Read the pixel size of a texture in a graph (#262)

A graph had no way to know how big a picture is. An icon sprite with a
fixed size therefore stretched every icon of another size, an 8x8
pixel-art icon in a 16x16 slot was drawn twice as big.

- New data node Texture size. It takes a texture, a frame or a pixel
  art and hands out width and height in pixels, 0 x 0 for none.
  Wired into a sprite's width and height, the picture shows pixel for
  pixel.
- GraphLookup gets textureSize. The project answers it with the same
  pictureSize rule a sprite uses to size itself.

Tests:

- ./check.sh: 2749 tests, CHECK EXIT 0.
- 2 catalog cases (a picture, no picture) and one test against a real
  project: pixel-art sheet, single frame, missing texture.
- No e2e check and no counter-check for this node.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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adminandClaude Opus 5.5 committed 2026-09-29 06:01:27 +02:00
1 parent d7d0a6e7d4
commit ef2600493f
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@@ -1,9 +1,11 @@
import type { GraphLookup } from '../graph/lookup';
import { startStateOf, statesOf, transitionsOf } from '../graph/stateMachine';
import { pictureSize } from '../properties/aspect';
import { resolveAssetProps } from '../properties/resolve';
import { bagWithoutItemTypes } from './Properties';
import { typeFields } from './structTypes';
import { findAssetOf, type Project } from './Project';
import { resolvePicture } from './texture';
/**
* What a graph may see of the project around it. A behavior's `defaults` are its variable values;
@@ -36,5 +38,9 @@ export function graphLookup(project: Project): GraphLookup {
const asset = findAssetOf(project, assetId, 'struct');
return asset ? { name: asset.name, fields: typeFields(asset).map((f) => f.key) } : null;
},
textureSize: (pictureId) => {
const ref = resolvePicture(project, pictureId);
return ref ? pictureSize(ref) : null;
},
};
}