SceneObject, V>(host, {
|
||||
target: () => currentObject(host.state, holderId, objectId),
|
||||
previewingHandlers<ObjectRef, V>(host, {
|
||||
target: () => currentRef(host.state, holderId, objectId),
|
||||
// Copied: the snapshot outlives the scrub, the vector in the model does not.
|
||||
read: (object) => ({ ...spec.read(object) }),
|
||||
read: (ref) => ({ ...spec.read(ref) }),
|
||||
write: spec.write,
|
||||
toModel: (next, object) => withAxis(spec.read(object), next),
|
||||
toModel: (next, ref) => withAxis(spec.read(ref), next),
|
||||
commit: spec.command,
|
||||
}),
|
||||
{ reset: spec.reset, apply: spec.apply },
|
||||
@@ -286,10 +349,9 @@ function componentRow<V extends object>(
|
||||
* One editable property of a placed object: writes an override, offers ↺ (back to the asset
|
||||
* or, inside a container, to the template) and ↑ (apply upwards).
|
||||
*
|
||||
* Inside a container a value has two bases – the template it was instantiated from and, one
|
||||
* step further up, the asset – so ↺/↑ can become a menu. Dropping the override is what makes
|
||||
* the object follow the asset again: the template is only read when the container is placed,
|
||||
* never at draw time.
|
||||
* Inside a container a value has two bases – the template it follows and, one step further up,
|
||||
* the asset. Reset always goes to the nearest one, so content of a placed container offers only
|
||||
* "Reset to container"; "Apply to asset" still reaches past it, dropping the template's override.
|
||||
*/
|
||||
function propertyRow(
|
||||
host: InspectorHost,
|
||||
@@ -304,11 +366,11 @@ function propertyRow(
|
||||
host,
|
||||
def,
|
||||
values[def.key] ?? def.default,
|
||||
previewingHandlers<SceneObject>(host, {
|
||||
target: () => currentObject(host.state, holderId, objectId),
|
||||
read: (object) => object.overrides[def.key],
|
||||
write: (object, value) => (object.overrides[def.key] = value),
|
||||
remove: (object) => delete object.overrides[def.key],
|
||||
previewingHandlers<ObjectRef>(host, {
|
||||
target: () => currentRef(host.state, holderId, objectId),
|
||||
read: (ref) => ref.object.overrides[def.key],
|
||||
write: (ref, value) => ref.setOverride(def.key, value),
|
||||
remove: (ref) => ref.setOverride(def.key, undefined),
|
||||
commit: (value) => new SetOverrideCommand(holderId, objectId, def.key, value),
|
||||
}),
|
||||
{
|
||||
@@ -342,7 +404,7 @@ function propertyRow(
|
||||
];
|
||||
},
|
||||
apply: () => {
|
||||
const { template, asset } = bases();
|
||||
const { template, applyToAsset } = bases();
|
||||
return [
|
||||
...(template
|
||||
? [
|
||||
@@ -353,7 +415,7 @@ function propertyRow(
|
||||
},
|
||||
]
|
||||
: []),
|
||||
...(asset
|
||||
...(applyToAsset
|
||||
? [
|
||||
{
|
||||
label: 'Apply to asset',
|
||||
@@ -373,22 +435,28 @@ function propertyRow(
|
||||
|
||||
/**
|
||||
* "Parent: <name> ▾" – picks another object of the same scene or container, or none. The object's own
|
||||
* subtree is excluded (that would be a cycle). For behaviors the parent is the owner.
|
||||
* subtree is excluded (that would be a cycle). For behaviors the parent is the owner. Content of a
|
||||
* placed container only shows its parent: where it hangs is the template's business.
|
||||
*/
|
||||
function parentRow(host: InspectorHost, holder: ObjectHolder, object: SceneObject) {
|
||||
function parentRow(host: InspectorHost, holder: ObjectHolder, object: SceneObject, fixed: boolean) {
|
||||
const { row } = labelledRow('Parent');
|
||||
const nameOf = (o: SceneObject) => o.name || findAsset(host.state.project, o.assetId)?.name || '?';
|
||||
const parent = findObject(holder, object.parentId);
|
||||
const button = new Dropdown(parent ? nameOf(parent) : 'None');
|
||||
const name = parent ? nameOf(parent) : 'None';
|
||||
if (fixed) {
|
||||
row.add(new Label(name, { style: 'muted' }), 1);
|
||||
return row;
|
||||
}
|
||||
const button = new Dropdown(name);
|
||||
button.onClick = () => {
|
||||
const items: MenuItem[] = [
|
||||
{ label: 'None', onSelect: () => host.state.execute(new SetParentCommand(holder.id, object.id, '')) },
|
||||
];
|
||||
for (const { object: candidate, depth } of treeOrder(holder)) {
|
||||
if (isSelfOrAncestor(holder, object.id, candidate.id)) continue;
|
||||
const name = `${' '.repeat(depth)}${nameOf(candidate)}`;
|
||||
const label = `${' '.repeat(depth)}${nameOf(candidate)}`;
|
||||
items.push({
|
||||
label: candidate.id === object.parentId ? `● ${name}` : name,
|
||||
label: candidate.id === object.parentId ? `● ${label}` : label,
|
||||
onSelect: () => host.state.execute(new SetParentCommand(holder.id, object.id, candidate.id)),
|
||||
});
|
||||
}
|
||||
@@ -400,49 +468,51 @@ function parentRow(host: InspectorHost, holder: ObjectHolder, object: SceneObjec
|
||||
}
|
||||
|
||||
/**
|
||||
* Bold marks exactly what the ↺/↑ buttons offer: for a container instance a deviation from
|
||||
* the template (position per axis, overrides), for any other object one from the asset. The
|
||||
* Bold marks exactly what the ↺/↑ buttons offer: for content of a placed container a deviation
|
||||
* from the template (position per axis, overrides), for any other object one from the asset. The
|
||||
* editor offset has one base only – no offset at all.
|
||||
*/
|
||||
function markObjectRows(
|
||||
host: InspectorHost,
|
||||
object: SceneObject,
|
||||
asset: Asset,
|
||||
link: TemplateLink | undefined,
|
||||
target: InstanceTarget | undefined,
|
||||
): void {
|
||||
for (const axis of POSITION_AXES)
|
||||
host.fields
|
||||
.get(axis)
|
||||
?.setModified(Boolean(link) && object.position[axis] !== link!.template.position[axis]);
|
||||
?.setModified(Boolean(target) && object.position[axis] !== target!.template.position[axis]);
|
||||
for (const axis of OFFSET_AXES)
|
||||
host.fields.get(offsetKey(axis))?.setModified(object.editorOffset[axis] !== 0);
|
||||
for (const def of schemaForAsset(asset)) {
|
||||
const deviates = link
|
||||
? deviatesFromTemplate(object, link.template, def.key)
|
||||
const deviates = target
|
||||
? deviatesFromTemplate(object, target.template, def.key)
|
||||
: deviatesFromAsset(object, asset, def.key);
|
||||
host.fields.get(def.key)?.setModified(deviates);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The two bases a property can be reset to or applied upwards, each only when it actually
|
||||
* differs: the template of the container the object belongs to, and the asset behind it.
|
||||
* Evaluated on demand so a menu never acts on a stale snapshot.
|
||||
* What the ↺/↑ menus may offer, each only when it actually differs. Reset goes to the nearest base
|
||||
* only: dropping a deviation inside a container lands on the template, never past it. Evaluated on
|
||||
* demand so a menu never acts on a stale snapshot.
|
||||
*/
|
||||
function deviations(
|
||||
state: InspectorHost['state'],
|
||||
holderId: string,
|
||||
objectId: string,
|
||||
key: string,
|
||||
): { template: boolean; asset: boolean } {
|
||||
const holder = findObjectHolder(state.project, holderId);
|
||||
const object = holder && findObject(holder, objectId);
|
||||
): { template: boolean; asset: boolean; applyToAsset: boolean } {
|
||||
const view = viewOf(state.project, holderId);
|
||||
const object = view && findObject(view, objectId);
|
||||
const asset = object && findAsset(state.project, object.assetId);
|
||||
if (!holder || !object || !asset) return { template: false, asset: false };
|
||||
const link = templateLinkOf(state.project, holder, object);
|
||||
if (!view || !object || !asset) return { template: false, asset: false, applyToAsset: false };
|
||||
const target = targetOf(state.project, holderId, objectId);
|
||||
const fromAsset = deviatesFromAsset(object, asset, key);
|
||||
return {
|
||||
template: Boolean(link) && deviatesFromTemplate(object, link!.template, key),
|
||||
asset: deviatesFromAsset(object, asset, key),
|
||||
template: Boolean(target) && deviatesFromTemplate(object, target!.template, key),
|
||||
asset: !target && fromAsset,
|
||||
applyToAsset: fromAsset,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -453,24 +523,23 @@ function positionMoved(
|
||||
objectId: string,
|
||||
axis: Axis,
|
||||
): boolean {
|
||||
const holder = findObjectHolder(state.project, holderId);
|
||||
const object = holder && findObject(holder, objectId);
|
||||
const link = holder && object && templateLinkOf(state.project, holder, object);
|
||||
return Boolean(link) && object!.position[axis] !== link!.template.position[axis];
|
||||
const target = targetOf(state.project, holderId, objectId);
|
||||
const object = currentRef(state, holderId, objectId)?.object;
|
||||
return Boolean(target && object) && object!.position[axis] !== target!.template.position[axis];
|
||||
}
|
||||
|
||||
function currentObject(
|
||||
function currentRef(
|
||||
state: InspectorHost['state'],
|
||||
holderId: string,
|
||||
objectId: string,
|
||||
): SceneObject | undefined {
|
||||
): ObjectRef | undefined {
|
||||
const holder = findObjectHolder(state.project, holderId);
|
||||
return holder && findObject(holder, objectId);
|
||||
return holder && objectRef(state.project, holder, objectId);
|
||||
}
|
||||
|
||||
/** The values the object shows right now, asset defaults and overrides merged. */
|
||||
function currentProps(state: InspectorHost['state'], holderId: string, objectId: string): PropertyBag | null {
|
||||
const object = currentObject(state, holderId, objectId);
|
||||
const object = currentRef(state, holderId, objectId)?.object;
|
||||
const asset = object && findAsset(state.project, object.assetId);
|
||||
return object && asset ? resolveSceneObjectProps(asset, object) : null;
|
||||
}
|
||||
@@ -1,6 +1,8 @@
|
||||
import { UnpackContainerCommand } from '../../core/commands/containerCommands';
|
||||
import { SetParentCommand } from '../../core/commands/sceneObjectCommands';
|
||||
import { hasColorSwatch } from '../../core/model/AssetTypes';
|
||||
import { ancestorIdsOf, findObject, visibleTreeOrder } from '../../core/model/hierarchy';
|
||||
import { isLiveInstance, isTemplateContent, resolvedHolder } from '../../core/model/instance';
|
||||
import { findAsset, type ObjectHolder } from '../../core/model/Project';
|
||||
import { resolveSceneObjectProps } from '../../core/properties/resolve';
|
||||
import { ListView, Menu, Panel, ScrollContainer } from '../../ui';
|
||||
@@ -79,8 +81,10 @@ export class HierarchyPanel extends Panel {
|
||||
this.refresh();
|
||||
}
|
||||
|
||||
/** With the content of placed containers resolved in – the rows show it like any other object. */
|
||||
private holder(): ObjectHolder | undefined {
|
||||
return this.source();
|
||||
const holder = this.source();
|
||||
return holder && resolvedHolder(this.state.project, holder);
|
||||
}
|
||||
|
||||
/** Ids of the rows currently shown – subtrees of collapsed objects are not among them (test hook). */
|
||||
@@ -113,6 +117,11 @@ export class HierarchyPanel extends Panel {
|
||||
const inScene = holder.type === 'scene';
|
||||
const object = findObject(holder, id);
|
||||
const type = object && findAsset(state.project, object.assetId)?.type;
|
||||
// Content of a placed container belongs to its template: values can be changed here, the
|
||||
// structure cannot (see `model/instance.ts`).
|
||||
const source = this.source();
|
||||
const fromTemplate = Boolean(source && isTemplateContent(source, id));
|
||||
const instance = Boolean(object && source && isLiveInstance(state.project, source, object));
|
||||
// Inside a multi-selection the menu acts on all selected objects.
|
||||
const selected = state.selectedObjectIds.includes(id) ? state.selectedObjectIds : [id];
|
||||
const many = selected.length > 1;
|
||||
@@ -123,16 +132,22 @@ export class HierarchyPanel extends Panel {
|
||||
},
|
||||
{
|
||||
label: 'Add collider',
|
||||
disabled: !type || type === 'collider' || many,
|
||||
disabled: !type || type === 'collider' || many || fromTemplate || instance,
|
||||
onSelect: () => addCollider(state, holder.id, id),
|
||||
},
|
||||
{
|
||||
label: many ? `Create container from ${selected.length} objects` : 'Create container',
|
||||
disabled: !source || selected.some((oid) => isTemplateContent(source, oid)),
|
||||
onSelect: () => createContainer(state, holder.id, selected),
|
||||
},
|
||||
{
|
||||
label: 'Unpack container',
|
||||
disabled: !instance,
|
||||
onSelect: () => state.execute(new UnpackContainerCommand(holder.id, id)),
|
||||
},
|
||||
{
|
||||
label: 'Unparent (move to top level)',
|
||||
disabled: !object?.parentId || many,
|
||||
disabled: !object?.parentId || many || fromTemplate,
|
||||
onSelect: () => state.execute(new SetParentCommand(holder.id, id, '')),
|
||||
},
|
||||
{ label: 'Expand all', onSelect: () => this.expandAll() },
|
||||
@@ -142,6 +157,7 @@ export class HierarchyPanel extends Panel {
|
||||
? `Remove ${selected.length} objects from ${inScene ? 'scene' : 'container'}`
|
||||
: `Remove from ${inScene ? 'scene' : 'container'}`,
|
||||
danger: true,
|
||||
disabled: !source || selected.some((oid) => isTemplateContent(source, oid)),
|
||||
onSelect: () => removeObjects(state, holder.id, selected),
|
||||
},
|
||||
]);
|
||||
|
||||
+5
-2
@@ -2,6 +2,7 @@ import { type Command, CommandError } from '../core/commands/Command';
|
||||
import { CommandStack } from '../core/commands/CommandStack';
|
||||
import type { Asset, SceneAsset } from '../core/model/Asset';
|
||||
import { findObject } from '../core/model/hierarchy';
|
||||
import { resolvedHolder } from '../core/model/instance';
|
||||
import {
|
||||
createEmptyProject,
|
||||
findAsset,
|
||||
@@ -232,7 +233,8 @@ export class EditorState {
|
||||
if (s.kind === 'asset' && !findAsset(this.project, s.assetId)) this.select(null);
|
||||
if (s.kind === 'object') {
|
||||
const holder = findObjectHolder(this.project, s.holderId);
|
||||
const alive = holder ? s.objectIds.filter((id) => findObject(holder, id)) : [];
|
||||
const view = holder && resolvedHolder(this.project, holder);
|
||||
const alive = view ? s.objectIds.filter((id) => findObject(view, id)) : [];
|
||||
if (alive.length !== s.objectIds.length) this.select(objectSelection(s.holderId, alive, s.objectId));
|
||||
}
|
||||
if (s.kind === 'node') {
|
||||
@@ -287,7 +289,8 @@ export class EditorState {
|
||||
if (s.kind === 'asset') return findAsset(this.project, s.assetId);
|
||||
if (s.kind !== 'object') return undefined;
|
||||
const holder = findObjectHolder(this.project, s.holderId);
|
||||
const assetId = holder && findObject(holder, s.objectId)?.assetId;
|
||||
const view = holder && resolvedHolder(this.project, holder);
|
||||
const assetId = view && findObject(view, s.objectId)?.assetId;
|
||||
return assetId ? findAsset(this.project, assetId) : undefined;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ import { isHandleEnabled, type PointerState, worldPositionOf } from '../core/gra
|
||||
import { newId } from '../core/ids';
|
||||
import type { Asset } from '../core/model/Asset';
|
||||
import { isPlaceableType } from '../core/model/AssetTypes';
|
||||
import { instantiateContainer } from '../core/model/container';
|
||||
import { bakeInstances, materializeInstance } from '../core/model/instance';
|
||||
import { findObject } from '../core/model/hierarchy';
|
||||
import { descendantsBelow } from '../core/model/walk';
|
||||
import { findAsset, findScene, type Project } from '../core/model/Project';
|
||||
@@ -77,6 +77,10 @@ export class World {
|
||||
syncFromModel(): void {
|
||||
const scene = findScene(this.project, this.sceneId);
|
||||
if (!scene) return;
|
||||
// Entities are built from stored objects, and a behavior may move or destroy one of them –
|
||||
// which content resolved from a container template could not remember. So it is written out
|
||||
// once, into the play-mode copy of the model that is thrown away afterwards.
|
||||
if (bakeInstances(this.project, scene)) this.structureChanged = true;
|
||||
const background = scene.props.backgroundColor;
|
||||
this.backgroundColor = typeof background === 'number' ? background : 0x000000;
|
||||
const keep = new Set<Entity>();
|
||||
@@ -141,15 +145,13 @@ export class World {
|
||||
if (!scene || !asset || !isPlaceableType(asset.type)) return null;
|
||||
const parentEntity = parent && this.entities.includes(parent) ? parent : null;
|
||||
const object = createSceneObject(newId(), asset.id, position, parentEntity?.objectId ?? '');
|
||||
scene.objects.push(object);
|
||||
// A container brings its content along (parented below it, in template order).
|
||||
const created = [
|
||||
object,
|
||||
...(asset.type === 'container' ? instantiateContainer(this.project, asset, object.id) : []),
|
||||
];
|
||||
const created = asset.type === 'container' ? materializeInstance(this.project, scene, object) : [];
|
||||
scene.objects.push(...created);
|
||||
const entity = this.materialize(object, asset);
|
||||
entity.parent = parentEntity;
|
||||
for (const child of created.slice(1)) {
|
||||
for (const child of created) {
|
||||
const childAsset = findAsset(this.project, child.assetId);
|
||||
if (!childAsset || !isPlaceableType(childAsset.type)) continue;
|
||||
this.materialize(child, childAsset).parent = this.findByObjectId(child.parentId) ?? null;
|
||||
|
||||
@@ -8,6 +8,7 @@ import { CompoundCommand } from '../core/commands/CompoundCommand';
|
||||
import { MoveSceneObjectCommand } from '../core/commands/sceneObjectCommands';
|
||||
import { isSymbolType } from '../core/model/AssetTypes';
|
||||
import { findObject, subtreeRoots } from '../core/model/hierarchy';
|
||||
import { objectRef, resolvedHolder } from '../core/model/instance';
|
||||
import type { Position, Vec2 } from '../core/model/Properties';
|
||||
import type { ObjectHolder } from '../core/model/Project';
|
||||
import { footprintOf } from '../core/properties/bounds';
|
||||
@@ -79,6 +80,12 @@ export class SceneViewport extends WorldViewport {
|
||||
return this.state.activeScene;
|
||||
}
|
||||
|
||||
/** The holder with the content of placed containers resolved in – what the view shows. */
|
||||
private resolved(): ObjectHolder | undefined {
|
||||
const holder = this.holder();
|
||||
return holder && resolvedHolder(this.state.project, holder);
|
||||
}
|
||||
|
||||
/** World coordinates at the centre of the view. */
|
||||
worldCenter(): Vec2 {
|
||||
return { x: Math.round(this.view.x), y: Math.round(this.view.y) };
|
||||
@@ -173,13 +180,11 @@ export class SceneViewport extends WorldViewport {
|
||||
if (!holder) return;
|
||||
// A world-space delta is a local-space delta as well (no rotation/scale in the hierarchy).
|
||||
for (const item of this.dragging.items) {
|
||||
const object = findObject(holder, item.objectId);
|
||||
if (object)
|
||||
object.position = {
|
||||
x: Math.round(item.start.x + dx),
|
||||
y: Math.round(item.start.y + dy),
|
||||
z: item.start.z,
|
||||
};
|
||||
objectRef(this.state.project, holder, item.objectId)?.setPosition({
|
||||
x: Math.round(item.start.x + dx),
|
||||
y: Math.round(item.start.y + dy),
|
||||
z: item.start.z,
|
||||
});
|
||||
}
|
||||
this.state.preview();
|
||||
} else if (this.marquee) {
|
||||
@@ -212,10 +217,10 @@ export class SceneViewport extends WorldViewport {
|
||||
// The preview moved the objects already; put them back so the command records the start.
|
||||
const moves: MoveSceneObjectCommand[] = [];
|
||||
for (const item of drag.items) {
|
||||
const object = findObject(holder, item.objectId);
|
||||
if (!object) continue;
|
||||
const next = { ...object.position };
|
||||
object.position = { ...item.start };
|
||||
const ref = objectRef(this.state.project, holder, item.objectId);
|
||||
if (!ref) continue;
|
||||
const next = { ...ref.object.position };
|
||||
ref.setPosition(item.start);
|
||||
moves.push(new MoveSceneObjectCommand(drag.holderId, item.objectId, next));
|
||||
}
|
||||
if (moves.length === 1) this.state.execute(moves[0]!);
|
||||
@@ -235,7 +240,7 @@ export class SceneViewport extends WorldViewport {
|
||||
|
||||
protected override onItemPointerDown(objectId: string, e: FederatedPointerEvent): void {
|
||||
if (e.button !== 0) return;
|
||||
const holder = this.holder();
|
||||
const holder = this.resolved();
|
||||
const object = holder && findObject(holder, objectId);
|
||||
if (!holder || !object) return;
|
||||
e.stopPropagation();
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import { isHandleEnabled, worldPositionOf } from '../core/graph';
|
||||
import { type AssetType, isSymbolType } from '../core/model/AssetTypes';
|
||||
import { editorPosition, treeOrder } from '../core/model/hierarchy';
|
||||
import { resolvedHolder } from '../core/model/instance';
|
||||
import type { PropertyBag } from '../core/model/Properties';
|
||||
import { findAsset, type ObjectHolder, type Project } from '../core/model/Project';
|
||||
import { resolveTexture, type TextureRef } from '../core/model/texture';
|
||||
@@ -33,7 +34,8 @@ interface DrawList {
|
||||
|
||||
/**
|
||||
* A scene or a container template, in tree order – the tie-break for equal `z` – at the editor
|
||||
* positions. A container has no background of its own, so it keeps the fallback.
|
||||
* positions, with the content of placed containers resolved in. A container has no background of
|
||||
* its own, so it keeps the fallback.
|
||||
*/
|
||||
export function collectHolderItems(
|
||||
project: Project,
|
||||
@@ -41,8 +43,9 @@ export function collectHolderItems(
|
||||
fallbackBackground: number,
|
||||
): DrawList {
|
||||
if (!holder) return { items: [], background: fallbackBackground };
|
||||
const view = resolvedHolder(project, holder);
|
||||
const items: DrawItem[] = [];
|
||||
for (const { object } of treeOrder(holder)) {
|
||||
for (const { object } of treeOrder(view)) {
|
||||
const asset = findAsset(project, object.assetId);
|
||||
if (!asset) continue;
|
||||
const props = resolveSceneObjectProps(asset, object);
|
||||
@@ -50,7 +53,7 @@ export function collectHolderItems(
|
||||
id: object.id,
|
||||
type: asset.type,
|
||||
name: object.name || asset.name,
|
||||
...editorPosition(holder, object),
|
||||
...editorPosition(view, object),
|
||||
props,
|
||||
parentId: object.parentId,
|
||||
enabled: true,
|
||||
|
||||
Reference in new issue
Block a user