Add a decimals option, fix dropdown overflow and the texture filter
- NumberField takes a decimals option (default 3); frame rects and the slice dialog use 0, matching their integer model. - Button truncates its label to the drawn width; Dropdown reserves the chevron slot. NodeView reuses the shared truncate(). - Setting scaleMode leaves the style's shared resource id in place, so the old GPU sampler stayed in use until a reload. Call style.update(). - Graph gets a header bar like the Texture tab: GraphEditor is now the frame, the former editor is GraphCanvas. A selection the tab does not concern no longer unloads the behavior. - New e2e step 14 guards text overflow across all widgets. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -132,7 +132,7 @@ export class PlaySession {
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// A destroyed entity removes its object – that is a structural change the lists must see.
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if (world.syncToModel()) this.state.preview();
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this.state.runtimeTick();
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if (this.host.graphEditor.visible) this.host.graphEditor.redraw();
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if (this.host.graphEditor.visible) this.host.graphEditor.canvas.redraw();
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}
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/** Read-only view of the running world for the check scripts. */
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