Read the pixel size of a texture in a graph (#262)

A graph had no way to know how big a picture is. An icon sprite with a
fixed size therefore stretched every icon of another size, an 8x8
pixel-art icon in a 16x16 slot was drawn twice as big.

- New data node Texture size. It takes a texture, a frame or a pixel
  art and hands out width and height in pixels, 0 x 0 for none.
  Wired into a sprite's width and height, the picture shows pixel for
  pixel.
- GraphLookup gets textureSize. The project answers it with the same
  pictureSize rule a sprite uses to size itself.

Tests:

- ./check.sh: 2749 tests, CHECK EXIT 0.
- 2 catalog cases (a picture, no picture) and one test against a real
  project: pixel-art sheet, single frame, missing texture.
- No e2e check and no counter-check for this node.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 5.5 committed 2026-09-29 06:01:27 +02:00
1 parent d7d0a6e7d4
commit ef2600493f
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@@ -99,6 +99,7 @@ import { IndexOf } from './data/IndexOf';
import { ItemAt } from './data/ItemAt';
import { SetItem } from './data/SetItem';
import { SubList } from './data/SubList';
import { TextureSize } from './data/TextureSize';
import { OnAnimationFinished } from './events/OnAnimationFinished';
import { OnClick } from './events/OnClick';
import { OnCollisionEnter } from './events/OnCollisionEnter';
@@ -184,6 +185,7 @@ export const BUILT_IN_NODES: readonly NodeDef[] = [
IsEnabled,
Properties,
GetPosition,
TextureSize,
NumberLiteral,
BooleanLiteral,
StringLiteral,