Resolve container content from the template instead of copying it

A scene now stores only the container object; its content is resolved from
the template on every read, with deviations kept as sparse instanceEdits on
the container object. This drops the propagation bookkeeping entirely --
templateSync.ts is gone and the three structural gaps (add, remove, reparent)
cannot diverge any more.

Values stay editable on an instance, structure does not; Unpack writes the
content into the scene, keeping ids. Play mode bakes containers into the
throwaway copy before entities are built. No migration: formatVersion is 2
and the seeders write the new format.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
rootandClaude Opus 5 committed 2026-09-08 21:09:53 +02:00
1 parent 9d93020bd8
commit ead649eec3
37 files changed
+1878 -1006

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+12
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@@ -1,4 +1,6 @@
import { type Application, type Container, Rectangle, Text } from 'pixi.js';
import { resolveObjects } from '../core/model/instance';
import { findObjectHolder } from '../core/model/Project';
import { Button, ui, Widget } from '../ui';
import type { CentreTab, Editor } from './Editor';
import type { EditorState } from './state';
@@ -103,8 +105,18 @@ export function installDebugHook(app: Application, state: EditorState, editor: E
const p = popup.getGlobalPosition();
return { x: p.x, y: p.y, w: popup.w, h: popup.h };
};
/**
* A holder's objects the way the editor sees them: the content of placed containers is resolved
* from the template, so it is nowhere in `holder.objects` (see `model/instance.ts`).
*/
const objectsOf = (holderId: string) => {
const holder = findObjectHolder(state.project, holderId);
return holder ? resolveObjects(state.project, holder) : [];
};
(window as unknown as { __gm: unknown }).__gm = {
state,
objectsOf,
sceneObjects: () => (state.activeScene ? objectsOf(state.activeScene.id) : []),
locate,
overlayTexts,
overlayRect,