Fix findUsages/undo/node-lookup bugs, split Viewport and Editor, share command and inspector helpers
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -5,12 +5,18 @@ import type { BehaviorAsset } from '../../core/model/Asset';
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import { findAsset } from '../../core/model/Project';
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import type { Trace } from '../../runtime/systems/BehaviorSystem';
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import { TRACE_FADE } from '../../runtime/systems/BehaviorSystem';
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import { Menu, type Size, Theme, textStyle, Widget } from '../../ui';
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import { clamp, drawGrid, Menu, type Size, Theme, textStyle, Widget, zoomFactor } from '../../ui';
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import type { EditorState } from '../state';
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import { NodePalette } from './NodePalette';
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import { NodeView, portColor } from './NodeView';
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import { NODE_WIDTH, NodeView, portColor, TITLE_HEIGHT } from './NodeView';
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const GRID_STEP = 24;
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/** Below this on-screen spacing the grid is noise rather than orientation, so it is dropped. */
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const MIN_GRID_STEP = 8;
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const MIN_ZOOM = 0.25;
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const MAX_ZOOM = 2.5;
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/** Stand-in node height for centring the view – real nodes vary with their port count. */
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const NODE_HEIGHT_ESTIMATE = 80;
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interface PortAnchor {
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nodeId: string;
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@@ -63,7 +69,7 @@ export class GraphEditor extends Widget {
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this.on('wheel', (e: FederatedWheelEvent) => {
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const local = this.toLocal(e.global);
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const before = this.screenToGraph(local.x, local.y);
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this.zoom = Math.max(0.25, Math.min(2.5, this.zoom * Math.exp(-e.deltaY * 0.0015)));
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this.zoom = clamp(this.zoom * zoomFactor(e.deltaY), MIN_ZOOM, MAX_ZOOM);
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const after = this.screenToGraph(local.x, local.y);
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this.pan.x += (after.x - before.x) * this.zoom;
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this.pan.y += (after.y - before.y) * this.zoom;
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@@ -148,13 +154,13 @@ export class GraphEditor extends Widget {
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this.needsFit = false;
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const asset = this.asset();
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if (!asset || asset.graph.nodes.length === 0) {
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this.pan = { x: this.w / 2 - 80, y: this.h / 3 };
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this.pan = { x: this.w / 2 - NODE_WIDTH / 2, y: this.h / 3 };
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this.zoom = 1;
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} else {
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const xs = asset.graph.nodes.map((n) => n.x);
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const ys = asset.graph.nodes.map((n) => n.y);
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const cx = (Math.min(...xs) + Math.max(...xs) + 176) / 2;
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const cy = (Math.min(...ys) + Math.max(...ys) + 80) / 2;
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const cx = (Math.min(...xs) + Math.max(...xs) + NODE_WIDTH) / 2;
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const cy = (Math.min(...ys) + Math.max(...ys) + NODE_HEIGHT_ESTIMATE) / 2;
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this.zoom = 1;
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this.pan = { x: this.w / 2 - cx, y: this.h / 2 - cy };
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}
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@@ -306,7 +312,7 @@ export class GraphEditor extends Widget {
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const c = Theme.colors;
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this.bg.clear().rect(0, 0, this.w, this.h).fill(c.graphBackground);
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this.clip.clear().rect(0, 0, this.w, this.h).fill(0xffffff);
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this.drawGrid();
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this.syncGrid();
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const asset = this.asset();
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this.canvas.visible = asset !== null;
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if (!asset) {
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@@ -359,15 +365,13 @@ export class GraphEditor extends Widget {
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this.edges.stroke({ width: hot ? 4 : type === 'exec' ? 2.5 : 2, color: hot ? Theme.colors.hot : valid ? portColor(type) : Theme.colors.danger, alpha: type === 'exec' || hot ? 1 : 0.85 });
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}
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private drawGrid(): void {
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private syncGrid(): void {
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this.grid.clear();
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const step = GRID_STEP * this.zoom;
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if (step < 8) return;
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const startX = ((this.pan.x % step) + step) % step;
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const startY = ((this.pan.y % step) + step) % step;
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for (let x = startX; x < this.w; x += step) this.grid.moveTo(x, 0).lineTo(x, this.h);
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for (let y = startY; y < this.h; y += step) this.grid.moveTo(0, y).lineTo(this.w, y);
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this.grid.stroke({ width: 1, color: 0xffffff, alpha: 0.04 });
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if (step < MIN_GRID_STEP) return;
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// `pan` is where the graph origin sits on screen – but the graph has no origin worth
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// marking, so no axis lines.
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drawGrid(this.grid, { originX: this.pan.x, originY: this.pan.y, step, w: this.w, h: this.h, alpha: 0.04 });
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}
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// --- test hooks -----------------------------------------------------------------------------
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@@ -385,7 +389,7 @@ export class GraphEditor extends Widget {
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nodeGlobal(nodeId: string): { x: number; y: number } | null {
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const view = this.views.get(nodeId);
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if (!view) return null;
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const g = view.toGlobal({ x: view.w / 2, y: 12 });
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const g = view.toGlobal({ x: view.w / 2, y: TITLE_HEIGHT / 2 });
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return { x: g.x, y: g.y };
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}
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}
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