Add a decimals option, fix dropdown overflow and the texture filter
- NumberField takes a decimals option (default 3); frame rects and the slice dialog use 0, matching their integer model. - Button truncates its label to the drawn width; Dropdown reserves the chevron slot. NodeView reuses the shared truncate(). - Setting scaleMode leaves the style's shared resource id in place, so the old GPU sampler stayed in use until a reload. Call style.update(). - Graph gets a header bar like the Texture tab: GraphEditor is now the frame, the former editor is GraphCanvas. A selection the tab does not concern no longer unloads the behavior. - New e2e step 14 guards text overflow across all widgets. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
35a1a23af8
commit
f16801aef3
22 files changed
+874
-493
No files matched your search
@@ -78,8 +78,8 @@ export class Editor implements PlayHost {
|
||||
if (this.play.isPlaying) this.play.stop();
|
||||
});
|
||||
|
||||
this.graphEditor.traceProvider = (assetId) => this.play.traceFor(assetId);
|
||||
this.graphEditor.timeProvider = () => this.play.time;
|
||||
this.graphEditor.canvas.traceProvider = (assetId) => this.play.traceFor(assetId);
|
||||
this.graphEditor.canvas.timeProvider = () => this.play.time;
|
||||
|
||||
this.toolbar = new Toolbar(state, {
|
||||
openProjectMenu: (anchor) => this.projects.openProjectMenu(anchor),
|
||||
|
||||
Reference in new issue
Block a user