Add a decimals option, fix dropdown overflow and the texture filter

- NumberField takes a decimals option (default 3); frame rects and the
  slice dialog use 0, matching their integer model.
- Button truncates its label to the drawn width; Dropdown reserves the
  chevron slot. NodeView reuses the shared truncate().
- Setting scaleMode leaves the style's shared resource id in place, so
  the old GPU sampler stayed in use until a reload. Call style.update().
- Graph gets a header bar like the Texture tab: GraphEditor is now the
  frame, the former editor is GraphCanvas. A selection the tab does not
  concern no longer unloads the behavior.
- New e2e step 14 guards text overflow across all widgets.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
rootandClaude Opus 5 committed 2026-09-08 15:05:28 +02:00
1 parent 35a1a23af8
commit f16801aef3
22 files changed
+874 -493

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@@ -7,7 +7,22 @@ import type { PropertyBag, PropertyValue } from '../model/Properties';
* these entries, so adding a property to a type is a single line in a schema below.
*/
export type PropertyDef =
| { key: string; label: string; kind: 'number'; default: number; min?: number; max?: number; step?: number }
/**
* `decimals` is the number of places the field displays; it belongs only on properties that
* are integral by their meaning (counts, indices). Geometry does not qualify: dragging in the
* viewport puts fractions into a position or a size, and a field that hid them would commit
* the rounded number back into the project.
*/
| {
key: string;
label: string;
kind: 'number';
default: number;
min?: number;
max?: number;
step?: number;
decimals?: number;
}
| { key: string; label: string; kind: 'text'; default: string }
| { key: string; label: string; kind: 'color'; default: number }
| { key: string; label: string; kind: 'boolean'; default: boolean }