Show the type an arithmetic shader node really puts out (#219)
The result of Add, Multiply, Mix and the other arithmetic nodes of a shader graph was drawn as any, whatever went in. The compiler already lifts a colour on any side to a colour result, so the pin said less than the code knew. A colour result could also be wired into a number input, and the shader then failed to compile. - liftedType in core/shader/nodes.ts is the one rule. The compiler reads it when it lifts two operands, and the editor reads it through liftedPortType for the ports it draws. - A SharedPortGroup may bring its own rule as agree. Without one it is agreedType, as before. The thirteen arithmetic nodes share their type by liftedPortType. - Only the any inputs decide. An input nothing feeds counts as the number typed into it. t, edge, exponent, min and max have no say. - The type travels through a chain of such nodes without code of its own, because #210 hands a shared type on. - In a ring the result stays any, unless a colour has settled it. - A number may feed a colour input. Without that a number result no longer fitted Output.color, although the compiler spreads it over three channels. The rule sits in portsCompatible, but only the shader graph has colour ports. - A colour result no longer fits a number input. An edge laid before the colour came in stays and is drawn in the danger colour, and the node at its end names the problem. - The nine shaders in the stored projects (108 edges) all stay valid under the new rule. Tests: - Gate on melektaus-atx: 212 files, 3260 tests (3240 + 20), exit 0. The gate right before this commit ran on the tree of this and the next commit together, with the same numbers. - e2e 28 on melektaus-atx: 81 checks, all pass. - e2e 1-31: 1059 pass, 1 fail in module 18 (the editor clock read 1.97 s after a stop). A rerun of 1-18 passed with 602 checks and 0.18 s. 1-31 was not run in full again. - No full run and no smokes. The sum of 1676 (1673 + 3) is reckoned. - Twenty unit tests in shader-port-types.test.ts, one of them runs all thirteen nodes through every mix of number and colour and compares what is drawn with the code made. - Two tests in shaders.test.ts now lay the edge first and bring the colour in after, the only order that still wires such a graph. - Three e2e checks in module 28 with the real mouse: a colour into Multiply, the red edge with its message, and the colour result refused at alpha and taken at color. - Fifteen unit counter-probes and two browser counter-probes all fail their tests. - Not checked in the browser: the one-input nodes, Mix and the ring, and a number wired straight into a colour input. Nothing was looked at after the build. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -219,7 +219,8 @@ function withSharedType(
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lookup: GraphLookup,
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trail: Trail,
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): NodeDef {
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const type = agreedType(group.inputs.map((key) => feedingType(node, key, graph, lookup, trail)));
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const agree = group.agree ?? agreedType;
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const type = agree(group.inputs.map((key) => feedingType(node, key, graph, lookup, trail)));
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if (type === 'any') return def;
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return {
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...def,
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