Add a decimals option, fix dropdown overflow and the texture filter
- NumberField takes a decimals option (default 3); frame rects and the slice dialog use 0, matching their integer model. - Button truncates its label to the drawn width; Dropdown reserves the chevron slot. NodeView reuses the shared truncate(). - Setting scaleMode leaves the style's shared resource id in place, so the old GPU sampler stayed in use until a reload. Call style.update(). - Graph gets a header bar like the Texture tab: GraphEditor is now the frame, the former editor is GraphCanvas. A selection the tab does not concern no longer unloads the behavior. - New e2e step 14 guards text overflow across all widgets. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -8,13 +8,14 @@ export function centreY(containerHeight: number, itemHeight: number): number {
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return Math.round((containerHeight - itemHeight) / 2);
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}
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/** Decimal places every number field shows. */
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/** Decimal places a number field shows unless it asks for its own (`NumberFieldOptions.decimals`). */
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export const NUMBER_DECIMALS = 3;
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/**
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* Display text for a number. Always shows `decimals` places, so a value can never *look* like
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* a whole number when it is not: precision used to follow the field's step, which hid the
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* decimals that dragging in the viewport or a graph node had put into the value.
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* decimals that dragging in the viewport or a graph node had put into the value. Fields whose
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* value is integral by nature (a pixel index, a count) pass 0 and are exact all the same.
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* A value that rounds to zero never carries a minus sign.
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*/
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export function formatNumber(value: number, decimals = NUMBER_DECIMALS): string {
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