Add a decimals option, fix dropdown overflow and the texture filter
- NumberField takes a decimals option (default 3); frame rects and the slice dialog use 0, matching their integer model. - Button truncates its label to the drawn width; Dropdown reserves the chevron slot. NodeView reuses the shared truncate(). - Setting scaleMode leaves the style's shared resource id in place, so the old GPU sampler stayed in use until a reload. Call style.update(). - Graph gets a header bar like the Texture tab: GraphEditor is now the frame, the former editor is GraphCanvas. A selection the tab does not concern no longer unloads the behavior. - New e2e step 14 guards text overflow across all widgets. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -81,7 +81,9 @@ function rectRow(
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): void {
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const row = createFieldRow(
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host,
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{ key, label, kind: 'number', default: 0, step: 1 },
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// `decimals: 0` is honest here and only here in the inspector: `normalizeFrameRect` rounds
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// every value that reaches the model, so the field never shortens a number it is holding.
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{ key, label, kind: 'number', default: 0, step: 1, decimals: 0 },
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value,
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rectHandlers(host, assetId, frameId, key),
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);
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