Read the pixel size of a texture in a graph (#262)
A graph had no way to know how big a picture is. An icon sprite with a fixed size therefore stretched every icon of another size, an 8x8 pixel-art icon in a 16x16 slot was drawn twice as big. - New data node Texture size. It takes a texture, a frame or a pixel art and hands out width and height in pixels, 0 x 0 for none. Wired into a sprite's width and height, the picture shows pixel for pixel. - GraphLookup gets textureSize. The project answers it with the same pictureSize rule a sprite uses to size itself. Tests: - ./check.sh: 2749 tests, CHECK EXIT 0. - 2 catalog cases (a picture, no picture) and one test against a real project: pixel-art sheet, single frame, missing texture. - No e2e check and no counter-check for this node. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
d7d0a6e7d4
commit
ef2600493f
6 files changed
+71
No files matched your search
@@ -99,6 +99,7 @@ import { IndexOf } from './data/IndexOf';
|
||||
import { ItemAt } from './data/ItemAt';
|
||||
import { SetItem } from './data/SetItem';
|
||||
import { SubList } from './data/SubList';
|
||||
import { TextureSize } from './data/TextureSize';
|
||||
import { OnAnimationFinished } from './events/OnAnimationFinished';
|
||||
import { OnClick } from './events/OnClick';
|
||||
import { OnCollisionEnter } from './events/OnCollisionEnter';
|
||||
@@ -184,6 +185,7 @@ export const BUILT_IN_NODES: readonly NodeDef[] = [
|
||||
IsEnabled,
|
||||
Properties,
|
||||
GetPosition,
|
||||
TextureSize,
|
||||
NumberLiteral,
|
||||
BooleanLiteral,
|
||||
StringLiteral,
|
||||
|
||||
Reference in new issue
Block a user