1 Commits
Author SHA1 Message Date
adminandClaude Opus 5.5 6383cc0d8e Show a Sample node as a device that draws its waveform (#400)
game-maker / gate (push) Successful in 4m14s
game-maker / suite (push) Successful in 16m49s
The Sample was the last node of an instrument that still showed rows.
It now draws the sound or clip it plays, so the loop and what plays
after the note can be seen instead of read off two numbers.

- SamplePanel, SampleFace and sampleView: a compact gold plate of
  480x280 with the sound picker beside the name, a waveform screen,
  the four ways of playing it as buttons two by two, the root as a
  knob that reads as a note, a lever for following the note and the
  loop's start above its end.
- The waveform comes from the library's peaks of the played sound,
  a clip's own cut included, scaled by the sound's volume. It is
  loaded on demand as the Reverb's sound is.
- Each part has its colour: played once, looped, played after the
  note, never heard. The loop is held as playback holds it: an end
  of 0 or past the sound is the end, a start not before it loops
  all of it.
- Idle settings come from the node's own idleParams, so the device
  greys out what the rows did.
- A new instrument places its Output at x 840, past the device.
  At 460 it lay under the Sample.
- Hook __gm.sample.panel and a check in e2e 34 behind the first
  instrument check.

Tests:
- Unit sample-view: 11 tests, new. pattern and chip-presets green.
- e2e 34 (atx): ALL PASSED, 144 checks (1 new).
- Gate (atx): 293 files, 4495 tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 22:54:17 +02:00