The new node "Raycast all" answers with every collider along the ray instead of only the nearest one: it carries the same inputs and settings as Raycast (Ignore owner, Hit triggers, Layers from #158) plus "max hits" where 0 means all, and it hands back parallel lists sorted by distance - objects, colliders, points x/y, normals x/y, distances - next to count, so index i of every list speaks about the same hit; a collider counts once no matter how many convex parts its shape is built from, while a tilemap counts per cell it is hit in, and the filter sits in Solids.raycastAll like the one of #158, the one path the editor run and Play both take, so all 12 new unit tests run through describe.each against both systems; the node needed the value system to learn something it could not do - a graph list carried numbers, text, booleans and bundles but no object handles, asList turned an object into its name, so objects/colliders would have been lists of names, which loses the object when two carry the same name, and collider children usually do; Value now knows a travelling list that may hold handles and "Item at" gives such an item out as an object, ready for Destroy, Apply force or Name of, while the single door into a stored file - writeTyped/asTypeOf - runs the list through the new storedList() so every object becomes its name again and nothing living reaches a project file, which is its own unit test over JSON.stringify; three list nodes follow the handles: "Index of" compares objects by identity because a name is not the object of that name, "Set item" and "Fill" write an object as an object, and "Join text" prints the names instead of the innards; this decision was mine to make because the question ran into the MCP timeout - the alternative was a list of names plus "Object by name", which is the smaller change but lossy; 4 new e2e checks in the new block 43e (shield and floor in one go reading 2 and "145, 280", the second object answering to its name, which only a real object in a list can do, "max hits" 1 stopping at the nearest, and the node showing the row) and 18 new unit tests, 12 in raycast.test.ts, 4 on the value system and 2 in the node catalog; two counter-checks hold: not counting tilemap cells one by one drops 2 unit tests, and answering with the nearest hit only drops module 43 with 2 FAILs; one finding on the way - the node read "maxHits" while every other input carries a spoken label, because int() took the key as its label, so it has a third parameter now, and the e2e check caught that, no unit test did (#157)
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -4,7 +4,7 @@ import { flatDef, type PropertyDef } from '../properties/PropertySchema';
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import type { DeclaredPort, Graph, GraphNode, PortType } from './Graph';
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import type { GraphLookup } from './lookup';
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import type { NodeContext } from './NodeContext';
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import { asList, type Value } from './values';
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import { asList, storedList, type Value } from './values';
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export interface PortDef {
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key: string;
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@@ -179,7 +179,9 @@ export function withInlineDefault(port: PortDef): PortDef {
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export function inlineInputDef(port: PortDef): PropertyDef {
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if (port.field) return { ...port.field, key: port.key, label: port.label };
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const kind = port.type === 'any' ? 'text' : plainKindOf(port.type);
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if (kind === 'list') return { key: port.key, label: port.label, kind, default: asList(port.default) };
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// A declared default is a stored value, never a live handle (see `storedList`).
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if (kind === 'list')
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return { key: port.key, label: port.label, kind, default: storedList(asList(port.default)) };
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const flat = kind !== undefined && isKindWith('field', kind) ? kind : 'number';
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const def = flatDef(port.key, flat, { label: port.label, value: port.default });
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return def.kind === 'number' ? { ...def, step: 1 } : def;
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