Snap a new song to 1/16, and route new assets as the others (#365)
A new song snapped to whole bars, too coarse to lay out a beat. And a new or duplicated sound, instrument, pattern or song went to the master alone, so every one had to be linked into the buses by hand again. - A song without a grid of its own snaps to 1/16. The songs in the user's project have Bar written in and keep it. - A new or duplicated sound, instrument, pattern or song gets the links of the one whose targets most others of its type share, at their volume. On a tie the latest of them decides, so a single song decides for the next one. - Where nothing of its type is linked yet, it goes as most of all that plays, and where nothing is, to the master. A new bus still goes to the master alone. - Assets made at once are matched against what stood before, not against each other. A project from before the routing still opens with everything on the master. - The song tab has a gridAt hook. e2e 65 checks the new grid and sets Bar, which its checks go by. Tests: - Unit master-routing (1 new) and song (1 rewritten): 26 green. Counter checks (rule off, grid back to Bar) red. - e2e 65 (melektaus-atx): ALL PASSED, 58 checks (1 new). - Gate (melektaus-atx): CHECK EXIT 0, 273 files, 4226 tests. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,7 +1,8 @@
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/**
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* The master routing of a project (#351): a graph with a node per sound, instrument, pattern, song and
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* bus, and the master, its links the sends from one to the next. Its nodes follow the assets: one
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* that comes gets a node of its own and a link to the master, one that goes takes its node along.
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* that comes gets a node of its own and the links most others of its type have, one that goes takes
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* its node along.
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*/
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import { createEmptyGraph, type Graph, type GraphEdge, type GraphNode, reaches } from '../graph/Graph';
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import { newId } from '../ids';
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@@ -44,8 +45,9 @@ export function routedKind(node: GraphNode): string {
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/**
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* The routing as it has to be for the assets of the project: a node for each, named after it, and
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* the master. An asset without a node gets one below the others of its column and a link to the master
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* – every asset of a project written before there was a routing. A link goes where one of its ends
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* the master. An asset without a node gets one below the others of its column and the links most
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* others of its type have (`linksLikeTheirs`), else one to the master – so does every asset of a
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* project written before there was a routing. A link goes where one of its ends
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* is gone, where it would close a loop or say again what another one says; a node whose every link
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* led to a bus that is gone is linked to the master instead, so deleting a bus silences nothing.
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* Without `adding`, as a project is read, an asset without a node stays without one – it is heard on
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@@ -120,9 +122,19 @@ export function heldRouting(graph: Graph | undefined, assets: readonly Asset[],
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});
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}
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const linked = new Set(edges.map((e) => e.from.node));
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const toMaster = (from: string): GraphEdge => ({
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id: newId(),
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from: { node: from, port: 'out' },
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to: { node: MASTER_BUS, port: 'in' },
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});
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const added: GraphEdge[] = [];
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for (const node of nodes)
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if (fresh.has(node.id) || (lost.has(node.id) && !linked.has(node.id)))
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edges.push({ id: newId(), from: { node: node.id, port: 'out' }, to: { node: MASTER_BUS, port: 'in' } });
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if (fresh.has(node.id)) {
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const kind = routedKind(node);
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const like = linksLikeTheirs(kind, nodes, edges);
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added.push(...(like.length > 0 ? like.map((e) => copiedLink(e, node.id, kind)) : [toMaster(node.id)]));
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} else if (lost.has(node.id) && !linked.has(node.id)) added.push(toMaster(node.id));
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edges.push(...added);
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return {
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nodes,
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edges,
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@@ -131,6 +143,52 @@ export function heldRouting(graph: Graph | undefined, assets: readonly Asset[],
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};
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}
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/**
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* The links a new sound, instrument, pattern or song takes, so it is heard where the others are: those
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* of the one whose targets most others of its type share too – the latest of them on a tie –, or of
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* all that plays where nothing of its type is linked yet. Empty where nothing is, and for a bus.
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*/
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function linksLikeTheirs(
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kind: string,
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nodes: readonly GraphNode[],
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edges: readonly GraphEdge[],
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): GraphEdge[] {
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if (kind === 'bus') return [];
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const out = new Map<string, GraphEdge[]>();
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for (const edge of edges) out.set(edge.from.node, [...(out.get(edge.from.node) ?? []), edge]);
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const pick = (peers: readonly GraphNode[]): GraphEdge[] => {
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const counts = new Map<string, number>();
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const targetsOf = (id: string) =>
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(out.get(id) ?? [])
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.map((e) => e.to.node)
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.sort()
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.join(' ');
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for (const peer of peers) counts.set(targetsOf(peer.id), (counts.get(targetsOf(peer.id)) ?? 0) + 1);
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let best: GraphNode | null = null;
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for (const peer of peers)
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if (!best || counts.get(targetsOf(peer.id))! >= counts.get(targetsOf(best.id))!) best = peer;
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return best ? out.get(best.id)! : [];
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};
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const playing = nodes.filter((node) => {
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const of = routedKind(node);
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return of !== '' && of !== 'bus' && out.has(node.id);
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});
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const own = playing.filter((node) => routedKind(node) === kind);
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return pick(own.length > 0 ? own : playing);
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}
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/** A link like another, out of a new node: as loud, and after the sound FX where it cannot tap before. */
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function copiedLink(edge: GraphEdge, from: string, kind: string): GraphEdge {
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const raw = heldSend(edge.send);
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const send = raw && !sendsTapped(kind) ? heldSend({ ...raw, tap: 'post' }) : raw;
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return {
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id: newId(),
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from: { node: from, port: 'out' },
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to: { node: edge.to.node, port: 'in' },
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...(send && { send }),
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};
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}
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/** What one settling of the routing changed, by id, so it can be taken back and done again. */
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export interface RoutingChange {
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nodes: { added: GraphNode[]; removed: Removed<GraphNode>[]; renamed: RenamedNode[] };
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@@ -59,7 +59,7 @@ export const SONG_TEMPO_KEY = 'tempo';
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export const SONG_SIGN_KEY = 'sign';
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export const SONG_GRID_KEY = 'grid';
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export const DEFAULT_SONG_GRID = 'bar';
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export const DEFAULT_SONG_GRID = '1/16';
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export const SONG_GRID_OPTIONS = [{ value: 'bar', label: 'Bar' }, ...GRID_OPTIONS];
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/** A new song has this many tracks. */
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export const DEFAULT_TRACKS = 1;
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@@ -33,6 +33,7 @@ export function songHooks({ state, editor }: HookContext) {
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items: () => timeline.itemsDrawn(),
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playAt: () => ({ ...centreOf(songEditor.playButton), text: songEditor.playButton.text }),
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fitAt: () => centreOf(songEditor.fitButton),
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gridAt: () => ({ ...centreOf(songEditor.gridButton), text: songEditor.gridButton.text }),
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playing: () => songEditor.isPlaying,
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/** Record (#342): its button, whether a take is being made, and the input's level. */
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recordAt: () => ({ ...centreOf(songEditor.recordButton), text: songEditor.recordButton.text }),
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@@ -3,6 +3,7 @@ import { CompoundCommand } from '../../core/commands/CompoundCommand';
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import { nextAssetName } from '../../core/commands/naming';
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import { SetSongCommand } from '../../core/commands/songCommands';
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import {
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DEFAULT_SONG_GRID,
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newItem,
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SONG_GRID_KEY,
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SONG_GRID_OPTIONS,
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@@ -79,7 +80,7 @@ interface Take {
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export class SongEditor extends AssetTabEditor<SongAsset, SongTimeline> {
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/** Public for the check scripts. */
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readonly playButton: Button;
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readonly gridButton = new Dropdown('Bar', { width: GRID_WIDTH });
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readonly gridButton = new Dropdown(DEFAULT_SONG_GRID, { width: GRID_WIDTH });
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readonly recordButton: Button;
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readonly inputButton = new Dropdown('Default input', { width: INPUT_WIDTH });
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readonly meter = new TakeMeter();
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@@ -518,7 +519,7 @@ export class SongEditor extends AssetTabEditor<SongAsset, SongTimeline> {
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private openGridMenu(): void {
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const asset = this.asset();
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if (!asset) return;
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const current = textOf(asset.props[SONG_GRID_KEY] ?? 'bar');
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const current = textOf(asset.props[SONG_GRID_KEY] ?? DEFAULT_SONG_GRID);
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new Menu(
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SONG_GRID_OPTIONS.map((option) => ({
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label: option.label,
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@@ -574,8 +575,8 @@ export class SongEditor extends AssetTabEditor<SongAsset, SongTimeline> {
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this.fitButton.setEnabled(asset !== null);
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this.syncViewButtons(asset);
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this.syncPlayButton();
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const grid = asset ? textOf(asset.props[SONG_GRID_KEY] ?? 'bar') : 'bar';
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this.gridButton.setText(SONG_GRID_OPTIONS.find((o) => o.value === grid)?.label ?? 'Bar');
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const grid = textOf(asset?.props[SONG_GRID_KEY] ?? DEFAULT_SONG_GRID);
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this.gridButton.setText(SONG_GRID_OPTIONS.find((o) => o.value === grid)?.label ?? DEFAULT_SONG_GRID);
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this.follow(asset);
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}
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}
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@@ -7,6 +7,7 @@ import {
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CreateAssetCommand,
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CreateSoundCommand,
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DeleteAssetCommand,
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DuplicateAssetCommand,
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RenameAssetCommand,
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} from '../../src/core/commands/assetCommands';
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import type { Command } from '../../src/core/commands/Command';
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@@ -80,6 +81,50 @@ describe('the nodes of the master routing (#351)', () => {
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expect([at(MASTER_BUS).x, at(MASTER_BUS).y]).toEqual([640, -80]);
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});
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it('link a new or duplicated asset where most others of its type go, else where all that plays goes', () => {
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const f = edited();
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const reverb = f.create('bus', 'Reverb');
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const drums = f.create('bus', 'Drums');
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const kick = f.sound('Kick');
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const snare = f.sound('Snare');
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const hat = f.sound('Hat');
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const offMaster = (id: string) =>
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f.run(new DisconnectCommand(ROUTING_ID, f.project.routing.edges.find((e) => e.from.node === id)!.id));
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// Two sounds go into Drums and Reverb, one into the master alone: a new one goes with the two.
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for (const id of [kick, snare]) {
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offMaster(id);
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f.link(id, drums);
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f.run(new SetSendCommand(ROUTING_ID, f.link(id, reverb), { volume: -9, tap: 'post' }));
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}
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const tom = f.sound('Tom');
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expect(f.linksOf(tom).sort()).toEqual([drums, reverb].sort());
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const sendTo = (id: string, to: string) =>
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f.project.routing.edges.find((e) => e.from.node === id && e.to.node === to)?.send;
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expect(sendTo(tom, reverb)).toEqual({ volume: -9, tap: 'post' });
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const copy = new DuplicateAssetCommand(hat);
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f.run(copy);
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expect(f.linksOf(copy.copyId).sort()).toEqual([drums, reverb].sort());
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expect(f.linksOf(hat)).toEqual([MASTER_BUS]);
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// The first song goes as most that plays; the one song there is then decides for the next.
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const theme = f.create('song', 'Theme');
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expect(f.linksOf(theme).sort()).toEqual([drums, reverb].sort());
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f.run(
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new DisconnectCommand(
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ROUTING_ID,
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f.project.routing.edges.find((e) => e.from.node === theme && e.to.node === drums)!.id,
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),
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);
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expect(f.linksOf(f.create('song', 'Outro'))).toEqual([reverb]);
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expect(f.linksOf(f.create('pattern', 'Riff')).sort()).toEqual([drums, reverb].sort());
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// A bus goes to the master as before.
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expect(f.linksOf(f.create('bus', 'Delay'))).toEqual([MASTER_BUS]);
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// Undone, a new asset takes its links along.
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const links = f.project.routing.edges.length;
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f.stack.undo();
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expect(f.project.routing.edges.length).toBe(links - 1);
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});
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it('come in by type as a project from before the routing is opened', () => {
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const f = makeProject();
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for (const command of [
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@@ -67,11 +67,13 @@ function makeSong(tracks = 4) {
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}
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describe('the song asset (#334)', () => {
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it('starts with one track, nothing on it, at 120 BPM in 4/4 on a grid of a bar', () => {
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it('starts with one track, nothing on it, at 120 BPM in 4/4 on a grid of 1/16', () => {
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const f = makeSong(1);
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expect(f.song().tracks.map((t) => t.name)).toEqual(['Track 1']);
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expect(f.song().items).toEqual([]);
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expect(schemaForAsset(f.project, f.song()).map((d) => d.key)).toEqual(['tempo', 'sign', 'grid', 'fx']);
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expect(songGrid(f.song().props)).toBe(120);
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f.stack.execute(new SetAssetPropertyCommand(f.song().id, 'grid', 'bar'));
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expect(songGrid(f.song().props)).toBe(BAR);
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f.stack.execute(new SetAssetPropertyCommand(f.song().id, 'grid', '1/8T'));
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expect(songGrid(f.song().props)).toBe(160);
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@@ -133,6 +133,19 @@ export async function song(t) {
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);
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const id = created.songs[0]?.id;
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const model = () => json(`__gm.song.model(${JSON.stringify(id)})`);
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// A new song snaps to 1/16; the checks below go by bars, so the grid is set to a bar here.
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const newGrid = await json('__gm.song.gridAt()');
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await click(newGrid.x, newGrid.y);
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await sleep(150);
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const barEntry = (await json("__gm.locateAll('Bar')")).find((hit) => hit.y > newGrid.y);
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if (barEntry) await click(barEntry.x, barEntry.y);
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await sleep(150);
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const barGrid = await json('__gm.song.gridAt()');
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check(
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'a new song snaps to 1/16, and its Grid menu sets a bar',
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newGrid.text === '1/16' && barGrid.text === 'Bar',
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JSON.stringify({ newGrid, barGrid }),
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);
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/**
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* Adds a track under the last one through its head's menu: there is no other way to. Fit first:
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* the tracks a fit shares the height out to leave the one added last below the edge.
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